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Copy pathPvPPvEVendor.lua
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Copy pathPvPPvEVendor.lua
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167 lines (163 loc) · 9.78 KB
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local NPC = 101067
local function OnGossipHello(event, player, object, unit)
local pName = player:GetName();
player:GossipClearMenu();
player:GossipMenuAddItem(0, "|TInterface\\icons\\achievement_dungeon_coablackdragonflight_normal:40:40:-22:0|t PvP II.5", 1, 1);
player:GossipMenuAddItem(0, "|TInterface\\icons\\achievement_dungeon_nexusraid_heroic:40:40:-22:0|t PvE III.5", 1, 2);
player:GossipMenuAddItem(0, "|TInterface\\icons\\achievement_dungeon_nexusraid_heroic:40:40:-22:0|t PvE V", 1, 3);
player:GossipMenuAddItem(0, "Partir...", 1, 999);
player:GossipSetText("Vous cherchez une armure pour combattre votre faction ennemie ? Vous êtes au bon endroit ! Dites-moi, que voulez vous ?");
player:GossipSendMenu(0x7FFFFFFF, object, MenuId)
end
local function OnGossipSelect(event, player, object, sender, intid, code)
local pName = player:GetName();
if(intid == 1)then
player:GossipMenuAddItem(0, "Retour...", 1, 998);
player:GossipMenuAddItem(0, "|TInterface\\icons\\INV_Helmet_Plate_ChallengePaladin_D_01:40:40:-22:0|t Armure", 1, 8);
player:GossipMenuAddItem(0, "|TInterface\\icons\\inv_sword_2h_artifactashbringer_d_01:40:40:-22:0|t Arme", 1, 9);
player:GossipSetText("Vous cherchez une armure pour combattre votre faction ennemie ? Vous êtes au bon endroit ! Dites-moi, que voulez vous ?");
player:GossipSendMenu(0x7FFFFFFF, object, MenuId)
elseif(intid == 8)then
player:GossipMenuAddItem(0, "Retour...", 1, 998);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Druid_TigersRoar:40:40:-22:0|t Druide", 1, 10);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Hunter_ZenArchery:40:40:-22:0|t Chasseur", 1, 11);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Mage_ShatterShield:40:40:-22:0|t Mage", 1, 12);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Paladin_SheathofLight:40:40:-22:0|t Paladin", 1, 13);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Rogue_Waylay:40:40:-22:0|t Voleur", 1, 14);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Warlock_FireandBrimstone:40:40:-22:0|t Démoniste", 1, 15);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Warrior_Warbringer:40:40:-22:0|t Guerrier", 1, 16);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Spell_DeathKnight_FrozenRuneWeapon:40:40:-22:0|t Chevalier de la mort", 1, 17);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Spell_Shadow_ShadowPower:40:40:-22:0|t Prêtre", 1, 18);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Spell_Shaman_StaticShock:40:40:-22:0|t Chaman", 1, 19);
player:GossipSetText("Vous cherchez une armure pour combattre votre faction ennemie ? Vous êtes au bon endroit ! Dites-moi, que voulez vous ?");
player:GossipSendMenu(0x7FFFFFFF, object, MenuId)
elseif(intid == 9)then
player:GossipMenuAddItem(0, "Retour...", 1, 998);
player:GossipMenuAddItem(0, "|TInterface\\icons\\inv_sword_24:40:40:-22:0|t A une main", 1, 100);
player:GossipMenuAddItem(0, "|TInterface\\icons\\inv_hammer_10:40:40:-22:0|t A deux mains", 1, 110);
player:GossipMenuAddItem(0, "|TInterface\\icons\\inv_weapon_rifle_02:40:40:-22:0|t A distance", 1, 120);
player:GossipSetText("Vous cherchez une armure pour combattre votre faction ennemie ? Vous êtes au bon endroit ! Dites-moi, que voulez vous ?");
player:GossipSendMenu(0x7FFFFFFF, object, MenuId)
elseif(intid == 2)then
player:GossipMenuAddItem(0, "Retour...", 1, 998);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Druid_TigersRoar:40:40:-22:0|t Druide", 1, 20);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Hunter_ZenArchery:40:40:-22:0|t Chasseur", 1, 21);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Mage_ShatterShield:40:40:-22:0|t Mage", 1, 22);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Paladin_SheathofLight:40:40:-22:0|t Paladin", 1, 23);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Rogue_Waylay:40:40:-22:0|t Voleur", 1, 24);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Warlock_FireandBrimstone:40:40:-22:0|t Démoniste", 1, 25);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Warrior_Warbringer:40:40:-22:0|t Guerrier", 1, 26);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Spell_DeathKnight_FrozenRuneWeapon:40:40:-22:0|t Chevalier de la mort", 1, 27);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Spell_Shadow_ShadowPower:40:40:-22:0|t Prêtre", 1, 28);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Spell_Shaman_StaticShock:40:40:-22:0|t Chaman", 1, 29);
player:GossipSetText("Vous cherchez une armure pour combattre votre faction ennemie ? Vous êtes au bon endroit ! Dites-moi, que voulez vous ?");
player:GossipSendMenu(0x7FFFFFFF, object, MenuId)
elseif(intid == 3)then
player:GossipMenuAddItem(0, "Retour...", 1, 998);
