What happened?
Just tried the latest Canary unstable client with the modified vehicle physics and found out the vehicles are acting much more different in turns than on stable. The vehicle suspensions also behave much more strangely while cornering, making the handling feel noticeably different compared to the stable version.
Handling flags that I'm using for competitive racing are CF_FIX_OLD_BUGS, CF_USE_DOWNFORCE_BIAS, and CF_REDUCE_BODY_ROLL_WITH_SUSPENSION_MODS, which correspond to 1C000000 in the handling files.
When tested it the FPS was always above 200.
Expected result
Vehicles should not act different
Reproduction steps
Set a vehicle handling strAdvancedFlags to 1C000000
Try it on stable
Try it on unstable
Importancy
Unknown
Area(s)
FiveM
Specific version(s)
FiveM b3258, Server 25770 windows
Additional information
No response
What happened?
Just tried the latest Canary unstable client with the modified vehicle physics and found out the vehicles are acting much more different in turns than on stable. The vehicle suspensions also behave much more strangely while cornering, making the handling feel noticeably different compared to the stable version.
Handling flags that I'm using for competitive racing are CF_FIX_OLD_BUGS, CF_USE_DOWNFORCE_BIAS, and CF_REDUCE_BODY_ROLL_WITH_SUSPENSION_MODS, which correspond to 1C000000 in the handling files.
When tested it the FPS was always above 200.
Expected result
Vehicles should not act different
Reproduction steps
Set a vehicle handling strAdvancedFlags to 1C000000
Try it on stable
Try it on unstable
Importancy
Unknown
Area(s)
FiveM
Specific version(s)
FiveM b3258, Server 25770 windows
Additional information
No response