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i am wanting to load an image to a shader so i gan read data it from it like texture(Source, vTexCoord).rgb; like i can with the desktop capture image. i know that you can go to imput file but i want to have a reference to both not just a file. |
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Answered by
mausimus
Sep 17, 2025
Replies: 1 comment 1 reply
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Same as in RetroArch, you need to declare it as a texture in .slangp - check out the imgborder shader for example. |
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1 reply
Answer selected by
rsa17826
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Same as in RetroArch, you need to declare it as a texture in .slangp - check out the imgborder shader for example.
https://github.com/libretro/slang-shaders/blob/master/border/imgborder.slangp