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Audio stutters when using OpenGL or DX11 in specific games #2467

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@kihato

Platform / OS / Hardware:
Windows11 / i7-10700F / GTX 1660 SUPER

Flycast version: v2.7-109-g9bdb0ad32

ECCO the Dolphin
The FPS locks to 30 during the opening sequence and gameplay, causing audio stuttering.
Armada
The FPS locks to 30 after defeating the first boss, causing audio stuttering.

This appears to be a regression introduced in fb69bd8.
The issue is resolved by temporarily enabling and confirming the FFB emulation setting; the resolved state is maintained even after subsequently disabling FFB emulation.

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