This issue is a collection of problems to be solved related to borders.
- Objects that span across quarks: If an object spans across more than one quark, this object should be copied to all actors with passive and active quark subscriptions that match all the quarks the object is in.
When the object is no longer partially located in a quark, all actors subscribed to that quark should remove it.
This issue is a collection of problems to be solved related to borders.
When the object is no longer partially located in a quark, all actors subscribed to that quark should remove it.