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BugReporting/fixing a bug, error, or desyncReporting/fixing a bug, error, or desync
Description
Factorio version
Version number: 1.1.87
Scenario version
Version number: 6.2.1
Bug description
There are a few cases of false positives for the rocket/nuke fired event in the decon log. The cause is because there is no "fired" event in factorio, rather we rely on on_player_ammo_inventory_changed which can be raised by equiping rockets for the first time or by switching between rockets and explosive rockets.
Reproduction method
Steps to reproduce the behavior:
- Have both rockets and explosive rockets in your inventory.
- Equip the rockets, this will emit an event in the log.
- Equip the explosive rockets in the same slot, this will raise another event in th log.
- Keep switching between the two, a new log line is added each time.
Expected behavior
Log events should only be emited when a rocket is fired.
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BugReporting/fixing a bug, error, or desyncReporting/fixing a bug, error, or desync