When the timer is paused, I find that it is hard to resume the timer by itself.
For example, when the game is paused, all timers could detect this in their Action<float> OnUpdate and they are paused automatically. However, when the game is resumed, it is hard to let the timer know this by itself so that it could resume by itself.
When the timer is paused, I find that it is hard to resume the timer by itself.
For example, when the game is paused, all timers could detect this in their
Action<float> OnUpdateand they are paused automatically. However, when the game is resumed, it is hard to let the timer know this by itself so that it could resume by itself.