Skip to content

Render targets issue on iOS devices #9

@oct-test

Description

@oct-test

I am trying to integrate this project into my iOS game. When I run the build on iOS devices, I get the following crash log:

Screenshot 2020-01-11 at 10 26 38 AM

Devices on which the build crashes: iPad Air (1st gen - A7 chipset), iPhone 6s (A9 chipset), iPhone 7 Plus (A10 Fusion)

Device on which the build runs properly: iPhone X (A11 Bionic)

Unity version: 2019.2.16f1

I have the following questions:

  1. Is this a limitation of CETO water system?
  2. If no, how can I modify the code to make it run on the majority of the iOS devices?

I would appreciate any suggestions and thoughts on this topic. Thank you.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions