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r487 3D model animations not working correctly. #9121

@Funnycoolguy2005

Description

@Funnycoolguy2005

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  • I have read and understand the bug report guidelines
  • I checked for existing similar reports to avoid submitting a duplicate
  • I verified the issue occurs in the latest beta release to avoid submitting an issue that has already been resolved

Problem description

I made models for my RTS I am developing, and the animations are broken. I made the animations in blockbench, exported as a supported model type (I used both Gltf and Glb and it happened the same).

Upload a project

rtsgamey3.zip

Steps to reproduce

  1. animate model in blockbench
  2. export it as Gltf without touching anything
  3. import into construct 3 and flip it around (unrelated but the way 3d models are imported into construct 3 is a bit cumbersome, and it is annoying.)
  4. press play and boom it's not working

Observed result

The animations do not work correctly.

Expected result

The animations to look normal.

Affected platforms

Windows

Affected browsers

Other Chromium-based browser (Opera, Yandex, etc.)

Last unaffected release

r487

First affected release

r487

Additional remarks

Here's what the animations are supposed to look like.
Link

Platform information

Product: Construct 3 r487 (stable)
Browser: Opera GX 131.0.5877.84
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1.1299999952316284
Logical CPU cores: 4
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/147.0.0.0 Safari/537.36 OPR/131.0.0.0
Language setting: en-US
Audio sample rate: 48000 Hz
Audio output channels: 2
Audio output interpretation: speakers
Renderer: WebGPU
Compatibility mode: no
Supports GPU profiling: yes
Major performance caveat: no
Maximum texture size: 16384
Adapter details: amd/gcn-4
Adapter features: bgra8unorm-storage, clip-distances, core-features-and-limits, depth-clip-control, depth32float-stencil8, dual-source-blending, float32-blendable, float32-filterable, indirect-first-instance, primitive-index, rg11b10ufloat-renderable, subgroups, texture-component-swizzle, texture-compression-bc, texture-compression-bc-sliced-3d, texture-formats-tier1, texture-formats-tier2, timestamp-query

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