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LobbySystem.csproj
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29 lines (25 loc) · 1.13 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>10.0</LangVersion>
<PlatformTarget>x64</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ExMod.Exiled" Version="9.6.0" />
<PackageReference Include="Lib.Harmony" Version="2.2.2" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.15" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath Condition="'$(OS)' == 'Windows_NT'">$(EXILED_REFERENCES)\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath Condition="'$(OS)' != 'Windows_NT'">..\..\Exiled_Resources\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath Condition="'$(OS)' == 'Windows_NT'">$(EXILED_REFERENCES)\Mirror.dll</HintPath>
<HintPath Condition="'$(OS)' != 'Windows_NT'">..\..\Exiled_Resources\Mirror.dll</HintPath>
</Reference>
</ItemGroup>
</Project>