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Hi there,
I exported a simple model from blender to FBX. The model contains a UV-mapping. I reimported the FBX file into a clean blender project to check if the UV config is exported correctly - and it is:

The screenshot shows, that the uv information is correctly exported in the FBX file and Blender renders the model correctly.
However, if I use FBX-Conv to convert to G3DJ with
../fbx-conv -f -v -o G3dj ./uvmap.fbx ./uvmap.g3dj
the uvMapping attribute is empty:
"materials": [
{"id": "Material",
"ambient": [ 0.050876, 0.050876, 0.050876],
"diffuse": [ 0.800371, 0.029121, 0.000000],
"emissive": [ 0.000000, 0.000000, 0.000000],
"opacity": 1.000000,
"specular": [ 0.800371, 0.029121, 0.000000],
"shininess": 25.000000,
"textures": [
{"id": "base_color_texture",
"filename": "UVImage.png",
"type": "DIFFUSE"}
]}
],
"nodes": [
{"id": "Cube",
"rotation": [-0.707107, 0.000000, 0.000000, 0.707107],
"parts": [
{"meshpartid": "Cube_part1",
"materialid": "Material",
"uvMapping": [[]]}
]}
],
Is this a know limitation, a bug or am I missing something?
Thank you!
Btw, the output of fbx-conv is the following:
INFO: FBX to G3Dx converter, version 0.01.0000 x64 , FBXSDK 2019.00
STATUS: Loading source file
STATUS: FBX file version 7 4 0
PROGRESS: Import FBX 100.00%
STATUS: [Cube] Triangulating FbxMesh geometry
VERBOSE: [Cube] polygons: 12 (36 indices), control points: 8
STATUS: Converting source file
STATUS: Closing source file
VERBOSE: Listing model information:
VERBOSE: ID :
VERBOSE: Version : Hi=0, Lo=1
VERBOSE: Meshes : 1 (24 vertices, 1 parts, 36 indices)
VERBOSE: Nodes : 1 root, 1 total, 1 parts
VERBOSE: Materials : 1 (1 textures)
STATUS: Exporting to G3DJ file: ./uvmap.g3dj
STATUS: Closing exported file
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