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import FaultyTerminal from './FaultyTerminal';

import { Renderer, Program, Mesh, Color, Triangle } from 'ogl'; import React, { useEffect, useRef, useMemo, useCallback } from 'react';

type Vec2 = [number, number];

export interface FaultyTerminalProps extends React.HTMLAttributes { scale?: number; gridMul?: Vec2; digitSize?: number; timeScale?: number; pause?: boolean; scanlineIntensity?: number; glitchAmount?: number; flickerAmount?: number; noiseAmp?: number; chromaticAberration?: number; dither?: number | boolean; curvature?: number; tint?: string; mouseReact?: boolean; mouseStrength?: number; dpr?: number; pageLoadAnimation?: boolean; brightness?: number; }

const vertexShader = attribute vec2 position; attribute vec2 uv; varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4(position, 0.0, 1.0); };

const fragmentShader = ` precision mediump float;

varying vec2 vUv;

uniform float iTime; uniform vec3 iResolution; uniform float uScale;

uniform vec2 uGridMul; uniform float uDigitSize; uniform float uScanlineIntensity; uniform float uGlitchAmount; uniform float uFlickerAmount; uniform float uNoiseAmp; uniform float uChromaticAberration; uniform float uDither; uniform float uCurvature; uniform vec3 uTint; uniform vec2 uMouse; uniform float uMouseStrength; uniform float uUseMouse; uniform float uPageLoadProgress; uniform float uUsePageLoadAnimation; uniform float uBrightness;

float time;

float hash21(vec2 p){ p = fract(p * 234.56); p += dot(p, p + 34.56); return fract(p.x * p.y); }

float noise(vec2 p) { return sin(p.x * 10.0) * sin(p.y * (3.0 + sin(time * 0.090909))) + 0.2; }

mat2 rotate(float angle) { float c = cos(angle); float s = sin(angle); return mat2(c, -s, s, c); }

float fbm(vec2 p) { p *= 1.1; float f = 0.0; float amp = 0.5 * uNoiseAmp;

mat2 modify0 = rotate(time * 0.02); f += amp * noise(p); p = modify0 * p * 2.0; amp *= 0.454545;

mat2 modify1 = rotate(time * 0.02); f += amp * noise(p); p = modify1 * p * 2.0; amp *= 0.454545;

mat2 modify2 = rotate(time * 0.08); f += amp * noise(p);

return f; }

float pattern(vec2 p, out vec2 q, out vec2 r) { vec2 offset1 = vec2(1.0); vec2 offset0 = vec2(0.0); mat2 rot01 = rotate(0.1 * time); mat2 rot1 = rotate(0.1);

q = vec2(fbm(p + offset1), fbm(rot01 * p + offset1)); r = vec2(fbm(rot1 * q + offset0), fbm(q + offset0)); return fbm(p + r); }

float digit(vec2 p){ vec2 grid = uGridMul * 15.0; vec2 s = floor(p * grid) / grid; p = p * grid; vec2 q, r; float intensity = pattern(s * 0.1, q, r) * 1.3 - 0.03;

if(uUseMouse > 0.5){
    vec2 mouseWorld = uMouse * uScale;
    float distToMouse = distance(s, mouseWorld);
    float mouseInfluence = exp(-distToMouse * 8.0) * uMouseStrength * 10.0;
    intensity += mouseInfluence;
    
    float ripple = sin(distToMouse * 20.0 - iTime * 5.0) * 0.1 * mouseInfluence;
    intensity += ripple;
}

if(uUsePageLoadAnimation > 0.5){
    float cellRandom = fract(sin(dot(s, vec2(12.9898, 78.233))) * 43758.5453);
    float cellDelay = cellRandom * 0.8;
    float cellProgress = clamp((uPageLoadProgress - cellDelay) / 0.2, 0.0, 1.0);
    
    float fadeAlpha = smoothstep(0.0, 1.0, cellProgress);
    intensity *= fadeAlpha;
}

p = fract(p);
p *= uDigitSize;

float px5 = p.x * 5.0;
float py5 = (1.0 - p.y) * 5.0;
float x = fract(px5);
float y = fract(py5);

float i = floor(py5) - 2.0;
float j = floor(px5) - 2.0;
float n = i * i + j * j;
float f = n * 0.0625;

float isOn = step(0.1, intensity - f);
float brightness = isOn * (0.2 + y * 0.8) * (0.75 + x * 0.25);

return step(0.0, p.x) * step(p.x, 1.0) * step(0.0, p.y) * step(p.y, 1.0) * brightness;

