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/** @file
* Testing utilities which generate random objects
* independently of QuEST's internal generators.
* It is important that this file uses only its
* internal RNG, and not C-library functions like
* rand(), so that it cannot be interfered with by
* external files calling e.g. srand().
*
* @author Tyson Jones
*/
#include "qvector.hpp"
#include "qmatrix.hpp"
#include "macros.hpp"
#include "linalg.hpp"
#include "lists.hpp"
#include "random.hpp"
#include "quest.h"
#include <cmath>
#include <vector>
#include <tuple>
#include <random>
#include <algorithm>
using std::vector;
using std::tuple;
/*
* RNG
*/
static std::mt19937 RNG;
void setRandomTestStateSeeds() {
DEMAND( isQuESTEnvInit() );
// generate a random seed from hardware rng
std::random_device cspnrg;
unsigned seed = cspnrg();
// seed QuEST, which uses only the root node's seed
setSeeds(&seed, 1);
// broadcast root node seed to all nodes
getSeeds(&seed);
// seed RNG
RNG.seed(seed);
}
/*
* SCALAR
*/
qreal getRandomReal(qreal min, qreal maxExcl) {
DEMAND( min < maxExcl );
// advance RNG on every node, identically
std::uniform_real_distribution<qreal> dist(min,maxExcl);
qreal out = dist(RNG);
// note despite the doc asserting maxExcl is exclusive,
// uniform_real_distribution() can indeed return it! In that
// case, we substract machine-eps for caller integrity
if (out >= maxExcl)
out = std::nextafter(maxExcl, min);
DEMAND( out >= min );
DEMAND( out < maxExcl );
return out;
}
qreal getRandomPhase() {
// accuracy of PI does not matter here
qreal pi = 3.14159265358979323846;
return getRandomReal(-2*pi, 2*pi);
}
int getRandomInt(int min, int maxExcl) {
DEMAND( maxExcl >= min );
// permit this out of convenience
// for some test generators
if (min == maxExcl)
return min;
qreal r = std::floor(getRandomReal(min, maxExcl));
int out = static_cast<int>(r);
DEMAND( out >= min );
DEMAND( out < maxExcl );
return out;
}
qcomp getRandomComplex() {
qreal re = getRandomReal(-1,1);
qreal im = getRandomReal(-1,1);
return qcomp(re, im);
}
qcomp getRandomUnitComplex() {
return std::exp(1_i * getRandomPhase());
}
/*
* LIST
*/
vector<int> getRandomInts(int min, int maxExcl, int len) {
DEMAND( len >= 0 ); // permit empty
DEMAND( min < maxExcl );
vector<int> out(len);
for (auto& x : out)
x = getRandomInt(min, maxExcl);
return out;
}
vector<int> getRandomOutcomes(int len) {
int min = 0;
int max = 1;
return getRandomInts(min, max+1, len);
}
vector<int> getRandomSubRange(int start, int endExcl, int numElems) {
DEMAND( endExcl >= start );
DEMAND( numElems >= 1 );
DEMAND( numElems <= endExcl - start );
// shuffle entire range (advances RNG on every node, identically)
vector<int> range = getRange(start, endExcl);
std::shuffle(range.begin(), range.end(), RNG);
// return first subrange
return vector<int>(range.begin(), range.begin() + numElems);
}
vector<qreal> getRandomProbabilities(int numProbs) {
vector<qreal> probs(numProbs, 0);
// generate random unnormalised scalars
for (auto& p : probs)
p = getRandomReal(0, 1);
// normalise
qreal total = 0;
for (auto& p : probs)
total += p;
for (auto& p : probs)
p /= total;
return probs;
}
listpair getRandomFixedNumCtrlsTargs(int numQubits, int numCtrls, int numTargs) {
vector<int> targsCtrls = getRandomSubRange(0, numQubits, numTargs + numCtrls);
