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multi GPU rendering on holographic (immersive headsets) seems to render black #136

@mlfarrell

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@mlfarrell

@MikeRiches - can you think of any reason why this may be happening. I had a user report this issue to me but I don't have the hardware to test. I checked and the code seems to be properly grabbing the preferred adapter from the holographic API. Not sure what the problem could be here..

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