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146 lines (131 loc) · 6.42 KB
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// JP.cpp
//
// Copyright 2023 Paradise Arcade Shop, ParadiseArcadeShop.com
// All rights reserved. Use is subject to license terms.
//
// Code is provided for entertainment purposes and use with the Kaimana controller.
// Code may be copied, modified, resused with this Copyright notice.
// No commercial use without written permission from Paradise Arcade Shop.
//
// Paradise Arcade Shop Kaimana LED Driver Board
// Initial Release October 15, 2013
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// Kaimana JP character combo checks and animation calls. First released by ParadiseArcadeShop.com November, 2023
// Characters are added into the character selection array in the main ino file. See that for info on how characters are selected
//
// Created: Oct, 2024 Paul 'pod' Denning
//
#define __PROG_TYPES_COMPAT__
#include <avr/io.h>
#include <avr/pgmspace.h>
#include <util/delay.h>
#include "kaimana.h"
#include "kaimana_custom.h"
#include "animations.h"
#include "Characters.h"
// Define combo sequences here and corresponding animations. Most complex moves should go first (eg, supers, ultras)
bool JP::testForCharacterCombos() const
{
//Interdiction Right
if( kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_RIGHT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, K1Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_RIGHT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, K2Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_RIGHT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, K3Array, 1, false ))
{
WaveEffect_Combo_Animation(EFT_LeftToRight, EFS_Medium, 0, PURPLE);
FlashAllSpeedIncreasing_Combo_Animation(PURPLE);
return true;
}
//Interdiction Left
if( kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_LEFT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, K1Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_LEFT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, K2Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_LEFT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, K3Array, 1, false ))
{
WaveEffect_Combo_Animation(EFT_RightToLeft, EFS_Medium, 0, PURPLE);
FlashAllSpeedIncreasing_Combo_Animation(PURPLE);
return true;
}
//ChronoBog right
if( kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_RIGHT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, P1Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_RIGHT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, P2Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_RIGHT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, P3Array, 1, false ) )
{
WaveEffect_Combo_Animation(EFT_LeftToRight, EFS_Medium, 2, PURPLE);
return true;
}
//ChronoBog left
if( kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_LEFT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, P1Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_LEFT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, P2Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_QUARTERCIRCLE_LEFT, DOUBLE_QUARTERCIRCLE_INPUT_COUNT, P3Array, 1, false ) )
{
WaveEffect_Combo_Animation(EFT_RightToLeft, EFS_Medium, 2, PURPLE);
return true;
}
//Triglav
if( kaimana.switchHistoryTest( COMBO_DOUBLE_DOWN, DOUBLE_DOWN_INPUT_COUNT, P1Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_DOWN, DOUBLE_DOWN_INPUT_COUNT, P2Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_DOWN, DOUBLE_DOWN_INPUT_COUNT, P3Array, 1, false ) )
{
WaveEffect_Combo_Animation(EFT_DownToUp, EFS_Slow, 0, PURPLE);
return true;
}
//Amnesia
if( kaimana.switchHistoryTest( COMBO_DOUBLE_DOWN, DOUBLE_DOWN_INPUT_COUNT, K1Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_DOWN, DOUBLE_DOWN_INPUT_COUNT, K2Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_DOUBLE_DOWN, DOUBLE_DOWN_INPUT_COUNT, K3Array, 1, false ) )
{
FlashColour_Combo_Animation(YELLOW, 500);
return true;
}
//Torbalan to the right
if( kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_RIGHT, QUARTERCIRCLE_INPUT_COUNT, K1Array, 1, false ) )
{
WaveEffect_Combo_Animation(EFT_LeftToRight, EFS_Medium, 0, PURPLE);
return true;
}
if( kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_RIGHT, QUARTERCIRCLE_INPUT_COUNT, K2Array, 1, false ) )
{
WaveEffect_Combo_Animation(EFT_LeftToRightPunchOnly, EFS_Medium, 0, PURPLE);
return true;
}
if( kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_RIGHT, QUARTERCIRCLE_INPUT_COUNT, K3Array, 1, false ) )
{
WaveEffect_Combo_Animation(EFT_LeftToRightKickOnly, EFS_Medium, 0, PURPLE);
return true;
}
//Torbalan to the left
if( kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_LEFT, QUARTERCIRCLE_INPUT_COUNT, K1Array, 1, false ) )
{
WaveEffect_Combo_Animation(EFT_RightToLeft, EFS_Medium, 0, PURPLE);
return true;
}
if( kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_LEFT, QUARTERCIRCLE_INPUT_COUNT, K2Array, 1, false ) )
{
WaveEffect_Combo_Animation(EFT_RightToLeftPunchOnly, EFS_Medium, 0, PURPLE);
return true;
}
if( kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_LEFT, QUARTERCIRCLE_INPUT_COUNT, K3Array, 1, false ) )
{
WaveEffect_Combo_Animation(EFT_RightToLeftKickOnly, EFS_Medium, 0, PURPLE);
return true;
}
//Striborg
if( kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_RIGHT, QUARTERCIRCLE_INPUT_COUNT, P1Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_RIGHT, QUARTERCIRCLE_INPUT_COUNT, P2Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_RIGHT, QUARTERCIRCLE_INPUT_COUNT, P3Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_LEFT, QUARTERCIRCLE_INPUT_COUNT, P1Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_LEFT, QUARTERCIRCLE_INPUT_COUNT, P2Array, 1, false ) ||
kaimana.switchHistoryTest( COMBO_QUARTERCIRCLE_LEFT, QUARTERCIRCLE_INPUT_COUNT, P3Array, 1, false ) )
{
FlashColour_Combo_Animation(PURPLE, 500);
return true;
}
return false;
}