Avoid boxing compiler jobs during kernel resolution - #3273
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Specialize compile_or_lookup on the backend target and parameter types. Keep it out of line to avoid duplicating the body in callers specialized per kernel, while preserving the existing GPUCompiler cache path.
Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## main #3273 +/- ##
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+ Coverage 92.64% 92.65% +0.01%
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Lines 16988 16988
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Kernel resolution constructs a
CompilerJobimmediately before passing it through an unspecializedcompile_or_lookupboundary, which can force the job onto the heap. Allow specialization on the job's target and compiler-parameter types, and keep the method@noinlineso its body is not duplicated into callers specialized per kernel. Kernel identity remains a field of the job, so this does not introduce per-kernel specialization or another cache.Applies the approach from KernelAbstractions.jl#769.
On Julia 1.13 / GPUCompiler 2.7 with an RTX 5080, warm
cufunctionresolution dropped from 304 to 32 bytes per call. Kernel launch and six cache checks passed, covering cache reuse, compiler options, reflection, and kernel/callee redefinition. Two kernels produced onecompile_or_lookupspecialization.