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<!DOCTYPE html>
<html lang="en" data-theme="dark">
<head>
<script>
(function(){var t=localStorage.getItem('theme')||(window.matchMedia('(prefers-color-scheme:light)').matches?'light':'dark');document.documentElement.setAttribute('data-theme',t);})();
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>OwnAudioSharp — A Rust audio engine with a C# soul</title>
<meta name="description" content="OwnAudioSharp 4.0 runs your entire audio path in a purpose-built Rust engine, wrapped in a 100% C# API. A fully native real-time path, zero external dependencies, truly cross-platform.">
<link rel="stylesheet" href="assets/docs.css">
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<!-- Top Navigation -->
<nav class="topnav">
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<ul class="topnav-links">
<li><a href="index.html" class="active">Home</a></li>
<li><a href="documents/quickstart.html">Quick Start</a></li>
<li><a href="documents/api-core.html">API</a></li>
<li><a href="documents/api-midi.html">MIDI</a></li>
<li><a href="documents/api-reference.html">Reference</a></li>
</ul>
<div class="topnav-right">
<span class="badge-version">v4.0.0</span>
<a href="https://github.com/ModernMube/OwnAudioSharp" target="_blank" class="btn-icon" title="GitHub">
<svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="M12 0C5.37 0 0 5.37 0 12c0 5.31 3.435 9.795 8.205 11.385.6.105.825-.255.825-.57 0-.285-.015-1.23-.015-2.235-3.015.555-3.795-.735-4.035-1.41-.135-.345-.72-1.41-1.23-1.695-.42-.225-1.02-.78-.015-.795.945-.015 1.62.87 1.845 1.23 1.08 1.815 2.805 1.305 3.495.99.105-.78.42-1.305.765-1.605-2.67-.3-5.46-1.335-5.46-5.925 0-1.305.465-2.385 1.23-3.225-.12-.3-.54-1.53.12-3.18 0 0 1.005-.315 3.3 1.23.96-.27 1.98-.405 3-.405s2.04.135 3 .405c2.295-1.56 3.3-1.23 3.3-1.23.66 1.65.24 2.88.12 3.18.765.84 1.23 1.905 1.23 3.225 0 4.605-2.805 5.625-5.475 5.925.435.375.81 1.095.81 2.22 0 1.605-.015 2.895-.015 3.3 0 .315.225.69.825.57A12.02 12.02 0 0 0 24 12c0-6.63-5.37-12-12-12z"/></svg>
</a>
<a href="https://www.nuget.org/packages/OwnAudioSharp" target="_blank" class="btn-icon" title="NuGet">
<svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="M1.5 0h21l-1.91 21.563L11.977 24l-8.565-2.438L1.5 0zm17.09 4.413L5.41 4.41l.213 2.622 10.125.002-.255 2.716h-6.64l.24 2.573h6.182l-.366 3.523-2.91.804-2.956-.81-.188-2.11h-2.61l.29 3.855L12 19.288l5.373-1.53L18.59 4.414z"/></svg>
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<div class="page-wrap">
<!-- ─── HERO ─────────────────────────────────────────────────────────── -->
<div class="hero-wrap">
<div class="hero">
<img class="hero-logo" src="ownaudio-logo.svg" alt="OwnAudioSharp">
<span class="hero-eyebrow">
<svg width="13" height="13" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.5"><polygon points="13 2 3 14 12 14 11 22 21 10 12 10 13 2"/></svg>
OwnAudioSharp 4.0 · Now powered by Rust
</span>
<h1>A <span class="gradient-text">Rust</span> audio engine<br>with a <span class="gradient-text">C#</span> soul.</h1>
<p class="hero-sub">
The entire audio path — decode, mix, effects, resample, playback and capture —
now runs in a purpose-built native Rust engine. You still write 100% C#.
The result: a <strong>fully native real-time path</strong>, and audio that never stutters.
</p>
<div class="hero-actions">
<a href="documents/quickstart.html" class="btn btn-primary">
<svg width="15" height="15" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.5"><polygon points="13 2 3 14 12 14 11 22 21 10 12 10 13 2"/></svg>
Get Started
</a>
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API Reference
</a>
<a href="https://github.com/ModernMube/OwnAudioSharp" target="_blank" class="btn btn-secondary">
<svg width="15" height="15" viewBox="0 0 24 24" fill="currentColor"><path d="M12 0C5.37 0 0 5.37 0 12c0 5.31 3.435 9.795 8.205 11.385.6.105.825-.255.825-.57 0-.285-.015-1.23-.015-2.235-3.015.555-3.795-.735-4.035-1.41-.135-.345-.72-1.41-1.23-1.695-.42-.225-1.02-.78-.015-.795.945-.015 1.62.87 1.845 1.23 1.08 1.815 2.805 1.305 3.495.99.105-.78.42-1.305.765-1.605-2.67-.3-5.46-1.335-5.46-5.925 0-1.305.465-2.385 1.23-3.225-.12-.3-.54-1.53.12-3.18 0 0 1.005-.315 3.3 1.23.96-.27 1.98-.405 3-.405s2.04.135 3 .405c2.295-1.56 3.3-1.23 3.3-1.23.66 1.65.24 2.88.12 3.18.765.84 1.23 1.905 1.23 3.225 0 4.605-2.805 5.625-5.475 5.925.435.375.81 1.095.81 2.22 0 1.605-.015 2.895-.015 3.3 0 .315.225.69.825.57A12.02 12.02 0 0 0 24 12c0-6.63-5.37-12-12-12z"/></svg>
GitHub
</a>
</div>
<div class="features-strip">
<span class="feature-chip">🦀 Rust engine, C# surface</span>
<span class="feature-chip">♻️ Fully native audio thread</span>
<span class="feature-chip">📦 Zero external dependencies</span>
<span class="feature-chip">🎛️ 17 built-in DSP effects</span>
<span class="feature-chip">🔌 VST3 plugin hosting</span>
<span class="feature-chip">🎹 MIDI I/O · SMF · Clock</span>
<span class="feature-chip">🌐 Network sync <5 ms</span>
<span class="feature-chip">🎵 MP3 · FLAC · WAV · AAC · ALAC · MP4 · OGG · AIFF</span>
</div>
<div class="platform-row">
<span class="platform-chip">Windows x64/ARM64</span>
<span class="platform-chip">macOS x64/ARM64</span>
<span class="platform-chip">Linux x64/ARM64</span>
<span class="platform-chip">Android ARM64</span>
<span class="platform-chip">iOS ARM64</span>
</div>
</div>
</div>
<!-- ─── THE DIFFERENTIATOR ───────────────────────────────────────────── -->
<section class="section section-narrow">
<p class="section-eyebrow">The 4.0 idea</p>
<h2 class="section-title">One unchanged API.<br>A completely new engine.</h2>
<p class="section-lead">
Your code doesn't change — 4.0 is fully backward compatible. What changed is everything
underneath it. From the first sample to the last byte, your audio is now processed by a
native Rust core written specifically for this package. Nothing like it exists for C# today.
</p>
<div class="stack">
<div class="stack-layer is-csharp">
<div>
<div class="stack-layer-title">Your application + OwnAudioSharp API</div>
<div class="stack-layer-desc">100% C# · <code>OwnaudioNet</code>, <code>AudioMixer</code>, sources, effects — unchanged</div>
</div>
<span class="stack-tag">C#</span>
</div>
<div class="stack-arrow">↓</div>
<div class="stack-layer">
<div>
<div class="stack-layer-title">AudioEngineWrapper</div>
<div class="stack-layer-desc">Lock-free, non-blocking managed bridge</div>
</div>
<span class="stack-tag">managed</span>
</div>
<div class="stack-arrow">↓</div>
<div class="stack-layer is-rust">
<div>
<div class="stack-layer-title">Native Rust engine</div>
<div class="stack-layer-desc"><code>ownaudio-ffi</code> + <code>ownaudio-core</code> — decode, mix, DSP, resample, I/O</div>
</div>
<span class="stack-tag">Rust</span>
</div>
<div class="stack-arrow">↓</div>
<div class="stack-layer">
<div>
<div class="stack-layer-title">Audio hardware</div>
<div class="stack-layer-desc">WASAPI · CoreAudio · ALSA · (ASIO optional)</div>
</div>
<span class="stack-tag">OS</span>
</div>
</div>
</section>
<!-- ─── WHY IT MATTERS ───────────────────────────────────────────────── -->
<div class="band band-dark">
<section class="section">
<p class="section-eyebrow">Why the Rust + C# pairing wins</p>
<h2 class="section-title">Native performance,<br>managed developer experience.</h2>
<p class="section-lead">
The hardest problem in .NET audio is a managed processing stage — one pause at the wrong
moment and the buffer underruns. 4.0 removes that failure mode entirely by moving every
sample into native code.
