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fake_to fix
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scripts/dmodels_spawning.dsc

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -56,7 +56,7 @@ dmodels_spawn_model:
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- define to_spawn_ent dmodel_part_stand[equipment=[helmet=<[part.item]>];armor_pose=[head=<[new_rot].xyz>]]
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- define to_spawn_loc <[center].add[<[new_pos].div[16].rotate_around_y[<[yaw_mod].mul[-1]>]>]>
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- if <[fake_to].exists>:
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- fakespawn <[to_spawn_ent]> <[to_spawn_loc]> save:spawned d:infinite
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- fakespawn <[to_spawn_ent]> <[to_spawn_loc]> players:<[fake_to]> save:spawned d:infinite
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- define spawned <entry[spawned].faked_entity>
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- else:
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- spawn <[to_spawn_ent]> <[to_spawn_loc]> save:spawned

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