}

float onOff(float a, float b, float c) { return step(c, sin(iTime + a * cos(iTime * b))) * uFlickerAmount; }

float displace(vec2 look) { float y = look.y - mod(iTime * 0.25, 1.0); float window = 1.0 / (1.0 + 50.0 * y * y); return sin(look.y * 20.0 + iTime) * 0.0125 * onOff(4.0, 2.0, 0.8) * (1.0 + cos(iTime * 60.0)) * window; }

vec3 getColor(vec2 p){

float bar = step(mod(p.y + time * 20.0, 1.0), 0.2) * 0.4 + 1.0;
bar *= uScanlineIntensity;

float displacement = displace(p);
p.x += displacement;

if (uGlitchAmount != 1.0) {
  float extra = displacement * (uGlitchAmount - 1.0);
  p.x += extra;
}

float middle = digit(p);

const float off = 0.002;
float sum = digit(p + vec2(-off, -off)) + digit(p + vec2(0.0, -off)) + digit(p + vec2(off, -off)) +
            digit(p + vec2(-off, 0.0)) + digit(p + vec2(0.0, 0.0)) + digit(p + vec2(off, 0.0)) +
            digit(p + vec2(-off, off)) + digit(p + vec2(0.0, off)) + digit(p + vec2(off, off));

vec3 baseColor = vec3(0.9) * middle + sum * 0.1 * vec3(1.0) * bar;
return baseColor;

}

vec2 barrel(vec2 uv){ vec2 c = uv * 2.0 - 1.0; float r2 = dot(c, c); c *= 1.0 + uCurvature * r2; return c * 0.5 + 0.5; }

void main() { time = iTime * 0.333333; vec2 uv = vUv;

if(uCurvature != 0.0){
  uv = barrel(uv);
}

vec2 p = uv * uScale;
vec3 col = getColor(p);

if(uChromaticAberration != 0.0){
  vec2 ca = vec2(uChromaticAberration) / iResolution.xy;
  col.r = getColor(p + ca).r;
  col.b = getColor(p - ca).b;
}

col *= uTint;
col *= uBrightness;

if(uDither > 0.0){
  float rnd = hash21(gl_FragCoord.xy);
  col += (rnd - 0.5) * (uDither * 0.003922);
}

gl_FragColor = vec4(col, 1.0);

} `;

function hexToRgb(hex: string): [number, number, number] { let h = hex.replace('#', '').trim(); if (h.length === 3) h = h .split('') .map(c => c + c) .join(''); const num = parseInt(h, 16); return [((num >> 16) & 255) / 255, ((num >> 8) & 255) / 255, (num & 255) / 255]; }

export default function FaultyTerminal({ scale = 1, gridMul = [2, 1], digitSize = 1.5, timeScale = 0.3, pause = false, scanlineIntensity = 0.3, glitchAmount = 1, flickerAmount = 1, noiseAmp = 1, chromaticAberration = 0, dither = 0, curvature = 0.2, tint = '#ffffff', mouseReact = true, mouseStrength = 0.2, dpr = Math.min(window.devicePixelRatio || 1, 2), pageLoadAnimation = true, brightness = 1, className, style, ...rest }: FaultyTerminalProps) { const containerRef = useRef(null); const programRef = useRef(null); const rendererRef = useRef(null); const mouseRef = useRef({ x: 0.5, y: 0.5 }); const smoothMouseRef = useRef({ x: 0.5, y: 0.5 }); const frozenTimeRef = useRef(0); const rafRef = useRef(0); const loadAnimationStartRef = useRef(0); const timeOffsetRef = useRef(Math.random() * 100);

