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251 lines (216 loc) · 6.4 KB
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#include <iostream>
#include <string>
#include <list>
#include "UnitTest.h"
#include "Piece.h"
#include "King.h"
#include "Queen.h"
#include "Bishop.h"
#include "Knight.h"
#include "Rook.h"
#include "Pawn.h"
#include "chessBoard.h"
#include "Position.h"
using namespace std;
bool pawnMove(ostream& os);
bool rookMove(ostream& os);
bool knightMove(ostream& os);
bool bishopMove(ostream& os);
bool queenMove(ostream& os);
bool kingMove(ostream& os);
int main(int argc, char* argv[]){
bool success = true;
cout << "Running tests" << endl;
cout << "\tTesting Pawn" << endl;
success = pawnMove(cout) && success;
cout << "\tTesting Rook" << endl;
success = rookMove(cout) && success;
cout << "\tTesting Knight" << endl;
success = knightMove(cout) && success;
cout << "\tTesting Bishop" << endl;
success = bishopMove(cout) && success;
cout << "\tTesting Queen" << endl;
success = queenMove(cout) && success;
cout << "\tTesting King" << endl;
success = kingMove(cout) && success;
if (success) {
cout << "Tests Succeeded!" << endl;
}
else {
cout << "Tests Failed!" << endl;
}
return 0;
}
bool pawnMove(ostream& os){
bool success = true;
chessBoard board;
Position pos1(3,3);
Piece* pawn1 = new Pawn(0,0,pos1);
Position pos2(6,6);
Piece* pawn2 = new Pawn(0,0,pos2);
Position pos3(2,2);
Piece* pawn3 = new Pawn(1,0,pos3);
Position pos4(5,6);
Piece* pawn4 = new Pawn(0,0,pos4);
board[pos1] = pawn1;
list<Position> moves = pawn1->getValidMoves(&board);
TEST(moves.size() == 1);
board[pos2] = pawn2;
moves = pawn2->getValidMoves(&board);
TEST(moves.size() == 2);
board[pos3] = pawn3;
moves = pawn1->getValidMoves(&board);
board[pos4] = pawn4;
moves = pawn2->getValidMoves(&board);
TEST(moves.size() == 0);
delete pawn1;
delete pawn2;
delete pawn3;
delete pawn4;
return success;
}
bool rookMove(ostream& os){
bool success = true;
chessBoard board;
Position pos1(3,3);
Piece* rook1 = new Rook(0,1,pos1);
Position pos2(3,7);
Piece* rook2 = new Rook(1,1,pos2);
Position pos3(2,7);
Piece* rook3 = new Rook(1,1,pos3);
board[pos1] = rook1;
list<Position> moves = rook1->getValidMoves(&board);
TEST(moves.size() == 14);
board[pos2] = rook2;
moves = rook1->getValidMoves(&board);
TEST(moves.size() == 14);
moves = rook2->getValidMoves(&board);
TEST(moves.size() == 11);
board[pos3] = rook3;
moves = rook1->getValidMoves(&board);
TEST(moves.size() == 14);
moves = rook2->getValidMoves(&board);
TEST(moves.size() == 8);
moves = rook3->getValidMoves(&board);
TEST(moves.size() == 9);
delete rook1;
delete rook2;
delete rook3;
return success;
}
bool knightMove(ostream& os){
bool success = true;
chessBoard board;
Position pos1(3,3);
Piece* knight1 = new Knight(0,2,pos1);
Position pos2(2,5);
Piece* knight2 = new Knight(1,2,pos2);
Position pos3(0,6);
Piece* knight3 = new Knight(1,2,pos3);
board[pos1] = knight1;
list<Position> moves = knight1->getValidMoves(&board);
TEST(moves.size() == 8);
board[pos2] = knight2;
moves = knight1->getValidMoves(&board);
TEST(moves.size() == 8);
moves = knight2->getValidMoves(&board);
TEST(moves.size() == 8);
board[pos3] = knight3;
moves = knight1->getValidMoves(&board);
TEST(moves.size() == 8);
moves = knight2->getValidMoves(&board);
TEST(moves.size() == 7);
moves = knight3->getValidMoves(&board);
TEST(moves.size() == 2);
delete knight1;
delete knight2;
delete knight3;
return success;
}
bool bishopMove(ostream& os){
bool success = true;
chessBoard board;
Position pos1(3,3);
Piece* bishop1 = new Bishop(0,3,pos1);
Position pos2(2,2);
Piece* bishop2 = new Bishop(1,3,pos2);
Position pos3(1,3);
Piece* bishop3 = new Bishop(1,3,pos3);
board[pos1] = bishop1;
list<Position> moves = bishop1->getValidMoves(&board);
TEST(moves.size() == 13);
board[pos2] = bishop2;
moves = bishop1->getValidMoves(&board);
TEST(moves.size() == 11);
moves = bishop2->getValidMoves(&board);
TEST(moves.size() == 7);
board[pos3] = bishop3;
moves = bishop1->getValidMoves(&board);
TEST(moves.size() == 11);
moves = bishop2->getValidMoves(&board);
TEST(moves.size() == 5);
moves = bishop3->getValidMoves(&board);
TEST(moves.size() == 6);
delete bishop1;
delete bishop2;
delete bishop3;
return success;
}
bool queenMove(ostream& os){
bool success = true;
chessBoard board;
Position pos1(3,3);
Piece* queen1 = new Queen(0,5,pos1);
Position pos2(2,2);
Piece* queen2 = new Queen(1,5,pos2);
Position pos3(1,3);
Piece* queen3 = new Queen(1,5,pos3);
board[pos1] = queen1;
list<Position> moves = queen1->getValidMoves(&board);
TEST(moves.size() == 27);
board[pos2] = queen2;
moves = queen1->getValidMoves(&board);
TEST(moves.size() == 25);
moves = queen2->getValidMoves(&board);
TEST(moves.size() == 21);
board[pos3] = queen3;
moves = queen1->getValidMoves(&board);
TEST(moves.size() == 24);
moves = queen2->getValidMoves(&board);
TEST(moves.size() == 19);
moves = queen3->getValidMoves(&board);
TEST(moves.size() == 16);
delete queen1;
delete queen2;
delete queen3;
return success;
}
bool kingMove(ostream& os){
bool success = true;
chessBoard board;
Position pos1(3,3);
Piece* king1 = new King(0,4,pos1);
Position pos2(3,2);
Piece* pawn2 = new Pawn(0,0,pos2);
Position pos3(2,2);
Piece* pawn3 = new Pawn(1,0,pos3);
board[pos1] = king1;
list<Position> moves = king1->getValidMoves(&board);
TEST(moves.size() == 8);
board[pos2] = pawn2;
moves = king1->getValidMoves(&board);
TEST(moves.size() == 7);
moves = pawn2->getValidMoves(&board);
TEST(moves.size() == 1);
board[pos3] = pawn3;
moves = king1->getValidMoves(&board);
TEST(moves.size() == 7);
moves = pawn2->getValidMoves(&board);
TEST(moves.size() == 0);
moves = pawn3->getValidMoves(&board);
TEST(moves.size() == 1);
delete king1;
delete pawn2;
delete pawn3;
return success;
}