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blackjack.py
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201 lines (162 loc) · 5.9 KB
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# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
outcome = "test"
score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.cards = [] # create Hand object
def __str__(self):
# return a string representation of a hand
list = ""
for card in self.cards:
list += str(card)
list += " "
return "Hand contains " + list
def add_card(self, card):
# add a card object to a hand
self.cards.append(card)
def get_value(self):
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
# compute the value of the hand, see Blackjack video
aces = False
value = 0
for card in self.cards:
value += VALUES[card.rank]
if 'A' in card.rank:
aces = True
if aces and (value + 10) <= 21:
return value + 10
else:
return value
def draw(self, canvas, pos):
for card in self.cards:
card.draw(canvas, pos)
pos[0] += 72
# draw a hand on the canvas, use the draw method for cards
# define deck class
class Deck:
def __init__(self):
self.stack = [] # create a Deck object
for suit in SUITS:
for rank in RANKS:
self.stack.append(Card(suit, rank))
def shuffle(self):
# shuffle the deck
random.shuffle(self.stack) # use random.shuffle()
def deal_card(self):
return self.stack.pop(0) # deal a card object from the deck
def __str__(self):
output = ""
for card in self.stack:
output += str(card) # return a string representing the deck
output += " "
return "Deck contains " + output
#define event handlers for buttons
def deal():
global outcome, in_play, playdeck, phand, chand, score
if in_play:
score -= 1
playdeck = Deck()
playdeck.shuffle()
phand = Hand()
chand = Hand()
count = 0
while count < 2:
chand.add_card(playdeck.deal_card())
phand.add_card(playdeck.deal_card())
count += 1
# your code goes here
outcome = "Hit or Stand?"
in_play = True
def hit():
global in_play, outcome, score
if in_play:
phand.add_card(playdeck.deal_card())
print phand.get_value()
if phand.get_value() > 21:
in_play = False
outcome = "You Busted!"
score -= 1
# replace with your code below
# if the hand is in play, hit the player
# if busted, assign a message to outcome, update in_play and score
def stand():
global in_play, score, outcome
if in_play:
while chand.get_value() <= 17:
chand.add_card(playdeck.deal_card())
if chand.get_value() > 21:
score += 1
outcome = "House busted! You win! New Deal?"
elif chand.get_value() >= phand.get_value() and chand.get_value() <= 21:
score -= 1
outcome = "House wins! New Deal?"
elif chand.get_value() < phand.get_value() and phand.get_value() <= 21:
score += 1
outcome = "You win! New Deal?"
in_play = False
# replace with your code below
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
# assign a message to outcome, update in_play and score
# draw handler
def draw(canvas):
# test to make sure that card.draw works, replace with your code below
# card = Card("S", "A")
# card.draw(canvas, [300, 300])
canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, [300 + CARD_BACK_CENTER[0], 300 + CARD_BACK_CENTER[1]], CARD_BACK_SIZE)
phand.draw(canvas, [100, 500])
chand.draw(canvas, [100, 50])
canvas.draw_text(outcome, [100, 450], 30, "White")
canvas.draw_text("Score: " + str(score), [500, 25], 18, "White")
canvas.draw_text("Blackjack", [200, 25], 28, "White")
if in_play:
canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, [100 + CARD_BACK_CENTER[0], 50 + CARD_BACK_CENTER[1]], CARD_BACK_SIZE)
else:
return
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()
# remember to review the gradic rubric