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EMPTY_MIND -> disable ESP for polymorphed player #76

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@igroglaz

eg if player polymorphed to EMPTY_MIND monster - make this disable player's ESP while he is in this form

mon-util.c 1542

            /* Empty mind, no telepathy */
            if (q->poly_race && rf_has(q->poly_race->flags, RF_EMPTY_MIND)) {}

something like this for p

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imagine getting EMPTY_MIND form with Shapechanger.. it's logical to have disabled ESP if you got such form. and it's perfect way to rebalance some imba forms

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