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Take action on recent level changes #57

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@YourLocalGoober

last i played was like... 1.21.4 barely. so 1.21

Nothing that really would affect this project happened until 26.1 which was as followed (sorry for bad formatting this was a wiki text article)

26.1 | snap6 | Restructured the entirety of the world save format : -- | -- | -- All default dimensions are now stored in the dimensions subfolder, removed the DIM-1 and DIM1 to dimensions/minecraft/the_nether and dimensions/minecraft/the_end respectively. The Overworld data has been moved to dimensions/minecraft/overworld, this includes the region, entities, and poi folders, as well as related files out of data. The top level data folder is now only for data shared across dimensions instead. Player storage has been moved to the players subdirectory : advancements players/advancements, playerdata -> players/data, stats -> players/stats. The world resource pack (resources.zip) has been moved to the resourcepacks subdirectory. Data saved in the data folder is now namespaced. All the data is stored in a namespace subfolder in the corresponding data folder, all existing vanilla data files have been moved accordingly. Command storage is now stored in namespace subfolders instead of having a namespace suffix. chunks.dat has been renamed to chunk_tickets.dat. Data for maps is now stored in the data/minecraft/maps subfolder, map index files have been renamed to only the number. idcounts.dat has been renamed to last_id.dat. There is no more raids_end.dat special case, the End now uses raids.dat. Structures saved by Structure Blocks have been moved from generated/namespace/structures to generated/namespace/structure.

26.1 snap6 Restructured the entirety of the world save format :
All default dimensions are now stored in the dimensions subfolder, removed the DIM-1 and DIM1 to dimensions/minecraft/the_nether and dimensions/minecraft/the_end respectively.
The Overworld data has been moved to dimensions/minecraft/overworld, this includes the region, entities, and poi folders, as well as related files out of data.
The top level data folder is now only for data shared across dimensions instead.
Player storage has been moved to the players subdirectory : advancements players/advancements, playerdata -> players/data, stats -> players/stats.
The world resource pack (resources.zip) has been moved to the resourcepacks subdirectory.
Data saved in the data folder is now namespaced. All the data is stored in a namespace subfolder in the corresponding data folder, all existing vanilla data files have been moved accordingly.
Command storage is now stored in namespace subfolders instead of having a namespace suffix.
chunks.dat has been renamed to chunk_tickets.dat.
Data for maps is now stored in the data/minecraft/maps subfolder, map index files have been renamed to only the number.
idcounts.dat has been renamed to last_id.dat.
There is no more raids_end.dat special case, the End now uses raids.dat.
Structures saved by Structure Blocks have been moved from generated/namespace/structures to generated/namespace/structure.

26.1 | snap6 | Restructured level.dat format : -- | -- | -- The [NBT Compound / JSON Object] Player tag in level.dat has been replaced with a [Int Array] singleplayer_uuid tag, referencing the player data file to use. Difficulty-related settings have been moved into a [NBT Compound / JSON Object] difficulty_settings tag. [Int] Difficulty is changed to [String] difficulty with theses allowed values : peaceful, easy, normal and hard, [Boolean] DifficultyLocked is renamed to [Boolean] locked. Data for the Ender Dragon fight has been moved out to the data folder to dimensions/minecraft/the_end/data/minecraft/ender_dragon_fight.dat Wandering Trader data has been moved out to the data folder to data/minecraft/wandering_trader.dat [NBT Compound / JSON Object] CustomBossEvents has been moved to the data folder to data/minecraft/custom_boss_events.dat Weather-related data has been moved to the data folder to data/minecraft/weather.dat [NBT Compound / JSON Object] ScheduledEvents has been moved out to the data folder to data/minecraft/scheduled_events.dat [NBT Compound / JSON Object] game_rules has been moved out to the data folder to data/minecraft/game_rules.dat [NBT Compound / JSON Object] WorldGenSettings has been moved out to the data folder to data/minecraft/world_gen_settings.dat [NBT Compound / JSON Object] world_clocks has been moved out to the data folder to data/minecraft/world_clocks.dat


26.1 snap6 Restructured level.dat format :
The [NBT Compound / JSON Object] Player tag in level.dat has been replaced with a [Int Array] singleplayer_uuid tag, referencing the player data file to use.
Difficulty-related settings have been moved into a [NBT Compound / JSON Object] difficulty_settings tag.
[Int] Difficulty is changed to [String] difficulty with theses allowed values : peaceful, easy, normal and hard, [Boolean] DifficultyLocked is renamed to [Boolean] locked.
Data for the Ender Dragon fight has been moved out to the data folder to dimensions/minecraft/the_end/data/minecraft/ender_dragon_fight.dat
Wandering Trader data has been moved out to the data folder to data/minecraft/wandering_trader.dat
[NBT Compound / JSON Object] CustomBossEvents has been moved to the data folder to data/minecraft/custom_boss_events.dat
Weather-related data has been moved to the data folder to data/minecraft/weather.dat
[NBT Compound / JSON Object] ScheduledEvents has been moved out to the data folder to data/minecraft/scheduled_events.dat
[NBT Compound / JSON Object] game_rules has been moved out to the data folder to data/minecraft/game_rules.dat
[NBT Compound / JSON Object] WorldGenSettings has been moved out to the data folder to data/minecraft/world_gen_settings.dat
[NBT Compound / JSON Object] world_clocks has been moved out to the data folder to data/minecraft/world_clocks.dat