const tintVec = useMemo(() => hexToRgb(tint), [tint]);

const ditherValue = useMemo(() => (typeof dither === 'boolean' ? (dither ? 1 : 0) : dither), [dither]);

const handleMouseMove = useCallback((e: MouseEvent) => { const ctn = containerRef.current; if (!ctn) return; const rect = ctn.getBoundingClientRect(); const x = (e.clientX - rect.left) / rect.width; const y = 1 - (e.clientY - rect.top) / rect.height; mouseRef.current = { x, y }; }, []);

useEffect(() => { const ctn = containerRef.current; if (!ctn) return;

const renderer = new Renderer({ dpr });
rendererRef.current = renderer;
const gl = renderer.gl;
gl.clearColor(0, 0, 0, 1);

const geometry = new Triangle(gl);

const program = new Program(gl, {
  vertex: vertexShader,
  fragment: fragmentShader,
  uniforms: {
    iTime: { value: 0 },
    iResolution: {
      value: new Color(gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height)
    },
    uScale: { value: scale },

    uGridMul: { value: new Float32Array(gridMul) },
    uDigitSize: { value: digitSize },
    uScanlineIntensity: { value: scanlineIntensity },
    uGlitchAmount: { value: glitchAmount },
    uFlickerAmount: { value: flickerAmount },
    uNoiseAmp: { value: noiseAmp },
    uChromaticAberration: { value: chromaticAberration },
    uDither: { value: ditherValue },
    uCurvature: { value: curvature },
    uTint: { value: new Color(tintVec[0], tintVec[1], tintVec[2]) },
    uMouse: {
      value: new Float32Array([smoothMouseRef.current.x, smoothMouseRef.current.y])
    },
    uMouseStrength: { value: mouseStrength },
    uUseMouse: { value: mouseReact ? 1 : 0 },
    uPageLoadProgress: { value: pageLoadAnimation ? 0 : 1 },
    uUsePageLoadAnimation: { value: pageLoadAnimation ? 1 : 0 },
    uBrightness: { value: brightness }
  }
});
programRef.current = program;

const mesh = new Mesh(gl, { geometry, program });

function resize() {
  if (!ctn || !renderer) return;
  renderer.setSize(ctn.offsetWidth, ctn.offsetHeight);
  program.uniforms.iResolution.value = new Color(
    gl.canvas.width,
    gl.canvas.height,
    gl.canvas.width / gl.canvas.height
  );
}

const resizeObserver = new ResizeObserver(() => resize());
resizeObserver.observe(ctn);
resize();

const update = (t: number) => {
  rafRef.current = requestAnimationFrame(update);

  if (pageLoadAnimation && loadAnimationStartRef.current === 0) {
    loadAnimationStartRef.current = t;
  }

  if (!pause) {
    const elapsed = (t * 0.001 + timeOffsetRef.current) * timeScale;
    program.uniforms.iTime.value = elapsed;
    frozenTimeRef.current = elapsed;
  } else {
    program.uniforms.iTime.value = frozenTimeRef.current;
  }

  if (pageLoadAnimation && loadAnimationStartRef.current > 0) {
    const animationDuration = 2000;
    const animationElapsed = t - loadAnimationStartRef.current;
    const progress = Math.min(animationElapsed / animationDuration, 1);
    program.uniforms.uPageLoadProgress.value = progress;
  }

  if (mouseReact) {
    const dampingFactor = 0.08;
    const smoothMouse = smoothMouseRef.current;
    const mouse = mouseRef.current;
    smoothMouse.x += (mouse.x - smoothMouse.x) * dampingFactor;
    smoothMouse.y += (mouse.y - smoothMouse.y) * dampingFactor;

    const mouseUniform = program.uniforms.uMouse.value as Float32Array;
    mouseUniform[0] = smoothMouse.x;
    mouseUniform[1] = smoothMouse.y;
  }

  renderer.render({ scene: mesh });
};
rafRef.current = requestAnimationFrame(update);
ctn.appendChild(gl.canvas);

if (mouseReact) ctn.addEventListener('mousemove', handleMouseMove);

return () => {
  cancelAnimationFrame(rafRef.current);
  resizeObserver.disconnect();
  if (mouseReact) ctn.removeEventListener('mousemove', handleMouseMove);
  if (gl.canvas.parentElement === ctn) ctn.removeChild(gl.canvas);
  gl.getExtension('WEBGL_lose_context')?.loseContext();
  loadAnimationStartRef.current = 0;
  timeOffsetRef.current = Math.random() * 100;
};

}, [ dpr, pause, timeScale, scale, gridMul, digitSize, scanlineIntensity, glitchAmount, flickerAmount, noiseAmp, chromaticAberration, ditherValue, curvature, tintVec, mouseReact, mouseStrength, pageLoadAnimation, brightness, handleMouseMove ]);

return ( <div ref={containerRef} className={w-full h-full relative overflow-hidden ${className}} style={style} {...rest} /> ); }

import LiquidEther from './LiquidEther';

import React, { useEffect, useRef } from 'react'; import * as THREE from 'three';

export interface LiquidEtherProps { mouseForce?: number; cursorSize?: number; isViscous?: boolean; viscous?: number; iterationsViscous?: number; iterationsPoisson?: number; dt?: number; BFECC?: boolean; resolution?: number; isBounce?: boolean; colors?: string[]; style?: React.CSSProperties; className?: string; autoDemo?: boolean; autoSpeed?: number; autoIntensity?: number; takeoverDuration?: number; autoResumeDelay?: number; autoRampDuration?: number; }

interface SimOptions { iterations_poisson: number; iterations_viscous: number; mouse_force: number; resolution: number; cursor_size: number; viscous: number; isBounce: boolean; dt: number; isViscous: boolean; BFECC: boolean; }

interface LiquidEtherWebGL { output?: { simulation?: { options: SimOptions; resize: () => void } }; autoDriver?: { enabled: boolean; speed: number; resumeDelay: number; rampDurationMs: number; mouse?: { autoIntensity: number; takeoverDuration: number }; forceStop: () => void; }; resize: () => void; start: () => void; pause: () => void; dispose: () => void; }

const defaultColors = ['#5227FF', '#FF9FFC', '#B19EEF'];

export default function LiquidEther({ mouseForce = 20, cursorSize = 100, isViscous = false, viscous = 30, iterationsViscous = 32, iterationsPoisson = 32, dt = 0.014, BFECC = true, resolution = 0.5, isBounce = false, colors = defaultColors, style = {}, className = '', autoDemo = true, autoSpeed = 0.5, autoIntensity = 2.2, takeoverDuration = 0.25, autoResumeDelay = 1000, autoRampDuration = 0.6 }: LiquidEtherProps): React.ReactElement { const mountRef = useRef<HTMLDivElement | null>(null); const webglRef = useRef<LiquidEtherWebGL | null>(null); const resizeObserverRef = useRef<ResizeObserver | null>(null); const rafRef = useRef<number | null>(null); const intersectionObserverRef = useRef<IntersectionObserver | null>(null); const isVisibleRef = useRef(true); const resizeRafRef = useRef<number | null>(null);

useEffect(() => { if (!mountRef.current) return;

