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Copy pathDirectory.Build.props
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92 lines (92 loc) · 3.48 KB
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<Project>
<!-- See https://aka.ms/dotnet/msbuild/customize for more details on customizing your build -->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<FileAlignment>512</FileAlignment>
<LangVersion>12</LangVersion>
<IsPackable>false</IsPackable>
<TargetFramework>net48</TargetFramework>
<PlatformTarget>x64</PlatformTarget>
<IsPackable>false</IsPackable>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ImplicitUsings>enable</ImplicitUsings>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2" PrivateAssets="all" ExcludeAssets="runtime" ReferenceOutputAssembly="false" Private="true" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" Publicize="true">
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<Private>false</Private>
</Reference>
<Reference Include="CommandSystem.Core">
<Private>false</Private>
</Reference>
<Reference Include="Mirror" Publicize="true">
<Private>false</Private>
</Reference>
<Reference Include="Mirror.Components" Publicize="true">
<Private>false</Private>
</Reference>
<Reference Include="Pooling">
<Private>false</Private>
</Reference>
<Reference Include="LabApi" Publicize="true">
<Private>false</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<Private>false</Private>
</Reference>
<Reference Include="YamlDotNet">
<Private>false</Private>
</Reference>
<Reference Include="LabApiExtensions">
<HintPath>..\3rdpartyRef\LabApiExtensions.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Usings -->
<ItemGroup>
<Using Include="LabApi.Features.Console.Logger">
<Alias>CL</Alias>
</Using>
<Using Include="LabApiExtensions.Configs"/>
<Using Include="LabApiExtensions.Managers"/>
<Using Include="LabApiExtensions.Helpers"/>
<Using Include="LabApiExtensions.Enums"/>
<Using Include="LabApiExtensions.Extensions"/>
</ItemGroup>
</Project>