</p>
<div class="value-grid">
<div class="value-card">
<div class="value-card-icon">♻️</div>
<h3>Fully native, zero dropouts</h3>
<p>Not a single sample is processed in managed code. No matter what your surrounding
C# code is doing, the audio never stutters.</p>
</div>
<div class="value-card">
<div class="value-card-icon">🦀</div>
<h3>A purpose-built Rust core</h3>
<p>Lock-free ring buffers, SIMD converters, pre-allocated DSP and a sinc resampler —
engineered to strict real-time constraints, not adapted from a general-purpose library.</p>
</div>
<div class="value-card">
<div class="value-card-icon">📦</div>
<h3>Zero external dependencies</h3>
<p>One NuGet package. The native engine — including the audio decoder — is bundled and
built specifically for it. Nothing else to install, no system codecs to configure.</p>
</div>
<div class="value-card">
<div class="value-card-icon">⚡</div>
<h3>Low CPU & memory</h3>
<p>Real-time headroom on desktop and mobile alike, with a small memory footprint —
engineered to professional, industry-standard behaviour.</p>
</div>
<div class="value-card">
<div class="value-card-icon">🔒</div>
<h3>Backward compatible</h3>
<p>The public C# API is unchanged. Upgrade to 4.0 and keep your existing code — you get
the new engine's guarantees without a rewrite.</p>
</div>
<div class="value-card">
<div class="value-card-icon">🌍</div>
<h3>Truly cross-platform</h3>
<p>Windows, macOS, Linux, Android and iOS from a single API and a single codebase —
the same Rust engine everywhere.</p>
</div>
</div>
</section>
</div>
<!-- ─── QUICK START ──────────────────────────────────────────────────── -->
<section class="section section-narrow">
<p class="section-eyebrow">Familiar C#, native speed</p>
<h2 class="section-title">Five lines to playing audio.</h2>
<p class="section-lead">The API you already know. The engine you always wanted underneath it.</p>
<div class="home-code">
<div class="code-block">
<div class="code-header"><span>C# — Basic Setup</span><button class="copy-btn">Copy</button></div>
<pre><code class="language-csharp">using OwnaudioNET;
using OwnaudioNET.Mixing;
using OwnaudioNET.Sources;
// Initialize (async — safe for all UI frameworks)
await OwnaudioNet.InitializeAsync();
OwnaudioNet.Start();
// Create the mixer — backed by the native Rust engine
var mixer = new AudioMixer(OwnaudioNet.Engine!.UnderlyingEngine);
mixer.Start();
// Play a file — decoded by the built-in Rust decoder, no FFmpeg required
var track = new FileSource("song.mp3");
mixer.AddSource(track);
// Add reverb — real-time DSP running natively, off the managed heap
var reverb = new ReverbEffect { RoomSize = 0.7f, Mix = 0.3f };
mixer.AddMasterEffect(reverb);
// Cleanup
mixer.Dispose();
await OwnaudioNet.ShutdownAsync();</code></pre>
</div>
</div>
</section>
<!-- ─── THE ROAD TO 4.0 ──────────────────────────────────────────────── -->
<div class="band">
<section class="section section-narrow">
<p class="section-eyebrow">Four generations</p>
<h2 class="section-title">The road to 4.0.</h2>
<p class="section-lead">
A truly real-time-safe audio API took four generations — each one solved a problem the last one exposed.
</p>
<div class="timeline">
<div class="tl-item">
<div class="tl-ver">1.0</div>
<div class="tl-body">
<h4>MiniAudio + PortAudio + FFmpeg</h4>
<p>Proved the core idea and shaped the API — but left performance on the table.</p>
</div>
</div>
<div class="tl-item">
<div class="tl-ver">2.0</div>
<div class="tl-body">
<h4>Fully managed, zero native dependencies</h4>
<p>Clean and portable, but the managed runtime's impact on the real-time audio path could not be eliminated.</p>
</div>
</div>
<div class="tl-item">
<div class="tl-ver">3.0</div>
<div class="tl-body">
<h4>Optimized native I/O, managed DSP</h4>
<p>Fast — until the <em>host</em> application put the runtime under load, which stalled the managed processing stage.</p>
</div>
</div>
<div class="tl-item is-current">
<div class="tl-ver">4.0</div>
<div class="tl-body">
<h4>The entire audio chain runs in native Rust</h4>
<p>A C# audio API that is completely unaffected by the managed runtime — professional, industry-standard
behaviour for real-world .NET audio apps. This is the payoff.</p>
</div>
</div>
</div>
</section>
</div>
<!-- ─── WHAT YOU GET ─────────────────────────────────────────────────── -->
<section class="section">
<p class="section-eyebrow">Everything in the box</p>
<h2 class="section-title">A complete audio toolkit.</h2>
<p class="section-lead">
Recommended for music players and DAWs, DJ software, music-education tools, broadcast and
podcast pipelines, live-performance apps, and low-latency game audio.
