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Copy file name to clipboardExpand all lines: website/blog/2026-10-17-off-menu-video-editing.mdx
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@@ -95,7 +95,7 @@ An effect has no rendering path of its own. It is one more pass in OpenScreen's
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- when the scene is set, on a background thread. The preview skips the effect while it compiles, then redraws. The export waits for it and never renders a frame without its effect.
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-**The project keeps the source.** Code, name, description and declared parameters are stored, never a binary. An effect is a region on its own timeline row, anchored to clips like a zoom. Click it and the inspector shows a control for each parameter the agent declared, where the effect applies (the image, the text, or both), and its cost. Any change to the function itself goes through the agent.
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The agent loops on the top row until the code compiles, then around the whole loop until the frames match the request. The bottom row is the path every frame in OpenScreen already takes.
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@@ -113,7 +113,7 @@ On an RTX 4070 Ti (Windows 11, D3D11), the heaviest effect we tried adds 0.04 ms
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**Cost is predictable from the code.** An effect pays a fixed 0.03 ms for the copy and the pass, then about 4 µs per `frame()` read at 1080p (17 µs at 4K). That is why the cost tiers count image reads, not lines of code.
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**The preview and the export show the same picture.** We compared the live preview's frame with the exported MP4's frame at the same instant:
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