vector<int> targs = getSublist(targsCtrls, 0, numTargs);
vector<int> ctrls = getSublist(targsCtrls, numTargs, numCtrls);
return tuple{ctrls,targs};
}
listtrio getRandomVariNumCtrlsStatesTargs(int numQubits, int minNumTargs, int maxNumTargsIncl) {
DEMAND( minNumTargs <= maxNumTargsIncl );
DEMAND( maxNumTargsIncl <= numQubits );
int numTargs = getRandomInt(minNumTargs, maxNumTargsIncl+1);
// numCtrls in [0, remainingNumQb]
int minNumCtrls = 0;
int maxNumCtrls = numQubits - numTargs;
int numCtrls = getRandomInt(minNumCtrls, maxNumCtrls+1);
// distribute qubits randomly
auto [ctrls,targs] = getRandomFixedNumCtrlsTargs(numQubits, numCtrls, numTargs);
vector<int> states = getRandomInts(0, 2, numCtrls);
return tuple{ctrls,states,targs};
}
/*
* VECTOR
*/
qvector getRandomVector(size_t dim) {
qvector vec = getZeroVector(dim);
for (auto& elem : vec)
elem = getRandomComplex();
return vec;
}
vector<qvector> getRandomOrthonormalVectors(size_t dim, int numVecs) {
DEMAND( dim >= 1 );
DEMAND( numVecs >= 1);
vector<qvector> vecs(numVecs);
// produce each vector in-turn
for (int n=0; n<numVecs; n++) {
// from a random vector
vecs[n] = getRandomVector(dim);
// orthogonalise by substracting projections of existing vectors
for (int m=0; m<n; m++)
vecs[n] -= vecs[m] * getInnerProduct(vecs[m], vecs[n]);
// then re-normalise
vecs[n] = getNormalised(vecs[n]);
}
return vecs;
}
/*
* MATRIX
*/
qmatrix getRandomNonSquareMatrix(size_t numRows, size_t numCols) {
// this function is DANGEROUS; it produces a
// non-square matrix, whereas most test utilities
// assume qmatrix is square. It should ergo be
// used very cautiously!
qmatrix out = qmatrix(numRows, qvector(numCols));
for (auto& row : out)
for (auto& elem : row)
elem = getRandomComplex();
return out;
}
qmatrix getRandomMatrix(size_t dim) {
return getRandomNonSquareMatrix(dim, dim);
}
qmatrix getRandomDiagonalMatrix(size_t dim) {
qmatrix out = getZeroMatrix(dim);
for (size_t i=0; i<dim; i++)
out[i][i] = getRandomComplex();
return out;
}
/*
* STATES
*/
qvector getRandomStateVector(int numQb) {
return getNormalised(getRandomVector(getPow2(numQb)));
}
vector<qvector> getRandomOrthonormalStateVectors(int numQb, int numStates) {
return getRandomOrthonormalVectors(getPow2(numQb), numStates);
}
qmatrix getRandomDensityMatrix(int numQb) {
DEMAND( numQb > 0 );
// generate random probabilities to weight random pure states
int dim = getPow2(numQb);
vector<qreal> probs = getRandomProbabilities(dim);
// add random pure states
qmatrix dens = getZeroMatrix(dim);
for (int i=0; i<dim; i++) {
qvector pure = getRandomStateVector(numQb);
dens += probs[i] * getOuterProduct(pure, pure);
}
return dens;
}
qmatrix getRandomPureDensityMatrix(int numQb) {
qvector vec = getRandomStateVector(numQb);
qmatrix mat = getOuterProduct(vec, vec);
return mat;
}
void setToRandomState(qvector& state) {
state = getRandomStateVector(getLog2(state.size()));
}
void setToRandomState(qmatrix& state) {
state = getRandomDensityMatrix(getLog2(state.size()));
}
/*
* OPERATORS
*/
qmatrix getRandomUnitary(int numQb) {
DEMAND( numQb >= 1 );
// create Z ~ random complex matrix (distribution not too important)
size_t dim = getPow2(numQb);
qmatrix matrZ = getRandomMatrix(dim);
qmatrix matrZT = getTranspose(matrZ);
// create Z = Q R (via QR decomposition) ...
