-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathMemory.h
More file actions
36 lines (33 loc) · 1.05 KB
/
Memory.h
File metadata and controls
36 lines (33 loc) · 1.05 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
#pragma once
namespace Offsets {
int TickFlush = 0x22F03B0;
int NotifyControlMessage = 0x2559A80;
int PauseBeaconReqeusts = 0x70FB10;
int SetChannelActor = 0x2171BC0;
int CreateChannel = 0x22D6C70;
int CloseChannel = 0x2157410;
int ReplicateActor = 0x216D360;
int SetWorld = 0x22EED70;
int SendClientAdjustment = 0x23E1660;
int NoReservation = 0x71ABE0;
int ValidationFailure = 0x70FDD0;
int CallPreReplication = 0x1F67370;
int KickPlayer = 0x21DCE80;
int CreateNetDriver = 0x2503800;
int SpawnPlayActor = 0x228AEA0;
int NCM = 0x2559A80;
int NoMcp = 0x634810;
int DispatchRequest = 0x3CAEBB0;
int GetNetMode = 0x2558380;
int GetGSC = 0x21D4390;
int HandleReloadCost = 0x971CF0;
int CollectGarbageInternal = 0x1406C20;
int IsNetRelevantFor = 0x85; //VTable Index
int ReplicationFrame = 0x288; //int*
int NetworkObjectList = 0x3F8; //FNetworkObjectList*
int InitListen = 0x49; //VTable Index
int GetNetConnection = 0x8C; //VTable Index
int GiveAbility = 0x3EA92D0;
int InternalTryActivateAbility = 0x3EAA5B0;
int MarkAbilitySpecDirty = 0x3EAD360;
}