In versions of betonQuest 3.0.0, the dialogs have been redesigned and now extra spaces in the dialogs prevent using this plugin, if you can somehow solve this, it would be cool.
Here are examples of how it shouldn't be:
conversations:
BlackMarketVendorMalrik:
quester: Malrik
first: node_1, node_3
NPC_options:
node_1:
text: ...
pointers: node_2, node_10
node_3:
text: ...
player_options:
node_2:
text: ...
node_10:
text: ...
And how it should be:
conversations:
BlackMarketVendorMalrik:
quester: Malrik
first: node_1,node_3
NPC_options:
node_1:
text: ...
pointers: node_2,node_10
node_3:
text: ...
player_options:
node_2:
text: ...
events: shop26_1
node_10:
text: ...
In versions of betonQuest 3.0.0, the dialogs have been redesigned and now extra spaces in the dialogs prevent using this plugin, if you can somehow solve this, it would be cool.
Here are examples of how it shouldn't be:
And how it should be: