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309 lines (273 loc) · 10.5 KB
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import {
configureEmulatorHooks,
GameBoy,
getCurrentRomChecksum,
resetDebugOpcodes,
} from './lib/emulator.js';
const TRANSLATIONS = {
de: {
pageTitle: 'JS-Boy Emulator',
splashSubtitle: 'Bitte ROM laden',
battery: 'BATTERY',
selectButton: 'SELECT',
startButton: 'START',
loadRom: 'ROM laden...',
cpuStatus: 'CPU Status',
flagsLabel: 'Flags (ZNHC):',
languageLabel: 'Sprache',
storageTitle: 'Speicherverwaltung',
importSave: 'Save importieren (.sav)',
exportSave: 'Save exportieren (.sav)',
controlsTitle: 'Steuerung',
dpadLabel: 'Steuerkreuz:',
dpadKeys: '↑ ↓ ← → / WASD',
abKeys: 'A: (Z/Y/J) / B: (X/K)',
startLabel: 'START:',
startKey: 'Enter',
selectLabel: 'SELECT:',
selectKey: 'R-Shift',
romLoadedPrefix: 'Geladen:',
romLoaded: 'Geladen: {name}',
noRomLoaded: 'Keine ROM geladen!',
loadRomFirst: 'Zuerst ROM laden!',
saveExported: 'Save exportiert!',
saveImported: 'Save importiert & gespeichert!',
saveStored: 'Spielstand gespeichert.',
saveLoaded: 'Spielstand gefunden & geladen.',
saveLoadError: 'Ladefehler!',
saveUnsupported: 'Diese ROM unterstützt kein Save-RAM.',
saveTooLarge: 'Save-Datei ist größer als der Cartridge-RAM.',
},
en: {
pageTitle: 'JS-Boy Emulator',
splashSubtitle: 'Please load a ROM',
battery: 'BATTERY',
selectButton: 'SELECT',
startButton: 'START',
loadRom: 'Load ROM...',
cpuStatus: 'CPU Status',
flagsLabel: 'Flags (ZNHC):',
languageLabel: 'Language',
storageTitle: 'Storage',
importSave: 'Import save (.sav)',
exportSave: 'Export save (.sav)',
controlsTitle: 'Controls',
dpadLabel: 'D-pad:',
dpadKeys: '↑ ↓ ← → / WASD',
abKeys: 'A: (Z/Y/J) / B: (X/K)',
startLabel: 'START:',
startKey: 'Enter',
selectLabel: 'SELECT:',
selectKey: 'Right Shift',
romLoadedPrefix: 'Loaded:',
romLoaded: 'Loaded: {name}',
noRomLoaded: 'No ROM loaded!',
loadRomFirst: 'Load a ROM first!',
saveExported: 'Save exported!',
saveImported: 'Save imported & saved!',
saveStored: 'Save stored.',
saveLoaded: 'Save found & loaded.',
saveLoadError: 'Load error!',
saveUnsupported: 'This ROM does not support save RAM.',
saveTooLarge: 'Save file is larger than the cartridge RAM.',
},
};
const STATUS_MESSAGE_ALIASES = {
'Spielstand gespeichert.': 'saveStored',
'Spielstand gefunden & geladen.': 'saveLoaded',
'Ladefehler!': 'saveLoadError',
'Keine ROM geladen!': 'noRomLoaded',
'Zuerst ROM laden!': 'loadRomFirst',
'Save exportiert!': 'saveExported',
'Save importiert & gespeichert!': 'saveImported',
'Diese ROM unterstützt kein Save-RAM.': 'saveUnsupported',
'Save-Datei ist größer als der Cartridge-RAM.': 'saveTooLarge',
};
let gameboyInstance = null;
let currentLanguage = localStorage.getItem('jsboy_language') || 'de';
function t(key, params = {}) {
const table = TRANSLATIONS[currentLanguage] || TRANSLATIONS.de;
const fallback = TRANSLATIONS.de;
const template = table[key] || fallback[key] || key;
return template.replace(/\{(\w+)\}/g, (_, token) => params[token] ?? '');
}
function applyTranslations() {
document.documentElement.lang = currentLanguage;
document.querySelectorAll('[data-i18n]').forEach((element) => {
element.textContent = t(element.dataset.i18n);
});
}
function translateStatusMessage(message) {
if (!message) {
return '';
}
const aliasKey = STATUS_MESSAGE_ALIASES[message];
if (aliasKey) {
return t(aliasKey);
}
return message;
}
function setSaveStatus(message, timeout = 2000) {
const saveStatus = document.getElementById('save-status');
if (!saveStatus) {
return;
}
const translatedMessage = translateStatusMessage(message);
saveStatus.textContent = translatedMessage;
if (timeout !== null) {
window.setTimeout(() => {
if (saveStatus.textContent === translatedMessage) {
saveStatus.textContent = '';
}
}, timeout);
}
}
function updateDebugInfo(cpu) {
document.getElementById('reg-pc').textContent = cpu.pc.toString(16).toUpperCase().padStart(4, '0');
document.getElementById('reg-sp').textContent = cpu.sp.toString(16).toUpperCase().padStart(4, '0');
document.getElementById('reg-af').textContent = cpu.af.toString(16).toUpperCase().padStart(4, '0');
document.getElementById('reg-bc').textContent = cpu.bc.toString(16).toUpperCase().padStart(4, '0');
document.getElementById('reg-de').textContent = cpu.de.toString(16).toUpperCase().padStart(4, '0');
document.getElementById('reg-hl').textContent = cpu.hl.toString(16).toUpperCase().padStart(4, '0');
const flags =
((cpu.f & cpu.FLAG_Z) ? 'Z' : '-') +