</p>
<div class="card-grid">
<div class="card"><div class="card-icon">🎚️</div><div class="card-title">Multi-Track Mixing</div><div class="card-desc">Sample-accurate sync via a shared clock, per-track volume, real-time tempo & pitch.</div></div>
<div class="card"><div class="card-icon">🎛️</div><div class="card-title">17 DSP Effects</div><div class="card-desc">Reverb, EQ (10/30-band), compressor, limiter, delay, chorus and more — per-track or master.</div></div>
<div class="card"><div class="card-icon">🔌</div><div class="card-title">VST3 Plugins</div><div class="card-desc">Host VST3 effect plugins with their native cross-platform editor GUI.</div></div>
<div class="card"><div class="card-icon">🎙️</div><div class="card-title">Recording</div><div class="card-desc">Low-latency capture with device selection, sample rate and channel control.</div></div>
<div class="card"><div class="card-icon">🎹</div><div class="card-title">MIDI</div><div class="card-desc">Hardware I/O, SMF file read/write, hardware-accurate 24 PPQN clock — AOT-friendly.</div></div>
<div class="card"><div class="card-icon">🌐</div><div class="card-title">Network Sync</div><div class="card-desc">Sample-accurate multi-device playback over LAN, <5 ms, with server auto-discovery.</div></div>
<div class="card"><div class="card-icon">🎯</div><div class="card-title">SmartMaster</div><div class="card-desc">Speaker calibration with a mic: 30-band EQ, multiband compression, brick-wall limiter.</div></div>
<div class="card"><div class="card-icon">🎚️</div><div class="card-title">Audio Matchering</div><div class="card-desc">Reference-based mastering — apply a track's spectral & dynamic character to yours.</div></div>
<div class="card"><div class="card-icon">🎼</div><div class="card-title">Chord Detection</div><div class="card-desc">Real-time chromagram analysis: major, minor, diminished, augmented and 7th–13th chords.</div></div>
</div>
</section>
<!-- ─── PACKAGES ─────────────────────────────────────────────────────── -->
<div class="band band-dark">
<section class="section section-narrow">
<p class="section-eyebrow">Pick your build</p>
<h2 class="section-title">One API. The right footprint.</h2>
<p class="section-lead">Choose the package that fits your platform and size budget. Add-ons attach only when you need them.</p>
<div class="pkg-grid">
<div class="pkg-card">
<div class="pkg-card-name" style="color:var(--accent)">OwnAudioSharp</div>
<div class="pkg-card-desc">The complete edition: mixing, effects, VST3, network sync, recording and MIDI, plus mastering, analysis and the waveform display.</div>
<div class="pkg-card-size">Windows · macOS · Linux</div>
</div>
<div class="pkg-card">
<div class="pkg-card-name" style="color:var(--success)">OwnAudioSharp.Mobile</div>
<div class="pkg-card-desc">The same feature set built for mobile, mastering and waveform display included — minus the ONNX-based analysis.</div>
<div class="pkg-card-size">Android ARM · ARM64 · x64 · iOS ARM64</div>
</div>
<div class="pkg-card">
<div class="pkg-card-name" style="color:var(--warning)">OwnAudioSharp.Basic</div>
<div class="pkg-card-desc">Audio in and out, and nothing that could be left out — no analysis features, no ONNX models, no UI dependency.</div>
<div class="pkg-card-size">Windows · macOS · Linux · minimal size</div>
</div>
<div class="pkg-card">
<div class="pkg-card-name" style="color:var(--violet)">OwnVocalRemover <span class="pkg-badge pkg-addon">Add-on</span></div>
<div class="pkg-card-desc">Optional ONNX-based vocal separation, split out of the core API — reference it only when you need it.</div>
<div class="pkg-card-size">Attach on demand</div>
</div>
</div>
<div class="code-block" style="margin-top:1.5rem; max-width:480px; margin-left:auto; margin-right:auto;">
<div class="code-header"><span>Shell</span><button class="copy-btn">Copy</button></div>
<pre><code class="language-bash">dotnet add package OwnAudioSharp # Desktop — everything
dotnet add package OwnAudioSharp.Mobile # Android / iOS
dotnet add package OwnAudioSharp.Basic # Desktop — minimal engine
dotnet add package OwnVocalRemover # Optional vocal separation add-on</code></pre>
</div>
<div class="callout callout-info" style="max-width:640px;margin-left:auto;margin-right:auto;">
<div class="callout-icon">ℹ️</div>
<p><strong>.NET 10.0 or later.</strong> The native Rust engine — including the built-in decoder for
