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190 lines (154 loc) · 6.96 KB
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from QlearningAgent import QLearningAgent, QLearningTrainer
from ApproximateQAgent import ApproximateQAgent, ApproximateQTrainer
from DQN import DQNAgent, DQNTrainer
from MCTS import MCTSAgent
# from new_sim import RandomPlayer, Game
import new_sim as HM
import AgentFight as AG
from Agent_Evaluator import compare_agents_performance, compare_multiple_agents
import matplotlib.pyplot as plt
data_path = r"model_data/"
def train_rl_agent():
rl_agent = QLearningAgent(player_id=0, learning_rate=0.1, epsilon=0.1)
random_opponent = AG.RandomPlayer(player_id=1)
minimax_opponent = AG.MinimaxPlayer(player_id=1, max_depth=2) # 使用Minimax对手进行训练
trainer = QLearningTrainer(rl_agent, random_opponent)
trainer.train(episodes=100, save_interval=100)
trainer.train(episodes=100, opponent_agent=minimax_opponent, save_interval=100)
return rl_agent
def train_approximate_q_agent():
approx_agent = ApproximateQAgent(
player_id=0,
learning_rate=0.001, # 降低学习率
epsilon=0.9, # 初始探索率高一些
epsilon_min=0.01, # 最小探索率
epsilon_decay=0.995, # 基础衰减率
discount_factor=0.99 # 提高未来奖励权重
)
random_opponent = AG.RandomPlayer(player_id=1)
minimax_opponent = AG.MinimaxPlayer(player_id=1, max_depth=2)
trainer = ApproximateQTrainer(approx_agent, random_opponent)
trainer.train(episodes=100, save_interval=100)
trainer.train(episodes=100, opponent_agent=minimax_opponent, save_interval=100)
return approx_agent
def train_dqn_agent(): # 这里用 id=1 训练了,记得保持一致
dqn_agent = DQNAgent(
player_id=0,
learning_rate=1e-4,
epsilon=0.9, # 初始探索率
epsilon_decay=0.997, # 更缓慢的衰减
epsilon_min=0.05, # 更高的最小探索率
batch_size=128,
memory_size=50000
)
# try:
# dqn_agent.load_model(data_path + "final_dqn_model.pth")
# print("成功加载DQN模型")
# except:
# print("DQN模型加载失败, 使用未训练版本")
# dqn_agent = DQNAgent(
# player_id=0,
# learning_rate=1e-4,
# epsilon=0.9, # 初始探索率
# epsilon_decay=0.997, # 更缓慢的衰减
# epsilon_min=0.05, # 更高的最小探索率
# batch_size=128,
# memory_size=50000
# )
random_opponent = AG.RandomPlayer(player_id=1)
minimax_opponent = AG.MinimaxPlayer(player_id=1, max_depth=2) # 使用Minimax对手进行训练
trainer = DQNTrainer(dqn_agent, random_opponent)
trainer.train(episodes=1000, opponent_agent=random_opponent, save_interval=100)
trainer.train(episodes=200, opponent_agent=minimax_opponent, save_interval=100)
trainer.train(episodes=100, opponent_agent=random_opponent, save_interval=100)
trainer.train(episodes=200, opponent_agent=minimax_opponent, save_interval=100)
return dqn_agent
def play_with_trained_agent():
rl_agent = QLearningAgent(player_id=1, epsilon=0.0) # 测试时不探索
rl_agent.load_q_table("model_data/final_q_table.pkl")
game = HM.Game(rl_agent)
game.run()
def play_with_approximate_agent():
approx_agent = ApproximateQAgent(player_id=1, epsilon=0.0) # 测试时不探索
approx_agent.load_model("model_data/final_aq_model.pth")
# 修改游戏设置
game = HM.Game(approx_agent)
game.run()
def play_with_dqn_agent():
"""与训练好的DQN智能体对战"""
print("加载训练好的DQN智能体...")
dqn_agent = DQNAgent(player_id=1, epsilon=0.0) # 测试时不探索
dqn_agent.load_model("final_dqn_model.pth")
# 修改游戏设置
game = HM.Game(dqn_agent)
game.run()
def play_with_mcts_agent():
"""与MCTS智能体对战"""
print("加载MCTS智能体...")
mcts_agent = MCTSAgent(player_id=1, simulation_limit=10, exploration_constant=1.414)
# 修改游戏设置
game = HM.Game(mcts_agent)
game.run()
def test_rl_agent():
rl_agent = QLearningAgent(player_id=1, epsilon=0.0) # 测试时不探索
rl_agent.load_q_table("model_data/final_q_table.pkl")
game = AG.Game(rl_agent, display=False)
game.run()
def test_approximate_agent():
approx_agent = ApproximateQAgent(player_id=1, epsilon=0.0) # 测试时不探索
approx_agent.load_model("model_data/final_aq_model.pth")
game = AG.Game(approx_agent, display=False)
game.run()
def test_dqn_agent():
dqn_agent = DQNAgent(player_id=1, epsilon=0.0) # 测试时不探索
dqn_agent.load_model("final_dqn_model.pth")
game = AG.Game(dqn_agent, display=False)
game.run()
def evaluate_trained_agents():
"""评估训练好的智能体"""
# 加载训练好的Q-Learning智能体
# rl_agent = QLearningAgent(player_id=0, epsilon=0.0)
# try:
# rl_agent.load_q_table(data_path + "final_q_table.pkl")
# print("成功加载Q-Learning模型")
# except:
# print("Q-Learning模型加载失败, 使用未训练版本")
# 加载训练好的Approximate Q智能体
# approx_agent = ApproximateQAgent(player_id=1, epsilon=0.0) # 训练的时候就记得用 id=1 训练
# try:
# approx_agent.load_model(data_path + "final_aq_model.pkl")
# print("成功加载Approximate Q模型")
# except:
# print("Approximate Q模型加载失败, 使用未训练版本")
dqn_agent = DQNAgent(player_id=0, epsilon=0.0) # 测试时不探索
try:
dqn_agent.load_model(data_path + "final_dqn_model.pth")
print("成功加载DQN模型")
except:
print("DQN模型加载失败, 使用未训练版本")
minimax_agent_0 = AG.MinimaxPlayer(player_id=0, max_depth=2)
minimax_agent_1 = AG.MinimaxPlayer(player_id=1, max_depth=2)
# 创建随机对手
random_agent_0 = AG.RandomPlayer(player_id=0)
random_agent_1 = AG.RandomPlayer(player_id=1)
# 1. Q-Learning vs Random
# print("\n1. Q-Learning vs Random:")
# compare_agents_performance(rl_agent, random_agent_1, 1000, "Q-Learning", "Random")
# 2. Approximate Q vs Random
# print("\n2. Approximate Q vs Random:")
# compare_agents_performance(random_agent_0, approx_agent, 1000, "Approximate Q", "Random")
# 3. Q-Learning vs Approximate Q
# print("\n3. Q-Learning vs Approximate Q:")
# compare_agents_performance(rl_agent, approx_agent, 1000, "Q-Learning", "Approximate Q")
compare_agents_performance(dqn_agent, random_agent_1, 100, "DQN", "Random")
compare_agents_performance(dqn_agent, minimax_agent_1, 100, "DQN", "Minimax")
if __name__ == "__main__":
# train_rl_agent()
# train_approximate_q_agent()
train_dqn_agent()
# play_with_trained_agent()
# play_with_mcts_agent()
# test_rl_agent()
# test_approximate_agent()
# test_dqn_agent()
# evaluate_trained_agents()