I don't know if it was intended but combat encounters are occurring every few steps, which constantly breaks immersion and mad eit impossible to leave a room. I was never able to flee despite the enemies being enshrouded in darkness. The fastest solution would be to allow a flee (or increase it's chance) if the enemies are blind.
A more robust solution would be to have enemy entities like bosses so combat is a choice (they could be blocking a path or patrolling)
I didnt enjoy the non optional constant encounters in pokemon but at least it was limited to walking through grass.
The game is really cool, I may be enclined to disable the random combat entirely except for bosses as a quick fix.
I don't know if it was intended but combat encounters are occurring every few steps, which constantly breaks immersion and mad eit impossible to leave a room. I was never able to flee despite the enemies being enshrouded in darkness. The fastest solution would be to allow a flee (or increase it's chance) if the enemies are blind.
A more robust solution would be to have enemy entities like bosses so combat is a choice (they could be blocking a path or patrolling)
I didnt enjoy the non optional constant encounters in pokemon but at least it was limited to walking through grass.
The game is really cool, I may be enclined to disable the random combat entirely except for bosses as a quick fix.