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When you create a new project it is stored on your local drive and any edits you do are saved locally.
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In the bottom left corner of the starting screen you can see a Language selection - select from the available currently localizations (since Defold 1.11.2). This is also available in the Editor in `File ▸ Preferences ▸ General ▸ Editor Language`.
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It is possible to toggle the visibility of game objects and visual components by clicking on the little `👁` Eye Icon to the right of an element in the list (Defold 1.9.8 and newer).
This view shows properties associated with the currently selected item, like Id, URL, Position, Rotation, Scale, and/or other component specific properties and also custom properties for scripts.
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You can also <kbd>Drag</kbd> the `↕` Up-Down Arrow and move mouse to change value of the given numerical property (1.10.2+).
When you create a new project it is stored on your local drive and any edits you do are saved locally.
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In the bottom left corner of the starting screen you can see a Language selection - select from the available currently localizations (since Defold 1.11.2). This is also available in the Editor in `File ▸ Preferences ▸ General ▸ Editor Language`.
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## The Editor panes
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*Move* (<kbd>W</kbd>), *Rotate* (<kbd>E</kbd>), *Scale* (<kbd>R</kbd>), *Grid Settings*`▦`, *Align Camera 2D/3D*`2D`, *Camera Perspective/Orthographic Toggle* and *Visibility Filters*`👁`.
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### 3. Outline pane
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It is possible to toggle the visibility of game objects and visual components by clicking on the little `👁` Eye Icon to the right of an element in the list (Defold 1.9.8 and newer).
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### 4. Properties pane
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This view shows properties associated with the currently selected item, like Id, URL, Position, Rotation, Scale, and/or other component specific properties and also custom properties for scripts.
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You can also <kbd>Drag</kbd> the `↕` Up-Down Arrow and move mouse to change value of the given numerical property (1.10.2+).
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