function makePaletteTexture(stops: string[]): THREE.DataTexture {
  let arr: string[];
  if (Array.isArray(stops) && stops.length > 0) {
    arr = stops.length === 1 ? [stops[0], stops[0]] : stops;
  } else {
    arr = ['#ffffff', '#ffffff'];
  }
  const w = arr.length;
  const data = new Uint8Array(w * 4);
  for (let i = 0; i < w; i++) {
    const c = new THREE.Color(arr[i]);
    data[i * 4 + 0] = Math.round(c.r * 255);
    data[i * 4 + 1] = Math.round(c.g * 255);
    data[i * 4 + 2] = Math.round(c.b * 255);
    data[i * 4 + 3] = 255;
  }
  const tex = new THREE.DataTexture(data, w, 1, THREE.RGBAFormat);
  tex.magFilter = THREE.LinearFilter;
  tex.minFilter = THREE.LinearFilter;
  tex.wrapS = THREE.ClampToEdgeWrapping;
  tex.wrapT = THREE.ClampToEdgeWrapping;
  tex.generateMipmaps = false;
  tex.needsUpdate = true;
  return tex;
}

const paletteTex = makePaletteTexture(colors);
// Hard-code transparent background vector (alpha 0)
const bgVec4 = new THREE.Vector4(0, 0, 0, 0);

class CommonClass {
  width = 0;
  height = 0;
  aspect = 1;
  pixelRatio = 1;
  isMobile = false;
  breakpoint = 768;
  fboWidth: number | null = null;
  fboHeight: number | null = null;
  time = 0;
  delta = 0;
  container: HTMLElement | null = null;
  renderer: THREE.WebGLRenderer | null = null;
  clock: THREE.Clock | null = null;
  init(container: HTMLElement) {
    this.container = container;
    this.pixelRatio = Math.min(window.devicePixelRatio || 1, 2);
    this.resize();
    this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
    // Always transparent
    this.renderer.autoClear = false;
    this.renderer.setClearColor(new THREE.Color(0x000000), 0);
    this.renderer.setPixelRatio(this.pixelRatio);
    this.renderer.setSize(this.width, this.height);
    const el = this.renderer.domElement;
    el.style.width = '100%';
    el.style.height = '100%';
    el.style.display = 'block';
    this.clock = new THREE.Clock();
    this.clock.start();
  }
  resize() {
    if (!this.container) return;
    const rect = this.container.getBoundingClientRect();
    this.width = Math.max(1, Math.floor(rect.width));
    this.height = Math.max(1, Math.floor(rect.height));
    this.aspect = this.width / this.height;
    if (this.renderer) this.renderer.setSize(this.width, this.height, false);
  }
  update() {
    if (!this.clock) return;
    this.delta = this.clock.getDelta();
    this.time += this.delta;
  }
}
const Common = new CommonClass();