player:GossipMenuAddItem(0, "|TInterface\\icons\\INV_Helmet_Plate_ChallengePaladin_D_01:40:40:-22:0|t Armure", 1, 51);
player:GossipMenuAddItem(0, "|TInterface\\icons\\inv_sword_2h_artifactashbringer_d_01:40:40:-22:0|t Arme", 1, 50);
player:GossipSetText("Vous cherchez une armure pour combattre votre faction ennemie ? Vous êtes au bon endroit ! Dites-moi, que voulez vous ?");
player:GossipSendMenu(0x7FFFFFFF, object, MenuId)
elseif(intid == 51)then
player:GossipMenuAddItem(0, "Retour...", 1, 998);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Druid_TigersRoar:40:40:-22:0|t Druide", 1, 30);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Hunter_ZenArchery:40:40:-22:0|t Chasseur", 1, 31);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Mage_ShatterShield:40:40:-22:0|t Mage", 1, 32);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Paladin_SheathofLight:40:40:-22:0|t Paladin", 1, 33);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Rogue_Waylay:40:40:-22:0|t Voleur", 1, 34);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Warlock_FireandBrimstone:40:40:-22:0|t Démoniste", 1, 35);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Ability_Warrior_Warbringer:40:40:-22:0|t Guerrier", 1, 36);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Spell_DeathKnight_FrozenRuneWeapon:40:40:-22:0|t Chevalier de la mort", 1, 37);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Spell_Shadow_ShadowPower:40:40:-22:0|t Prêtre", 1, 38);
player:GossipMenuAddItem(0, "|TInterface\\icons\\Spell_Shaman_StaticShock:40:40:-22:0|t Chaman", 1, 39);
player:GossipSetText("Vous cherchez une armure pour combattre votre faction ennemie ? Vous êtes au bon endroit ! Dites-moi, que voulez vous ?");
player:GossipSendMenu(0x7FFFFFFF, object, MenuId)
elseif(intid == 50)then
player:GossipMenuAddItem(0, "Retour...", 1, 998);
player:GossipMenuAddItem(0, "|TInterface\\icons\\inv_sword_24:40:40:-22:0|t A une main", 1, 300);
player:GossipMenuAddItem(0, "|TInterface\\icons\\inv_hammer_10:40:40:-22:0|t A deux mains", 1, 310);
player:GossipMenuAddItem(0, "|TInterface\\icons\\inv_weapon_rifle_02:40:40:-22:0|t A distance", 1, 320);
player:GossipSetText("Vous cherchez une armure pour combattre votre faction ennemie ? Vous êtes au bon endroit ! Dites-moi, que voulez vous ?");
player:GossipSendMenu(0x7FFFFFFF, object, MenuId)
elseif(intid == 10)then
player:SendListInventory(object, 98502);
elseif(intid == 11)then
player:SendListInventory(object, 98505);
elseif(intid == 12)then
player:SendListInventory(object, 98509);
elseif(intid == 13)then
player:SendListInventory(object, 98507);
elseif(intid == 14)then
player:SendListInventory(object, 98503);
elseif(intid == 15)then
player:SendListInventory(object, 98501);
elseif(intid == 16)then
player:SendListInventory(object, 98508);
elseif(intid == 17)then
player:SendListInventory(object, 98506);
elseif(intid == 18)then
player:SendListInventory(object, 98500);
elseif(intid == 19)then
player:SendListInventory(object, 98504);
elseif(intid == 100)then
player:SendListInventory(object, 98510);
elseif(intid == 110)then
player:SendListInventory(object, 98511);
elseif(intid == 120)then
player:SendListInventory(object, 98512);
elseif(intid == 20)then
player:SendListInventory(object, 98515);
elseif(intid == 21)then
player:SendListInventory(object, 98518);
elseif(intid == 22)then
player:SendListInventory(object, 98522);
elseif(intid == 23)then
player:SendListInventory(object, 98520);
elseif(intid == 24)then
player:SendListInventory(object, 98516);
elseif(intid == 25)then
player:SendListInventory(object, 98514);
elseif(intid == 26)then
player:SendListInventory(object, 98521);
elseif(intid == 27)then
player:SendListInventory(object, 98519);
elseif(intid == 28)then
player:SendListInventory(object, 98513);
elseif(intid == 29)then
player:SendListInventory(object, 98517);
elseif(intid == 30)then
player:SendListInventory(object, 99512);
elseif(intid == 31)then
player:SendListInventory(object, 99500);
elseif(intid == 32)then
player:SendListInventory(object, 99501);
elseif(intid == 33)then
player:SendListInventory(object, 99502);
elseif(intid == 34)then
player:SendListInventory(object, 99503);
elseif(intid == 35)then
player:SendListInventory(object, 99504);
elseif(intid == 36)then
player:SendListInventory(object, 99505);
elseif(intid == 37)then
player:SendListInventory(object, 99506);
elseif(intid == 38)then
player:SendListInventory(object, 99507);
elseif(intid == 39)then
player:SendListInventory(object, 99508);
elseif(intid == 300)then
player:SendListInventory(object, 99509);
elseif(intid == 310)then
player:SendListInventory(object, 99510);
elseif(intid == 320)then
player:SendListInventory(object, 99511);
elseif(intid == 998)then
OnGossipHello(event, player, object, unit)
elseif(intid == 999)then
player:GossipComplete();
end
end
RegisterCreatureGossipEvent( NPC, 1, OnGossipHello )
RegisterCreatureGossipEvent( NPC, 2, OnGossipSelect )
local console = debug.getinfo (1, "S").short_src;
print("- "..console);