diff --git a/src/characters/mario.json b/src/characters/mario.json index 2f042d8..106b1fe 100644 --- a/src/characters/mario.json +++ b/src/characters/mario.json @@ -51,6 +51,24 @@ }, "demonstration": "https://www.youtube.com/embed/Tx5w2cjmilQ", "notes": "-Is inescapable on big bodies.\n-Some aerials can convert into the initial grab\n\n-Depending on damage and DI, a short hop fair can be optimal to finish the combo, granting your only possible true forward air follow up.\n\n-If the full hop fair spikes onto the stage, follow up with a fast fall, full hop u-air, double jump u-air, up-special for optimal damage. This combo extensions grants the combo MASSIVE damage, eliminating over half of your opponents stock in most cases. \n\nAlso, depending on damage and DI, a short hop up-air may be necessary to extend the combo skipping the regrab. The rest of the combo works normally. " + }, + { + "input": "dthrow jab", + "damage": "15.4", + "tags": [ + "killConfirm" + ], + "percentages": { + "balloonweight": "", + "featherweight": "", + "lightweight": "", + "middleweight": "", + "heavyweight": "", + "superheavyweight": "" + }, + "demonstration": "", + "notes": "", + "uuid": "d7e6a818-4acf-408a-b1f6-7f6cd6b557bd" } ], "preview": "",