class MouseClass {
  mouseMoved = false;
  coords = new THREE.Vector2();
  coords_old = new THREE.Vector2();
  diff = new THREE.Vector2();
  timer: number | null = null;
  container: HTMLElement | null = null;
  docTarget: Document | null = null;
  listenerTarget: Window | null = null;
  isHoverInside = false;
  hasUserControl = false;
  isAutoActive = false;
  autoIntensity = 2.0;
  takeoverActive = false;
  takeoverStartTime = 0;
  takeoverDuration = 0.25;
  takeoverFrom = new THREE.Vector2();
  takeoverTo = new THREE.Vector2();
  onInteract: (() => void) | null = null;
  private _onMouseMove = this.onDocumentMouseMove.bind(this);
  private _onTouchStart = this.onDocumentTouchStart.bind(this);
  private _onTouchMove = this.onDocumentTouchMove.bind(this);
  private _onTouchEnd = this.onTouchEnd.bind(this);
  private _onDocumentLeave = this.onDocumentLeave.bind(this);
  init(container: HTMLElement) {
    this.container = container;
    this.docTarget = container.ownerDocument || null;
    const defaultView = this.docTarget?.defaultView || (typeof window !== 'undefined' ? window : null);
    if (!defaultView) return;
    this.listenerTarget = defaultView;
    this.listenerTarget.addEventListener('mousemove', this._onMouseMove);
    this.listenerTarget.addEventListener('touchstart', this._onTouchStart, {
      passive: true
    });
    this.listenerTarget.addEventListener('touchmove', this._onTouchMove, {
      passive: true
    });
    this.listenerTarget.addEventListener('touchend', this._onTouchEnd);
    this.docTarget?.addEventListener('mouseleave', this._onDocumentLeave);
  }
  dispose() {
    if (this.listenerTarget) {
      this.listenerTarget.removeEventListener('mousemove', this._onMouseMove);
      this.listenerTarget.removeEventListener('touchstart', this._onTouchStart);
      this.listenerTarget.removeEventListener('touchmove', this._onTouchMove);
      this.listenerTarget.removeEventListener('touchend', this._onTouchEnd);
    }
    if (this.docTarget) {
      this.docTarget.removeEventListener('mouseleave', this._onDocumentLeave);
    }
    this.listenerTarget = null;
    this.docTarget = null;
    this.container = null;
  }
  private isPointInside(clientX: number, clientY: number) {
    if (!this.container) return false;
    const rect = this.container.getBoundingClientRect();
    if (rect.width === 0 || rect.height === 0) return false;
    return clientX >= rect.left && clientX <= rect.right && clientY >= rect.top && clientY <= rect.bottom;
  }
  private updateHoverState(clientX: number, clientY: number) {
    this.isHoverInside = this.isPointInside(clientX, clientY);
    return this.isHoverInside;
  }
  setCoords(x: number, y: number) {
    if (!this.container) return;
    if (this.timer) window.clearTimeout(this.timer);
    const rect = this.container.getBoundingClientRect();
    if (rect.width === 0 || rect.height === 0) return;
    const nx = (x - rect.left) / rect.width;
    const ny = (y - rect.top) / rect.height;
    this.coords.set(nx * 2 - 1, -(ny * 2 - 1));
    this.mouseMoved = true;
    this.timer = window.setTimeout(() => {
      this.mouseMoved = false;
    }, 100);
  }
  setNormalized(nx: number, ny: number) {
    this.coords.set(nx, ny);
    this.mouseMoved = true;
  }
  onDocumentMouseMove(event: MouseEvent) {
    if (!this.updateHoverState(event.clientX, event.clientY)) return;
    if (this.onInteract) this.onInteract();
    if (this.isAutoActive && !this.hasUserControl && !this.takeoverActive) {
      if (!this.container) return;
      const rect = this.container.getBoundingClientRect();
      const nx = (event.clientX - rect.left) / rect.width;
      const ny = (event.clientY - rect.top) / rect.height;
      this.takeoverFrom.copy(this.coords);
      this.takeoverTo.set(nx * 2 - 1, -(ny * 2 - 1));
      this.takeoverStartTime = performance.now();
      this.takeoverActive = true;
      this.hasUserControl = true;
      this.isAutoActive = false;
      return;
    }
    this.setCoords(event.clientX, event.clientY);
    this.hasUserControl = true;
  }
  onDocumentTouchStart(event: TouchEvent) {
    if (event.touches.length !== 1) return;
    const t = event.touches[0];
    if (!this.updateHoverState(t.clientX, t.clientY)) return;
    if (this.onInteract) this.onInteract();
    this.setCoords(t.clientX, t.clientY);
    this.hasUserControl = true;
  }
  onDocumentTouchMove(event: TouchEvent) {
    if (event.touches.length !== 1) return;
    const t = event.touches[0];
    if (!this.updateHoverState(t.clientX, t.clientY)) return;
    if (this.onInteract) this.onInteract();
    this.setCoords(t.clientX, t.clientY);
  }
  onTouchEnd() {
    this.isHoverInside = false;
  }
  onDocumentLeave() {
    this.isHoverInside = false;
  }
  update() {
    if (this.takeoverActive) {
      const t = (performance.now() - this.takeoverStartTime) / (this.takeoverDuration * 1000);
      if (t >= 1) {
        this.takeoverActive = false;
        this.coords.copy(this.takeoverTo);
        this.coords_old.copy(this.coords);
        this.diff.set(0, 0);
      } else {
        const k = t * t * (3 - 2 * t);
        this.coords.copy(this.takeoverFrom).lerp(this.takeoverTo, k);
      }
    }
    this.diff.subVectors(this.coords, this.coords_old);
    this.coords_old.copy(this.coords);
    if (this.coords_old.x === 0 && this.coords_old.y === 0) this.diff.set(0, 0);
    if (this.isAutoActive && !this.takeoverActive) this.diff.multiplyScalar(this.autoIntensity);
  }
}
const Mouse = new MouseClass();

class AutoDriver {
  mouse: MouseClass;
  manager: WebGLManager;
  enabled: boolean;
  speed: number;
  resumeDelay: number;
  rampDurationMs: number;
  active = false;
  current = new THREE.Vector2(0, 0);
  target = new THREE.Vector2();
  lastTime = performance.now();
  activationTime = 0;
  margin = 0.2;
  private _tmpDir = new THREE.Vector2();
  constructor(
    mouse: MouseClass,
    manager: WebGLManager,
    opts: { enabled: boolean; speed: number; resumeDelay: number; rampDuration: number }
  ) {
    this.mouse = mouse;
    this.manager = manager;
    this.enabled = opts.enabled;
    this.speed = opts.speed;
    this.resumeDelay = opts.resumeDelay || 3000;
    this.rampDurationMs = (opts.rampDuration || 0) * 1000;
    this.pickNewTarget();
  }
  pickNewTarget() {
    const r = Math.random;
    this.target.set((r() * 2 - 1) * (1 - this.margin), (r() * 2 - 1) * (1 - this.margin));
  }
  forceStop() {
    this.active = false;
    this.mouse.isAutoActive = false;
  }
  update() {
    if (!this.enabled) return;
    const now = performance.now();
    const idle = now - this.manager.lastUserInteraction;
    if (idle < this.resumeDelay) {
      if (this.active) this.forceStop();
      return;
    }
    if (this.mouse.isHoverInside) {
      if (this.active) this.forceStop();
      return;
    }
    if (!this.active) {
      this.active = true;
      this.current.copy(this.mouse.coords);
      this.lastTime = now;
      this.activationTime = now;
    }
    if (!this.active) return;
    this.mouse.isAutoActive = true;
    let dtSec = (now - this.lastTime) / 1000;
    this.lastTime = now;
    if (dtSec > 0.2) dtSec = 0.016;
    const dir = this._tmpDir.subVectors(this.target, this.current);
    const dist = dir.length();
    if (dist < 0.01) {
      this.pickNewTarget();
      return;
    }
    dir.normalize();
    let ramp = 1;
    if (this.rampDurationMs > 0) {
      const t = Math.min(1, (now - this.activationTime) / this.rampDurationMs);
      ramp = t * t * (3 - 2 * t);
    }
    const step = this.speed * dtSec * ramp;
    const move = Math.min(step, dist);
    this.current.addScaledVector(dir, move);
    this.mouse.setNormalized(this.current.x, this.current.y);
  }
}