26.1 | snap6 | Moved the weather data from level.dat to data/minecraft/weather.dat -- | -- | -- [Int] clearWeatherTime has been renamed to [Int] clear_weather_time [Int] rainTime has been renamed to [Int] rain_time [Int] thunderTime has been renamed to [Int] thunder_time

26.1 snap6 Moved the weather data from level.dat to data/minecraft/weather.dat
[Int] clearWeatherTime has been renamed to [Int] clear_weather_time
[Int] rainTime has been renamed to [Int] rain_time
[Int] thunderTime has been renamed to [Int] thunder_time

26.1 | snap6 | Moved the Wandering trader data from level.dat to data/minecraft/wandering_trader.dat -- | -- | -- [Int Array] WanderingTraderId has been removed. [Int] WanderingTraderSpawnChance has been renamed to [Int] spawn_chance [Int] WanderingTraderSpawnDelay has been renamed to [Int] spawn_delay

6.1 snap6 Moved the Wandering trader data from level.dat to data/minecraft/wandering_trader.dat
[Int Array] WanderingTraderId has been removed.
[Int] WanderingTraderSpawnChance has been renamed to [Int] spawn_chance
[Int] WanderingTraderSpawnDelay has been renamed to [Int] spawn_delay

26.1 | snap6 | Moved the Ender Dragon Fight data from level.dat to data/minecraft/ender_dragon_fight.dat -- | -- | -- [Undefined] NeedsStateScanning has been renamed to [Undefined] needs_state_scanning [Boolean] DragonKilled has been renamed to [Boolean] dragon_killed [Boolean] PreviouslyKilled has been renamed to [Boolean] previously_killed [Undefined] IsRespawning has been replaced by [Undefined] respawn_stage with theses allowed values : start, preparing_to_summon_pillars, summoning_pillars, summoning_dragon, end [Undefined] Dragon has been renamed to [Undefined] dragon_uuid [NBT Compound / JSON Object] ExitPortalLocation has been renamed to [NBT Compound / JSON Object] exit_portal_location [NBT List / JSON Array] Gateways has been renamed to [NBT List / JSON Array] gateways Added [Undefined] respawn_time, the time that has elapsed since the current stage of the respawn sequence started. Added [NBT List / JSON Array] respawn_crystals - a list of UUIDs for the end crystals used to trigger the respawn sequence.

26.1 snap6 Moved the Ender Dragon Fight data from level.dat to data/minecraft/ender_dragon_fight.dat
[Undefined] NeedsStateScanning has been renamed to [Undefined] needs_state_scanning
[Boolean] DragonKilled has been renamed to [Boolean] dragon_killed
[Boolean] PreviouslyKilled has been renamed to [Boolean] previously_killed
[Undefined] IsRespawning has been replaced by [Undefined] respawn_stage with theses allowed values : start, preparing_to_summon_pillars, summoning_pillars, summoning_dragon, end
[Undefined] Dragon has been renamed to [Undefined] dragon_uuid
[NBT Compound / JSON Object] ExitPortalLocation has been renamed to [NBT Compound / JSON Object] exit_portal_location
[NBT List / JSON Array] Gateways has been renamed to [NBT List / JSON Array] gateways
Added [Undefined] respawn_time, the time that has elapsed since the current stage of the respawn sequence started.
Added [NBT List / JSON Array] respawn_crystals - a list of UUIDs for the end crystals used to trigger the respawn sequence.

26.1 | snap6 | Moved the Scheduled Events data from level.dat to data/minecraft/scheduled_events.dat -- | -- | -- [Undefined] Name has been renamed to [Undefined] id [Undefined] TriggerTime has been renamed to [Undefined] trigger_time [Undefined] Callback has been renamed to [Undefined] callback [Undefined] Type has been renamed to [Undefined] type

26.1 snap6 Moved the Scheduled Events data from level.dat to data/minecraft/scheduled_events.dat
[Undefined] Name has been renamed to [Undefined] id
[Undefined] TriggerTime has been renamed to [Undefined] trigger_time
[Undefined] Callback has been renamed to [Undefined] callback
[Undefined] Type has been renamed to [Undefined] type

26.1 | snap6 | Moved the World Generation Settings data from level.dat to data/minecraft/world_gen_settings.dat -- | -- | -- [Boolean] generate_features has been renamed to [Boolean] generate_structures

26.1 snap6 Moved the World Generation Settings data from level.dat to data/minecraft/world_gen_settings.dat
[Boolean] generate_features has been renamed to [Boolean] generate_structures

Originally posted by @YourLocalGoober in #56
I would take action on this

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