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llms-full.txt

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@@ -1735,7 +1735,7 @@ TUTORIALS
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SAMPLES
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: Contains projects prepared to showcase certain use cases.
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![new project](https://defold.com/manuals/images/editor/start_templates.png)
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![New project](https://defold.com/manuals/images/editor/start_templates.png)
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When you create a new project it is stored on your local drive and any edits you do are saved locally.
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In the bottom left corner of the starting screen you can see a Language selection - select from the available currently localizations (since Defold 1.11.2). This is also available in the Editor in `File ▸ Preferences ▸ General ▸ Editor Language`.
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![new project](https://defold.com/manuals/images/editor/languages.png)
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![Languages](https://defold.com/manuals/images/editor/languages.png)
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## The Editor panes
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*Move* (<kbd>W</kbd>), *Rotate* (<kbd>E</kbd>), *Scale* (<kbd>R</kbd>), *Grid Settings* `▦`, *Align Camera 2D/3D* `2D`, *Camera Perspective/Orthographic Toggle* and *Visibility Filters* `👁`.
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![toolbar](https://defold.com/manuals/images/editor/toolbar.png)
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![Toolbar](https://defold.com/manuals/images/editor/toolbar.png)
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### 3. Outline pane
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It is possible to toggle the visibility of game objects and visual components by clicking on the little `👁` Eye Icon to the right of an element in the list (Defold 1.9.8 and newer).
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![toolbar](https://defold.com/manuals/images/editor/outline.png)
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![Outline](https://defold.com/manuals/images/editor/outline.png)
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### 4. Properties pane
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This view shows properties associated with the currently selected item, like Id, URL, Position, Rotation, Scale, and/or other component specific properties and also custom properties for scripts.
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You can also <kbd>Drag</kbd> the `↕` Up-Down Arrow and move mouse to change value of the given numerical property (1.10.2+).
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![toolbar](https://defold.com/manuals/images/editor/properties.png)
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![Properties](https://defold.com/manuals/images/editor/properties.png)
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### 5. Tools pane
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manuals/editor.md

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SAMPLES
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: Contains projects prepared to showcase certain use cases.
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![new project](../images/editor/start_templates.png)
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![New project](../images/editor/start_templates.png)
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When you create a new project it is stored on your local drive and any edits you do are saved locally.
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In the bottom left corner of the starting screen you can see a Language selection - select from the available currently localizations (since Defold 1.11.2). This is also available in the Editor in `File ▸ Preferences ▸ General ▸ Editor Language`.
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![new project](../images/editor/languages.png)
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![Languages](../images/editor/languages.png)
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## The Editor panes
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*Move* (<kbd>W</kbd>), *Rotate* (<kbd>E</kbd>), *Scale* (<kbd>R</kbd>), *Grid Settings* ``, *Align Camera 2D/3D* `2D`, *Camera Perspective/Orthographic Toggle* and *Visibility Filters* `👁`.
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![toolbar](../images/editor/toolbar.png)
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![Toolbar](../images/editor/toolbar.png)
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### 3. Outline pane
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It is possible to toggle the visibility of game objects and visual components by clicking on the little `👁` Eye Icon to the right of an element in the list (Defold 1.9.8 and newer).
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![toolbar](../images/editor/outline.png)
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![Outline](../images/editor/outline.png)
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### 4. Properties pane
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This view shows properties associated with the currently selected item, like Id, URL, Position, Rotation, Scale, and/or other component specific properties and also custom properties for scripts.
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You can also <kbd>Drag</kbd> the `` Up-Down Arrow and move mouse to change value of the given numerical property (1.10.2+).
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![toolbar](../images/editor/properties.png)
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![Properties](../images/editor/properties.png)
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### 5. Tools pane
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