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Fix indentation of example code in rendering-shapes.md (#254)
This example code had a mix of tab and space indentation which showed up when rendered.
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wiki/graphics/opengl-utils/rendering-shapes.md

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Original file line numberDiff line numberDiff line change
@@ -11,59 +11,59 @@ Example code that is taken from an actual project:
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```java
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public class MyGame extends Game {
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public final static float WIDTH = 100;
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public final static float HEIGHT = 16 * WIDTH / 9;
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public final static float WIDTH = 100;
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public final static float HEIGHT = 16 * WIDTH / 9;
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FitViewport viewport;
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FitViewport viewport;
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OrthographicCamera camera;
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ShapeRenderer shape;
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ShapeRenderer shape;
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@Override
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@Override
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public void create () {
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shape = new ShapeRenderer();
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camera = new OrthographicCamera();
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viewport = new FitViewport(WIDTH, HEIGHT, camera);
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...
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}
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...
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}
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@Override
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@Override
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public void resize(int width, int height) {
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viewport.update(width, height);
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}
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...
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...
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}
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public class Box {
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...
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...
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}
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public class ScreenPlay implements Screen {
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final Game g;
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Array<Box> boxes;
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...
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@Override
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final Game g;
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Array<Box> boxes;
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...
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@Override
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public void render(float delta) {
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for(Box box : boxes) {
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for(Box box : boxes) {
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g.shape.setProjectionMatrix(g.camera.combined);
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g.shape.begin(ShapeType.Line);
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g.shape.setColor(Color.RED);
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g.shape.rect(box.x, box.y, box.width, box.height);
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g.shape.end();
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g.shape.setProjectionMatrix(g.camera.combined);
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g.shape.begin(ShapeType.Filled);
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g.shape.setColor(Color.BLUE);
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g.shape.ellipse(box.x, box.y, box.width, box.height);
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g.shape.end();
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}
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}
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}
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}
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...
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...
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}
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```
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```
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### Alternatives
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@@ -79,4 +79,4 @@ shapeDrawer.line(0, 0, 100, 100);
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shapeDrawer.setColor(Color.BLUE);
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shapeDrawer.filledCircle(50, 50, 20);
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// batch drawing
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```
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```

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