Checks
Problem description
I made models for my RTS I am developing, and the animations are broken. I made the animations in blockbench, exported as a supported model type (I used both Gltf and Glb and it happened the same).
Upload a project
rtsgamey3.zip
Steps to reproduce
- animate model in blockbench
- export it as Gltf without touching anything
- import into construct 3 and flip it around (unrelated but the way 3d models are imported into construct 3 is a bit cumbersome, and it is annoying.)
- press play and boom it's not working
Observed result
The animations do not work correctly.
Expected result
The animations to look normal.
Affected platforms
Windows
Affected browsers
Other Chromium-based browser (Opera, Yandex, etc.)
Last unaffected release
r487
First affected release
r487
Additional remarks
Here's what the animations are supposed to look like.
Link
Platform information
Product: Construct 3 r487 (stable)
Browser: Opera GX 131.0.5877.84
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1.1299999952316284
Logical CPU cores: 4
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/147.0.0.0 Safari/537.36 OPR/131.0.0.0
Language setting: en-US
Audio sample rate: 48000 Hz
Audio output channels: 2
Audio output interpretation: speakers
Renderer: WebGPU
Compatibility mode: no
Supports GPU profiling: yes
Major performance caveat: no
Maximum texture size: 16384
Adapter details: amd/gcn-4
Adapter features: bgra8unorm-storage, clip-distances, core-features-and-limits, depth-clip-control, depth32float-stencil8, dual-source-blending, float32-blendable, float32-filterable, indirect-first-instance, primitive-index, rg11b10ufloat-renderable, subgroups, texture-component-swizzle, texture-compression-bc, texture-compression-bc-sliced-3d, texture-formats-tier1, texture-formats-tier2, timestamp-query
Checks
Problem description
I made models for my RTS I am developing, and the animations are broken. I made the animations in blockbench, exported as a supported model type (I used both Gltf and Glb and it happened the same).
Upload a project
rtsgamey3.zip
Steps to reproduce
Observed result
The animations do not work correctly.
Expected result
The animations to look normal.
Affected platforms
Windows
Affected browsers
Other Chromium-based browser (Opera, Yandex, etc.)
Last unaffected release
r487
First affected release
r487
Additional remarks
Here's what the animations are supposed to look like.
Link
Platform information
Product: Construct 3 r487 (stable)
Browser: Opera GX 131.0.5877.84
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1.1299999952316284
Logical CPU cores: 4
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/147.0.0.0 Safari/537.36 OPR/131.0.0.0
Language setting: en-US
Audio sample rate: 48000 Hz
Audio output channels: 2
Audio output interpretation: speakers
Renderer: WebGPU
Compatibility mode: no
Supports GPU profiling: yes
Major performance caveat: no
Maximum texture size: 16384
Adapter details: amd/gcn-4
Adapter features: bgra8unorm-storage, clip-distances, core-features-and-limits, depth-clip-control, depth32float-stencil8, dual-source-blending, float32-blendable, float32-filterable, indirect-first-instance, primitive-index, rg11b10ufloat-renderable, subgroups, texture-component-swizzle, texture-compression-bc, texture-compression-bc-sliced-3d, texture-formats-tier1, texture-formats-tier2, timestamp-query