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Drop the unused small-carve SVG
make-assets.py draws the shallow carve for the 16 to 24 px icon frames itself; the standalone file was never referenced.
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‎SpaceSharp/Assets/SpaceSharp-small.svg‎

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‎tools/make-assets.py‎

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@@ -12,7 +12,6 @@
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One definition here produces every brand file in the repository:
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SpaceSharp/Assets/SpaceSharp.svg master mark (deep carve)
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SpaceSharp/Assets/SpaceSharp-small.svg shallow carve, used for 16 to 24 px
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SpaceSharp/Assets/SpaceSharp.ico Windows icon on the tile: 16, 20, 24, 32, 48, 64, 128, 256
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SpaceSharp/Assets/SpaceSharp-256.png the mark the app shows in its own UI
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docs/icon.png, docs/icon-512.png landing page favicon and store icon
@@ -183,7 +182,6 @@ def png_bytes(im: Image.Image) -> bytes:
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def make_svgs():
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write("SpaceSharp/Assets/SpaceSharp.svg", mark_svg())
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write("SpaceSharp/Assets/SpaceSharp-small.svg", mark_svg(CARVE_SMALL))
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lock = (f'<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 120" width="640" height="120" role="img" aria-label="SpaceSharp">'
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f'<style>text{{font-family:"Bricolage Grotesque","Segoe UI",sans-serif;letter-spacing:-0.035em}}</style>'
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f'<g transform="translate(10,10)">{mark_body()}</g>'

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