Check object meta before jump and stop process if protected mobs found from area.
Or possibly move mobs but this should be tested well enough with all mobs that can be protected.
One way could be forcing on_move callback implementation for protected mobs, if method not found from definition then stop process. If found then call it, possibly even allow actively canceling jump if return value == false.
Check object meta before jump and stop process if protected mobs found from area.
Or possibly move mobs but this should be tested well enough with all mobs that can be protected.
One way could be forcing on_move callback implementation for protected mobs, if method not found from definition then stop process. If found then call it, possibly even allow actively canceling jump if return value == false.