((cpu.f & cpu.FLAG_N) ? 'N' : '-') +
((cpu.f & cpu.FLAG_H) ? 'H' : '-') +
((cpu.f & cpu.FLAG_C) ? 'C' : '-');
document.getElementById('flags').textContent = flags;
}
function drawSplashScreen(screen) {
const GB_WIDTH = 160;
const GB_HEIGHT = 144;
const ctx = screen.getContext('2d');
ctx.fillStyle = '#8bac0f';
ctx.fillRect(0, 0, GB_WIDTH, GB_HEIGHT);
}
function renderInitialSplash(screen) {
drawSplashScreen(screen);
}
function getLoadedRomName(romTitle) {
const prefix = t('romLoadedPrefix');
return romTitle.textContent.replace(prefix, '').replace(/^:\s*/, '').trim();
}
function getSaveRamTarget() {
const mbc = gameboyInstance?.mmu?.mbc;
if (!mbc || !(mbc.ram instanceof Uint8Array) || typeof mbc.requestSave !== 'function') {
return null;
}
return mbc;
}
document.addEventListener('DOMContentLoaded', () => {
const screen = document.getElementById('gameboy-screen');
const screenSplash = document.getElementById('screen-splash');
const romInput = document.getElementById('rom-input');
const romTitle = document.getElementById('rom-title');
const exportBtn = document.getElementById('export-save-btn');
const importInput = document.getElementById('import-save-input');
const muteBtn = document.getElementById('mute-btn');
const mutedIcon = document.getElementById('speaker-icon-muted');
const unmutedIcon = document.getElementById('speaker-icon-unmuted');
const languageSelect = document.getElementById('language-select');
const GB_WIDTH = 160;
const GB_HEIGHT = 144;
screen.width = GB_WIDTH;
screen.height = GB_HEIGHT;
configureEmulatorHooks({ updateDebugInfo, setSaveStatus });
currentLanguage = TRANSLATIONS[currentLanguage] ? currentLanguage : 'de';
languageSelect.value = currentLanguage;
applyTranslations();
renderInitialSplash(screen);
screenSplash?.classList.remove('hidden');
languageSelect.addEventListener('change', (event) => {
currentLanguage = event.target.value;
localStorage.setItem('jsboy_language', currentLanguage);
applyTranslations();
const loadedRomName = getLoadedRomName(romTitle);
if (loadedRomName) {
romTitle.textContent = t('romLoaded', { name: loadedRomName });
}
});
romInput.addEventListener('change', (event) => {
const file = event.target.files[0];
if (!file) {
return;
}
romTitle.textContent = t('romLoaded', { name: file.name });
const reader = new FileReader();
reader.onload = (loadEvent) => {
const romData = new Uint8Array(loadEvent.target.result);
if (gameboyInstance && gameboyInstance.isRunning) {
gameboyInstance.stop();
}
resetDebugOpcodes();
screenSplash?.classList.add('hidden');
gameboyInstance = new GameBoy(screen);
gameboyInstance.loadRom(romData);
gameboyInstance.run();
};
reader.readAsArrayBuffer(file);
});
exportBtn.addEventListener('click', () => {
const currentRomChecksum = getCurrentRomChecksum();
if (!gameboyInstance || !currentRomChecksum) {
setSaveStatus('Keine ROM geladen!', 2000);
return;
}
const saveTarget = getSaveRamTarget();
if (!saveTarget) {
setSaveStatus('Diese ROM unterstützt kein Save-RAM.', 2000);
return;
}
const ramData = saveTarget.ram;
const blob = new Blob([ramData], { type: 'application/octet-stream' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
const romName = getLoadedRomName(romTitle).split('.')[0];
a.download = `${romName}_${currentRomChecksum}.sav`;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
setSaveStatus('Save exportiert!', 2000);
});
importInput.addEventListener('change', (event) => {
const currentRomChecksum = getCurrentRomChecksum();
if (!gameboyInstance || !currentRomChecksum) {
setSaveStatus('Zuerst ROM laden!', 2000);
return;
}
const saveTarget = getSaveRamTarget();
if (!saveTarget) {
setSaveStatus('Diese ROM unterstützt kein Save-RAM.', 2000);
importInput.value = '';
return;
}
const file = event.target.files[0];
if (!file) {
return;
}
const reader = new FileReader();
reader.onload = (loadEvent) => {
const importedRam = new Uint8Array(loadEvent.target.result);
if (importedRam.length > saveTarget.ram.length) {
setSaveStatus('Save-Datei ist größer als der Cartridge-RAM.', 2000);
return;
}
saveTarget.ram.fill(0);
saveTarget.ram.set(importedRam);
saveTarget.requestSave();
setSaveStatus('Save importiert & gespeichert!', 2000);
};
reader.readAsArrayBuffer(file);
importInput.value = '';
});
muteBtn.addEventListener('click', () => {
if (!gameboyInstance) {
return;
}
const isUnmuted = gameboyInstance.apu.toggleMute();
mutedIcon.classList.toggle('hidden', isUnmuted);
unmutedIcon.classList.toggle('hidden', !isUnmuted);
});
});