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main.cpp
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238 lines (215 loc) · 5.86 KB
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#include <cstdlib>
#include "vibes.h"
#include "Path.h"
#include "Cell.h"
using namespace std;
struct Maze
{
Cell *c0, *cf;
};
void save_cell(Cell *cell, ofstream *f)
{
int i;
cout<<"cellvoisins "<<cell->m_nb_neighb<<endl;
if (cell->m_notsaved)
{
cout<<"traitement"<<endl;
*f << *cell;
cell->m_notsaved = false;
cout<<cell->m_x<<endl;
for (int i =0; i<cell->m_nb_neighb ; i++)
{
save_cell(cell->m_neighb[i],f);
}
}
else
{
cout<<"traitee"<<endl;
}
}
void save_maze(const Maze& maze, const string& file_name)
{
ofstream osft(file_name);
if(!osft.is_open())
cout<<"Erreur d'ouverture de " <<file_name<<endl;
else
{
osft << "# Start:"<<endl;
osft << "("<<maze.c0->m_x<<","<<maze.c0->m_y<<")"<<endl;
osft << "# End:"<<endl;
osft << "("<<maze.cf->m_x<<","<<maze.cf->m_y<<")"<<endl;
osft << "# Cells:"<<endl;
Cell* cinit = new Cell(maze.c0->m_x,maze.c0->m_y);
cinit->m_neighb = maze.c0->m_neighb;
cinit->m_nb_neighb = maze.c0->m_nb_neighb;
cout<<"co"<<maze.c0->m_nb_neighb<<endl;
cout<<"cinit "<<cinit->m_nb_neighb<<endl;
save_cell(cinit,&osft);
}
osft.close();
}
void read_maze(const string& file_name)
{
ifstream rdft(file_name);
if(!rdft.is_open())
cout<<"Erreur d'ouverture de"<< file_name<<endl;
else
{
string ligne;
const char lim='r';
getline(rdft,ligne,lim);
cout <<ligne<<endl;
string ligne2;
const char lim2='t';
getline(rdft,ligne2);
cout << ligne2<<endl;
}
rdft.close();
}
void draw_gate(const Cell *n1, const Cell *n2)
{
vibes::drawBox(min(n1->m_x, n2->m_x) + 0.1, max(n1->m_x, n2->m_x) + 0.9,
min(n1->m_y, n2->m_y) + 0.1, max(n1->m_y, n2->m_y) + 0.9,
"lightGray[lightGray]");
}
void display_cell(Cell *cell)
{
vibes::drawBox(cell->m_x, cell->m_x + 1, cell->m_y, cell->m_y + 1, "[lightGray]");
cell->m_displayed = true;
for(int i = 0 ; i < cell->m_nb_neighb ; i++)
{
if(!cell->m_neighb[i]->m_displayed)
display_cell(cell->m_neighb[i]);
draw_gate(cell, cell->m_neighb[i]);
}
}
void display(Maze maze)
{
display_cell(maze.c0);
vibes::drawCircle(maze.c0->m_x + 0.5, maze.c0->m_y + 0.5, 0.3, "#00AC07[#00AC07]");
vibes::drawCircle(maze.cf->m_x + 0.5, maze.cf->m_y + 0.5, 0.3, "#F39F00[#F39F00]");
}
void display_path(Path *path)
{
if(path->m_next != NULL)
{
vibes::drawBox(min(path->m_c->m_x, path->m_next->m_c->m_x) + 0.45, max(path->m_c->m_x, path->m_next->m_c->m_x) + 0.55,
min(path->m_c->m_y, path->m_next->m_c->m_y) + 0.45, max(path->m_c->m_y, path->m_next->m_c->m_y) + 0.55,
"#0088AC[#0088AC]");
display_path(path->m_next);
}
}
bool find_path(Cell *c, Cell *cf, Path *path)
{
c->m_flag = true;
if(c == cf)
return true;
for(int i = 0 ; i < c->m_nb_neighb ; i++)
{
if(c->m_neighb[i]->m_flag)
continue;