qmatrix matrQT = getOrthonormalisedRows(matrZ);
qmatrix matrQ = getTranspose(matrQT);
qmatrix matrR = getZeroMatrix(dim);
// ... where R_rc = (columm c of Z) . (column r of Q) = (row c of ZT) . (row r of QT) = <r|c>
for (size_t r=0; r<dim; r++)
for (size_t c=r; c<dim; c++)
matrR[r][c] = getInnerProduct(matrQT[r], matrZT[c]);
// create D = normalised diagonal of R
qmatrix matrD = getZeroMatrix(dim);
for (size_t i=0; i<dim; i++)
matrD[i][i] = matrR[i][i] / std::abs(matrR[i][i]);
// create U = Q D
qmatrix matrU = matrQ * matrD;
DEMAND( isApproxUnitary(matrU) );
return matrU;
}
qmatrix getRandomDiagonalUnitary(int numQb) {
DEMAND( numQb >= 1 );
qmatrix matr = getZeroMatrix(getPow2(numQb));
// unitary diagonals have unit complex scalars
for (size_t i=0; i<matr.size(); i++)
matr[i][i] = getRandomUnitComplex();
return matr;
}
qmatrix getRandomDiagonalHermitian(int numQb) {
DEMAND( numQb >= 1 );
qmatrix out = getZeroMatrix(getPow2(numQb));
// Hermitian diagonals are real
for (size_t i=0; i<out.size(); i++)
out[i][i] = getRandomReal(-10, 10);
return out;
}
vector<qmatrix> getRandomKrausMap(int numQb, int numOps) {
DEMAND( numOps >= 1 );
// generate random unitaries
vector<qmatrix> ops(numOps);
for (auto& u : ops)
u = getRandomUnitary(numQb);
// generate random weights
vector<qreal> weights(numOps);
for (auto& w : weights)
w = getRandomReal(0, 1);
// normalise random weights
qreal sum = 0;
for (auto& w : weights)
sum += w;
for (auto& w : weights)
w = std::sqrt(w/sum);
// normalise unitaries according to weights
for (int i=0; i<numOps; i++)
ops[i] *= weights[i];
DEMAND( isApproxCPTP(ops) );
return ops;
}
/*
* PAULIS
*/
PauliStr getRandomPauliStr(int numQubits) {
std::string paulis = "";
for (int i=0; i<numQubits; i++)
paulis += "IXYZ"[getRandomInt(0,4)];
return getPauliStr(paulis);
}
PauliStr getRandomPauliStr(vector<int> targs) {
std::string paulis = "";
for (size_t i=0; i<targs.size(); i++)
paulis += "IXYZ"[getRandomInt(0,4)];
return getPauliStr(paulis, targs);
}
PauliStr getRandomDiagPauliStr(int numQubits) {
std::string paulis = "";
for (int i=0; i<numQubits; i++)
paulis += "IZ"[getRandomInt(0,2)];
return getPauliStr(paulis);
}
PauliStrSum createRandomNonHermitianPauliStrSum(int numQubits, int numTerms) {
vector<PauliStr> strings(numTerms);
for (auto& str : strings)
str = getRandomPauliStr(numQubits);
vector<qcomp> coeffs(numTerms);
for (auto& c : coeffs)
c = getRandomComplex();
return createPauliStrSum(strings, coeffs);
}
PauliStrSum createRandomPauliStrSum(int numQubits, int numTerms) {
PauliStrSum out = createRandomNonHermitianPauliStrSum(numQubits, numTerms);
for (qindex i=0; i<numTerms; i++)
out.coeffs[i] = std::real(out.coeffs[i]);
return out;
}