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101 lines (89 loc) · 3.15 KB
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cmake_minimum_required(VERSION 3.16)
project(whatever VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(WIN32)
enable_language(RC)
endif()
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Multimedia)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
playlistmodel.cpp
playlistmodel.h
)
if(WIN32)
set(RC_SCRIPT "assets/whatever.rc" CACHE STRING "")
endif()
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(whatever
MANUAL_FINALIZATION
${PROJECT_SOURCES}
${RC_SCRIPT}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET whatever APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(whatever SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(whatever
${PROJECT_SOURCES}
)
endif()
endif()
qt_add_resources(whatever icons
PREFIX "/"
FILES
assets/material-symbols-music-cast-rounded.png
assets/material-symbols--format-list-bulleted-rounded.png
assets/material-symbols--lyrics-outline-rounded.png
assets/material-symbols--pause-rounded.png
assets/material-symbols--play-arrow-rounded.png
assets/material-symbols--playlist-play-rounded.png
assets/material-symbols--repeat-one-rounded.png
assets/material-symbols--shuffle-rounded.png
assets/material-symbols--skip-next-rounded.png
assets/material-symbols--skip-previous-rounded.png
assets/material-symbols--volume-off-rounded.png
assets/material-symbols--volume-up-rounded.png
assets/material-symbols--delete-forever-rounded.png
)
target_link_libraries(whatever PRIVATE
Qt${QT_VERSION_MAJOR}::Widgets
Qt${QT_VERSION_MAJOR}::Multimedia
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.whatever)
endif()
set_target_properties(whatever PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS whatever
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(whatever)
endif()