if(find_path(c->m_neighb[i], cf, path))
{
path->add_to_path(c);
return true;
}
}
return false;
}
Maze create_8x8_maze()
{
Cell* a[8][8];
for(int i = 0 ; i < 8 ; i++)
{
for(int j = 0 ; j < 8 ; j++)
{
a[i][j] = new Cell(i, j);
}
}
a[1][0]->add_neighb(a[0][0], a[2][0]);
a[2][1]->add_neighb(a[2][0], a[1][1]);
a[0][1]->add_neighb(a[0][2], a[1][1]);
a[0][3]->add_neighb(a[0][2], a[0][4]);
a[0][5]->add_neighb(a[0][4], a[1][5]);
a[1][6]->add_neighb(a[1][5], a[1][7], a[0][6]);
a[0][7]->add_neighb(a[0][6]);
a[2][5]->add_neighb(a[1][5], a[2][6]);
a[2][7]->add_neighb(a[2][6], a[3][7]);
a[3][6]->add_neighb(a[3][5], a[4][6], a[3][7]);
a[4][7]->add_neighb(a[5][7], a[4][6]);
a[6][7]->add_neighb(a[6][6]);
a[5][6]->add_neighb(a[5][7], a[5][5], a[6][6]);
a[4][5]->add_neighb(a[5][5], a[4][4]);
a[3][4]->add_neighb(a[4][4], a[2][4]);
a[1][4]->add_neighb(a[2][4], a[1][3]);
a[1][2]->add_neighb(a[1][3], a[2][2]);
a[3][2]->add_neighb(a[2][2], a[3][1], a[4][2]);
a[4][3]->add_neighb(a[4][2], a[5][3]);
a[5][4]->add_neighb(a[5][3]);
a[6][3]->add_neighb(a[6][4], a[6][2], a[5][3]);
a[5][2]->add_neighb(a[5][3], a[5][1]);
a[5][0]->add_neighb(a[5][1]);
a[4][1]->add_neighb(a[4][0], a[3][1]);
a[3][0]->add_neighb(a[4][0]);
a[1][4]->add_neighb(a[2][4], a[1][3]);
a[1][2]->add_neighb(a[1][3], a[2][2]);
a[3][2]->add_neighb(a[2][2], a[3][1]);
a[7][6]->add_neighb(a[7][7], a[7][5]);
a[7][4]->add_neighb(a[7][5], a[7][3]);
a[7][2]->add_neighb(a[7][3], a[7][1]);
a[7][0]->add_neighb(a[7][1], a[6][0]);
a[6][1]->add_neighb(a[6][0], a[6][2]);
a[6][3]->add_neighb(a[6][2], a[6][4]);
a[6][5]->add_neighb(a[6][3]);
a[2][3]->add_neighb(a[3][3], a[1][3]);
Maze m;
m.c0 = a[0][0]; m.cf = a[7][7];
return m;
}
Maze create_4x4_maze()
{
Cell *cA = new Cell(0, 0);
Cell *cB = new Cell(0, 1);
Cell *cC = new Cell(0, 2);
Cell *cD = new Cell(0, 3);
Cell *cE = new Cell(1, 3);
Cell *cF = new Cell(1, 2);
Cell *cG = new Cell(1, 1);
Cell *cH = new Cell(1, 0);
Cell *cI = new Cell(2, 0);
Cell *cJ = new Cell(2, 1);
Cell *cK = new Cell(2, 2);
Cell *cL = new Cell(2, 3);
Cell *cM = new Cell(3, 3);
Cell *cN = new Cell(3, 2);
Cell *cO = new Cell(3, 1);
Cell *cP = new Cell(3, 0);
cH->add_neighb(cA, cI);
cB->add_neighb(cG, cA);
cJ->add_neighb(cG, cK);
cF->add_neighb(cG, cC);
cD->add_neighb(cC, cE);
cL->add_neighb(cE, cM);
cN->add_neighb(cO, cM);
cP->add_neighb(cO);
Maze m;
m.c0 = cA; m.cf = cM;
return m;
}
int main()
{
Maze maze = create_8x8_maze();
Path *path = new Path(maze.cf);
string file_name = "Maze.txt";
//save_maze(maze,file_name);
read_maze(file_name);
//vibes::beginDrawing();
//vibes::newFigure("Maze");
//vibes::setFigureProperties("Maze", vibesParams("x", 200, "y", 200, "width", 700, "height", 700));
//vibes::axisLimits(0-0.5, 8+0.5, 0-0.5, 8+0.5);
//display(maze);
//find_path(maze.c0, maze.cf, path);
//display_path(path);
//vibes::endDrawing();
return EXIT_SUCCESS;
}