Some incredible work you have done here!
I have a fork of this with a few extra options like being able to make entities not accept decals, etc.
This is the only "classic" q3map2 compiler that works for me for what I need it to do. Other modified q3map compilers either require a littany of "do not want" dependencies like GTK, or don't always load valid .md3 models (some compiler use lib assimp for models) or may not necessarily compile older q3map sources.
https://www.moddb.com/mods/zircon-engine/downloads/64-bit-jack-q3map2exe-compiler-2025july-19-nodecals-1-entity-key

Some incredible work you have done here!
I have a fork of this with a few extra options like being able to make entities not accept decals, etc.
This is the only "classic" q3map2 compiler that works for me for what I need it to do. Other modified q3map compilers either require a littany of "do not want" dependencies like GTK, or don't always load valid .md3 models (some compiler use lib assimp for models) or may not necessarily compile older q3map sources.
https://www.moddb.com/mods/zircon-engine/downloads/64-bit-jack-q3map2exe-compiler-2025july-19-nodecals-1-entity-key