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Description
Hi
Many thanks for this system.
Not sure it still have some support..
Trying to make it work for my case. I can say generation is perfect, navigation is fast as hell even on big maps. But I have a problems with big (huge?) meshes.
I have something like a grid (let's say 2 dimensional array of bools) that goes to my fast pre-optimization algorithm that form a bigger squares from small one.
For 11k vertices mesh it takes 4.5sec, it's ok. Here is the SharpNav input mesh:
https://dl.dropboxusercontent.com/s/f8tfv4sxu4sfgku/PoeHUD_2019-01-14_21-38-41.png
SharpNav makes a optimized mesh (really nice):
https://dl.dropboxusercontent.com/s/gmy3o84qhl89ekx/PoeHUD_2019-01-14_21-37-47.png
Mesh obj: https://ufile.io/z2pc7
200k input mesh:
https://dl.dropboxusercontent.com/s/ej7nzkrf28rc0if/PoeHUD_2019-01-16_06-34-27.png
Takes maybe 2 min to generate a mesh:
https://dl.dropboxusercontent.com/s/cjbj8ue77oyosn0/PoeHUD_2019-01-16_06-35-33.png
Mesh obj: https://ufile.io/jf73z
On huge meshes it goes to infinity (1.8m vertices), I'm tired to wait when he finish processing.
Mesh obj: https://ufile.io/rj1gi
Was trying to make a profiler measurements Jetbrains dotTrace.. it doesn't help a lot in case if I don't know the source code..
https://dl.dropboxusercontent.com/s/og2hqk8z4qp9xte/dotTraceView64_2019-01-16_07-01-10.png
.dtp file https://ufile.io/cpe2y
Should I try to do something with this or is there some other way? Maybe make some better pre-optimiser for it..
I know that all of this works fast on original C++ Recast with a custom C# wrapper I have for x32 bit.. (don't have it's code) but I need for x64 bit, so...
Just want to hear ur opinion about all of this..