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Missing age variations (units stuck on a single age) #49

Description

@f2ire

Two sub-cases: (A) the existing variation has the right age but ages 3/4 are absent;
(B) the existing variation is mislabeled age: 1 while the unit is feudal-minimum.
Stats below are in-game values (maintainers' attrib data is authoritative).

A — Only the first age exists, higher ages missing

bedouin-skirmisher (ay) — bedouin-skirmisher-2, pbgid 2146020

Only age 2. (Also: costs.food should be 0 — pure gold unit.)

Age HP Atk Bonus vs light inf Gold
2 90 8 +8 75
3 108 10 +10 70
4 130 12 +12 53

lord-of-lancaster (hl) — lord-of-lancaster-2, pbgid 5000070

Only age 2; age-2 HP also wrong (data 170).

Age HP Atk Armor M/R
2 178 14 2 / 2
3 210 16 3 / 3
4 247 18 4 / 4

daimyo (sen) — daimyo-2, pbgid 9001369

Only age 2.

Age HP Katana Armor M/R
2 240 18 2 / 2
3 270 29 4 / 4
4 310 35 5 / 5

katana-bannerman (ja) — katana-bannerman-2, pbgid 2143512

Only age 2; ages 1/3/4 missing.

Age HP Katana Armor M/R
1 155 8 3 / 3
3 180 10 4 / 4
4 215 12 5 / 6

uma-bannerman (ja) — uma-bannerman-2, pbgid 2127064

Only age 2.

Age HP Katana Armor M/R
3 270 19 4 / 5
4 325 24 4 / 5

yumi-bannerman (ja) — yumi-bannerman-2, pbgid 2127061

Only age 2.

Age HP Bow Armor M/R
3 170 7 2 / 3
4 205 8 2 / 3

king (en) — king-2, pbgid 2104832 · shinobi (ja) — shinobi-2, pbgid 2151449

Only age 2. ⚠️ Edge case: their age 3/4 stats are currently expressed via the
upgrade-king-3/4 / upgrade-shinobi-3/4 techs rather than variations — flagging in
case the intended model is variation-based.

Unit Age HP Atk Armor M/R
king 3 295 22 3 / 3
king 4 395 30 4 / 4
shinobi 3 92 23 (torch 12)
shinobi 4 106 26 (torch 13)

B — First variation mislabeled age: 1 (unit is feudal-minimum), ages 3/4 missing

bedouin-swordsman (ay) — bedouin-swordsman-1, pbgid 2146044

Labeled age 1 but feudal (should be age 2). (Also: costs.food should be 0.)

Age HP Atk Melee bonus Gold
2 160 11 +3 75
3 192 13 +4 70
4 230 16 +5 53

amir-warrior (tug) — amir-warrior-1, pbgid 9003589

Labeled age 1 but should be age 2. (Also: costs.popcap should be 1, data has 0.)

Age HP Atk Armor M/R
2 180 12 5 / 5
3 180 12 5 / 5
4 200 14 5 / 5

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