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Egui fonts don't render properly when screen dpi changes #80

@DGriffin91

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@DGriffin91

Initial pixels_per_point of 1.25 (monitor set to 125% in windows 10)
a

After moving window to monitor with pixels_per_point of 1.0 (monitor set to 100% in windows 10)
b

Looking at the texture in renderdoc. It appears that the texture content does not change when moved to the other monitor. In other Egui implementations it appears the texture content does change when moved. (If moved from the 1.25 monitor to the 1.0 monitor, other impls show the texture content shrinking respectively, though the texture extents remain the same)

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