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Write an update algorithm that schedules checks of skylight calculation for some tiles of some MB structures in the world (so not all structures are updated simultaneously, thus avoiding lag spikes)
Multiply the skylight multiplier to the base conversion rate of the MBS
As mentioned in #66 the skylight calculation of the saline MBS does not work, yet.
[ ] Why does the function for skylight return 0 for all blocks, even when skylight is clearly different at that position