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Copy pathVBO.cpp
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72 lines (49 loc) · 1.33 KB
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#include "VBO.hpp"
// Constructor that generates a Vertex Buffer Object and links it to vertices
VBO::VBO(GLfloat* vertices, GLsizeiptr size)
{
// Generate a reference ID for the VBO
glGenBuffers(1, &ID);
glBindBuffer(GL_ARRAY_BUFFER, ID);
glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
}
// Constructor that only generates an ID for the VBO
VBO::VBO()
{
// Generate a reference ID for the VBO
glGenBuffers(1, &ID);
glBindBuffer(GL_ARRAY_BUFFER, ID);
}
// Bind the VBO
void VBO::Bind()
{
glBindBuffer(GL_ARRAY_BUFFER, ID);
}
// Unbind the VBO
void VBO::Unbind()
{
// Putting a 0 in glBindBuffer unbinds the currently
// bound buffer
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
// Deletes the VBO
void VBO::Delete()
{
// Pass in the VBO's reference ID to
// delete
glDeleteBuffers(1, &ID);
}
// Initializes the VBO from blank constructor
void VBO::InitVBO(GLfloat* vertices, GLsizeiptr size)
{
// Generate a reference ID for the VBO
glBindBuffer(GL_ARRAY_BUFFER, ID);
glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_DYNAMIC_DRAW);
}
// Initializes the VBO from blank constructor
void VBO::InitVBO(GLuint* vertices, GLsizeiptr size)
{
// Generate a reference ID for the VBO
glBindBuffer(GL_ARRAY_BUFFER, ID);
glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_DYNAMIC_DRAW);
}