To enable developers easily add bodies of water into their games, we should create a container for a fluid simulation.
We should be able to support both baking and real time running where baked sources would be recommended.
This subject requires investigation as to how dynamic fluid systems should be created so that changes could also be applied dynamically
To enable developers easily add bodies of water into their games, we should create a container for a fluid simulation.
We should be able to support both baking and real time running where baked sources would be recommended.
This subject requires investigation as to how dynamic fluid systems should be created so that changes could also be applied dynamically