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110 lines (83 loc) · 2.79 KB
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import * as THREE from '/node_modules/three/build/three.module.js';
import {OrbitControls} from '/node_modules/three/examples/jsm/controls/OrbitControls.js';
// Code for collapse elements
var coll = document.getElementsByClassName("collapsible");
var i;
for (i = 0; i < coll.length; i++) {
coll[i].addEventListener("click", function() {
this.classList.toggle("active");
var content = this.nextElementSibling;
if (content.style.display === "block") {
content.style.display = "none";
} else {
content.style.display = "block";
}
});
}
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.setZ(30);
renderer.render(scene, camera);
//Add Torus
const geometry = new THREE.TorusGeometry(10, 3, 16, 100);
const material = new THREE.MeshStandardMaterial({color: 0xFF6347});
const torus = new THREE.Mesh(geometry, material);
//scene.add(torus);
//Add light
const pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(5, 5, 5);
scene.add(pointLight)
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(ambientLight);
//Add grid
//const gridHelper = new THREE.GridHelper(200, 50);
//scene.add(gridHelper);
const controls = new OrbitControls(camera, renderer.domElement);
function addStars(){
const geometry = new THREE.SphereGeometry(0.25, 24, 24);
const material = new THREE.MeshStandardMaterial({color: 0xffffff});
const star = new THREE.Mesh(geometry, material);
const [x, y, z] = Array(3).fill().map(() => THREE.MathUtils.randFloatSpread(100));
star.position.set(x, y, z);
scene.add(star);
}
Array(200).fill().forEach(addStars);
const spaceTexture = new THREE.TextureLoader().load('space.jpg');
scene.background = spaceTexture;
const moonTexture = new THREE.TextureLoader().load('moon.jpg');
const moon = new THREE.Mesh(
new THREE.SphereGeometry(3, 32, 32),
new THREE.MeshStandardMaterial({
map: moonTexture
})
);
//scene.add(moon);
//moon.position.z = 30;
//moon.position.x = -10;
function moveCamera(){
const t = document.body.getBoundingClientRect().top;
moon.rotation.x += 0.05;
moon.rotation.y += 0.075;
moon.rotation.z += 0.05;
camera.position.z = t * -0.01;
camera.position.x = t * -0.0002;
camera.position.y = t * -0.0002;
}
document.body.onscroll = moveCamera;
moveCamera();
// Constantly render screen
function animate() {
requestAnimationFrame(animate);
torus.rotation.x += 0.01;
torus.rotation.y += 0.01;
torus.rotation.z += 0.01;
moon.rotation.y += 0.01;
controls.update();
renderer.render(scene, camera);
}
animate();