Skip to content

Zero size objects work in game, but not during debug #35

@DaVince

Description

@DaVince

When I run a game without debug mode, the game will run and properly recognize objects (as signified by the fact that I use a "startpoint" object that is 0 wide, 0 high, and positioned in a specific place).

But when I try to run this same game in debug mode, the game crashes and outputs this in the console:

Illegal rect, sizes cannot be 0.

Same bug for circle object, though then the error there is "radius".

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions