When I run a game without debug mode, the game will run and properly recognize objects (as signified by the fact that I use a "startpoint" object that is 0 wide, 0 high, and positioned in a specific place).
But when I try to run this same game in debug mode, the game crashes and outputs this in the console:
Illegal rect, sizes cannot be 0.
Same bug for circle object, though then the error there is "radius".