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main.cpp
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150 lines (129 loc) · 4.41 KB
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// Source: https://leetcode.com/problems/design-linked-list
// Title: Design Linked List
// Difficulty: Medium
// Author: Mu Yang <http://muyang.pro>
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Design your implementation of the linked list. You can choose to use a singly or doubly linked list.<br>
// A node in a singly linked list should have two attributes: `val` and `next`. `val` is the value of the current node, and `next` is a pointer/reference to the next node.<br>
// If you want to use the doubly linked list, you will need one more attribute `prev` to indicate the previous node in the linked list. Assume all nodes in the linked list are **0-indexed**.
//
// Implement the `MyLinkedList` class:
//
// - `MyLinkedList()` Initializes the `MyLinkedList` object.
// - `int get(int index)` Get the value of the `index^th` node in the linked list. If the index is invalid, return `-1`.
// - `void addAtHead(int val)` Add a node of value `val` before the first element of the linked list. After the insertion, the new node will be the first node of the linked list.
// - `void addAtTail(int val)` Append a node of value `val` as the last element of the linked list.
// - `void addAtIndex(int index, int val)` Add a node of value `val` before the `index^th` node in the linked list. If `index` equals the length of the linked list, the node will be appended to the end of the linked list. If `index` is greater than the length, the node **will not be inserted**.
// - `void deleteAtIndex(int index)` Delete the `index^th` node in the linked list, if the index is valid.
//
// **Example 1:**
//
// ```
// Input
//
// ["MyLinkedList", "addAtHead", "addAtTail", "addAtIndex", "get", "deleteAtIndex", "get"]
// [[], [1], [3], [1, 2], [1], [1], [1]]
// Output
//
// [null, null, null, null, 2, null, 3]
//
// Explanation
//
// MyLinkedList myLinkedList = new MyLinkedList();
// myLinkedList.addAtHead(1);
// myLinkedList.addAtTail(3);
// myLinkedList.addAtIndex(1, 2); // linked list becomes 1->2->3
// myLinkedList.get(1); // return 2
// myLinkedList.deleteAtIndex(1); // now the linked list is 1->3
// myLinkedList.get(1); // return 3
// ```
//
// **Constraints:**
//
// - `0 <= index, val <= 1000`
// - Please do not use the built-in LinkedList library.
// - At most `2000` calls will be made to `get`, `addAtHead`, `addAtTail`, `addAtIndex` and `deleteAtIndex`.
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include <vector>
using namespace std;
// Use vector
class MyLinkedList {
vector<int> data;
public:
MyLinkedList() { //
data.reserve(1000);
}
int get(int index) { //
if (index >= data.size()) return -1;
return data[index];
}
void addAtHead(int val) { //
data.insert(data.cbegin(), val);
}
void addAtTail(int val) { //
data.push_back(val);
}
void addAtIndex(int index, int val) { //
if (index > data.size()) return;
data.insert(data.cbegin() + index, val);
}
void deleteAtIndex(int index) { //
if (index >= data.size()) return;
data.erase(data.cbegin() + index);
}
};
// Use dummy head & tail
// Use previous node as iterator
class MyLinkedList2 {
struct Node {
int val;
Node* next;
};
Node* dHead; // dummy head
Node* dTail; // dummy tail
int size;
// Get the iterator to the index
// Return nullptr if out-of-bound
Node* getIter(int index) {
if (index > size) return nullptr;
auto node = dHead;
for (auto i = 0; i < index; ++i) {
node = node->next;
}
return node;
}
public:
MyLinkedList2() : size(0) {
dHead = new Node();
dTail = new Node();
dHead->next = dTail;
}
int get(int index) { //
auto it = getIter(index);
if (it == nullptr || it->next == dTail) return -1;
return it->next->val;
}
void addAtHead(int val) { //
addAtIndex(0, val);
}
void addAtTail(int val) { //
addAtIndex(size, val);
}
void addAtIndex(int index, int val) {
auto it = getIter(index);
if (it == nullptr) return;
auto node = new Node(val);
node->next = it->next;
it->next = node;
++size;
}
void deleteAtIndex(int index) {
auto it = getIter(index);
if (it == nullptr || it->next == dTail) return;
auto node = it->next;
it->next = node->next;
delete node;
--size;
}
};