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I've tried implementing the panner in HTRF mode wiht THREE.js.
As this point I don't understand all parameters.
But one thing I've experienced using the example was that based on the orientation of the speakers the sound settings (maybe phase )was abruptly changing, adding cracks during the change.
If you play a bit with the example (and this may only be due to the example code and not the HTF implementation) it looked like the position and orientation is kinda lost sometimes, not reflecting the sound we should hear.
Any feedbacks on this situation and potential updates or fixes would be greatly appreciated
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