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/**
* GAMS Engine
* With GAMS Engine you can register and solve GAMS models. It has a namespace management system, so you can restrict your users to certain models.
*
* The version of the OpenAPI document: 26.01.08
*
* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
* https://openapi-generator.tech
* Do not edit the class manually.
*/
/*
* OAIModel_default_instance.h
*
*
*/
#ifndef OAIModel_default_instance_H
#define OAIModel_default_instance_H
#include <QJsonObject>
#include <QString>
#include "OAIEnum.h"
#include "OAIObject.h"
namespace OpenAPI {
class OAIModel_default_instance : public OAIObject {
public:
OAIModel_default_instance();
OAIModel_default_instance(QString json);
~OAIModel_default_instance() override;
QString asJson() const override;
QJsonObject asJsonObject() const override;
void fromJsonObject(QJsonObject json) override;
void fromJson(QString jsonString) override;
QString getLabel() const;
void setLabel(const QString &label);
bool is_label_Set() const;
bool is_label_Valid() const;
QString getResourceType() const;
void setResourceType(const QString &resource_type);
bool is_resource_type_Set() const;
bool is_resource_type_Valid() const;
virtual bool isSet() const override;
virtual bool isValid() const override;
private:
void initializeModel();
QString m_label;
bool m_label_isSet;
bool m_label_isValid;
QString m_resource_type;
bool m_resource_type_isSet;
bool m_resource_type_isValid;
};
} // namespace OpenAPI
Q_DECLARE_METATYPE(OpenAPI::OAIModel_default_instance)
#endif // OAIModel_default_instance_H