MP3, FLAC, WAV, AAC, ALAC, MP4/M4A, OGG/Vorbis and AIFF — is bundled in the package. FFmpeg 8+ remains
supported as an optional legacy fallback for exotic formats, but is neither bundled nor required.</p>
</div>
</section>
</div>
<!-- ─── BROWSE THE API ───────────────────────────────────────────────── -->
<section class="section">
<p class="section-eyebrow">Documentation</p>
<h2 class="section-title">Browse the API.</h2>
<p class="section-lead">Every public type, method, property and event — verified against source code.</p>
<div class="api-grid">
<a href="documents/quickstart.html" class="api-card">
<div class="api-card-title">⚡ Quick Start</div>
<div class="api-card-desc">Installation, first project, and the 4.0 architecture overview.</div>
</a>
<a href="documents/api-core.html" class="api-card">
<div class="api-card-title">🔧 OwnaudioNet & Config</div>
<div class="api-card-desc">Static API entry point, initialization, device management, AudioConfig.</div>
</a>
<a href="documents/api-mixer.html" class="api-card">
<div class="api-card-title">🎚️ AudioMixer</div>
<div class="api-card-desc">Multi-track mixing engine, master effects, recording, VU metering.</div>
</a>
<a href="documents/api-sources.html" class="api-card">
<div class="api-card-title">🎵 Audio Sources</div>
<div class="api-card-desc">FileSource, SampleSource, InputSource, SourceWithEffects, channel routing.</div>
</a>
<a href="documents/api-sync.html" class="api-card">
<div class="api-card-title">⏱️ Synchronization</div>
<div class="api-card-desc">MasterClock, sample-accurate multi-track sync, ISynchronizable.</div>
</a>
<a href="documents/api-effects.html" class="api-card">
<div class="api-card-title">🎛️ Effects & VST3</div>
<div class="api-card-desc">17 built-in DSP effects, SmartMaster, VST3 plugin hosting.</div>
</a>
<a href="documents/api-network.html" class="api-card">
<div class="api-card-title">🌐 Network Sync</div>
<div class="api-card-desc">Multi-device LAN synchronization <5 ms, server & client modes.</div>
</a>
<a href="documents/api-advanced.html" class="api-card">
<div class="api-card-title">🧠 Analysis & Mastering</div>
<div class="api-card-desc">Chord Detection, Audio Matchering, and the OwnVocalRemover add-on.</div>
</a>
<a href="documents/api-midi.html" class="api-card">
<div class="api-card-title">🎹 MIDI API</div>
<div class="api-card-desc">Real-time MIDI I/O, SMF file read/write, hardware timing clock.</div>
</a>
<a href="documents/api-reference.html" class="api-card">
<div class="api-card-title">📋 Reference</div>
<div class="api-card-desc">Events, enumerations, threading rules, and best practices.</div>
</a>
</div>
</section>
<!-- ─── DEVELOPMENT TOOLS ────────────────────────────────────────────── -->
<section class="section section-narrow">
<p class="section-eyebrow">Behind the code</p>
<h2 class="section-title">Development tools.</h2>
<p class="section-lead">OwnAudioSharp is developed with the following tools.</p>
<div class="tool-grid">
<div class="tool-card">
<img src="assets/tools/claude.svg" alt="Claude Code" width="28" height="28">
<div><span class="tool-vendor">Anthropic</span><span class="tool-name">Claude Code</span></div>
</div>
<div class="tool-card">
<img src="assets/tools/vscode.svg" alt="Visual Studio Code" width="28" height="28">
<div><span class="tool-vendor">Microsoft</span><span class="tool-name">Visual Studio Code</span></div>
</div>
<div class="tool-card">
<img src="assets/tools/visualstudio.svg" alt="Visual Studio 2022" width="28" height="28">
<div><span class="tool-vendor">Microsoft</span><span class="tool-name">Visual Studio 2022</span></div>
</div>
<div class="tool-card">
<img src="assets/tools/rider.svg" alt="Rider" width="28" height="28">
<div><span class="tool-vendor">JetBrains</span><span class="tool-name">Rider</span></div>
</div>
</div>
</section>
<!-- ─── CTA ──────────────────────────────────────────────────────────── -->
<div class="cta">
<h2>Native audio, without leaving C#.</h2>
<p>Free and open-source. If it ships in your product, consider supporting its development.</p>
<div class="hero-actions" style="margin-bottom:0;">
<a href="documents/quickstart.html" class="btn btn-primary">Get Started</a>
<a href="https://www.buymeacoffee.com/ModernMube" target="_blank" class="btn btn-secondary">☕ Buy Me a Coffee</a>
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<div>OwnAudioSharp v4.0.0 · MIT License · © 2026 ModernMube</div>
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