UFastNoise2GeneratorBase based objects should be marked with DefaultToInstanced and EditInlineNew and then a custom node-based editor similar to the FastNoise2 Noise Tool could be setup within the editor to populate instanced UFastNoise2GeneratorBase properties.
UFastNoise2GeneratorBase based objects should be marked with DefaultToInstanced and EditInlineNew and then a custom node-based editor similar to the FastNoise2 Noise Tool could be setup within the editor to populate instanced UFastNoise2GeneratorBase properties.