const face_vert = `

attribute vec3 position; uniform vec2 px; uniform vec2 boundarySpace; varying vec2 uv; precision highp float; void main(){ vec3 pos = position; vec2 scale = 1.0 - boundarySpace * 2.0; pos.xy = pos.xy * scale; uv = vec2(0.5)+(pos.xy)*0.5; gl_Position = vec4(pos, 1.0); } ; const line_vert = attribute vec3 position; uniform vec2 px; precision highp float; varying vec2 uv; void main(){ vec3 pos = position; uv = 0.5 + pos.xy * 0.5; vec2 n = sign(pos.xy); pos.xy = abs(pos.xy) - px * 1.0; pos.xy *= n; gl_Position = vec4(pos, 1.0); } ; const mouse_vert = precision highp float; attribute vec3 position; attribute vec2 uv; uniform vec2 center; uniform vec2 scale; uniform vec2 px; varying vec2 vUv; void main(){ vec2 pos = position.xy * scale * 2.0 * px + center; vUv = uv; gl_Position = vec4(pos, 0.0, 1.0); } ; const advection_frag = precision highp float; uniform sampler2D velocity; uniform float dt; uniform bool isBFECC; uniform vec2 fboSize; uniform vec2 px; varying vec2 uv; void main(){ vec2 ratio = max(fboSize.x, fboSize.y) / fboSize; if(isBFECC == false){ vec2 vel = texture2D(velocity, uv).xy; vec2 uv2 = uv - vel * dt * ratio; vec2 newVel = texture2D(velocity, uv2).xy; gl_FragColor = vec4(newVel, 0.0, 0.0); } else { vec2 spot_new = uv; vec2 vel_old = texture2D(velocity, uv).xy; vec2 spot_old = spot_new - vel_old * dt * ratio; vec2 vel_new1 = texture2D(velocity, spot_old).xy; vec2 spot_new2 = spot_old + vel_new1 * dt * ratio; vec2 error = spot_new2 - spot_new; vec2 spot_new3 = spot_new - error / 2.0; vec2 vel_2 = texture2D(velocity, spot_new3).xy; vec2 spot_old2 = spot_new3 - vel_2 * dt * ratio; vec2 newVel2 = texture2D(velocity, spot_old2).xy; gl_FragColor = vec4(newVel2, 0.0, 0.0); } } ; const color_frag = precision highp float; uniform sampler2D velocity; uniform sampler2D palette; uniform vec4 bgColor; varying vec2 uv; void main(){ vec2 vel = texture2D(velocity, uv).xy; float lenv = clamp(length(vel), 0.0, 1.0); vec3 c = texture2D(palette, vec2(lenv, 0.5)).rgb; vec3 outRGB = mix(bgColor.rgb, c, lenv); float outA = mix(bgColor.a, 1.0, lenv); gl_FragColor = vec4(outRGB, outA); } ; const divergence_frag = precision highp float; uniform sampler2D velocity; uniform float dt; uniform vec2 px; varying vec2 uv; void main(){ float x0 = texture2D(velocity, uv-vec2(px.x, 0.0)).x; float x1 = texture2D(velocity, uv+vec2(px.x, 0.0)).x; float y0 = texture2D(velocity, uv-vec2(0.0, px.y)).y; float y1 = texture2D(velocity, uv+vec2(0.0, px.y)).y; float divergence = (x1 - x0 + y1 - y0) / 2.0; gl_FragColor = vec4(divergence / dt); } ; const externalForce_frag = precision highp float; uniform vec2 force; uniform vec2 center; uniform vec2 scale; uniform vec2 px; varying vec2 vUv; void main(){ vec2 circle = (vUv - 0.5) * 2.0; float d = 1.0 - min(length(circle), 1.0); d *= d; gl_FragColor = vec4(force * d, 0.0, 1.0); } ; const poisson_frag = precision highp float; uniform sampler2D pressure; uniform sampler2D divergence; uniform vec2 px; varying vec2 uv; void main(){ float p0 = texture2D(pressure, uv + vec2(px.x * 2.0, 0.0)).r; float p1 = texture2D(pressure, uv - vec2(px.x * 2.0, 0.0)).r; float p2 = texture2D(pressure, uv + vec2(0.0, px.y * 2.0)).r; float p3 = texture2D(pressure, uv - vec2(0.0, px.y * 2.0)).r; float div = texture2D(divergence, uv).r; float newP = (p0 + p1 + p2 + p3) / 4.0 - div; gl_FragColor = vec4(newP); } ; const pressure_frag = precision highp float; uniform sampler2D pressure; uniform sampler2D velocity; uniform vec2 px; uniform float dt; varying vec2 uv; void main(){ float step = 1.0; float p0 = texture2D(pressure, uv + vec2(px.x * step, 0.0)).r; float p1 = texture2D(pressure, uv - vec2(px.x * step, 0.0)).r; float p2 = texture2D(pressure, uv + vec2(0.0, px.y * step)).r; float p3 = texture2D(pressure, uv - vec2(0.0, px.y * step)).r; vec2 v = texture2D(velocity, uv).xy; vec2 gradP = vec2(p0 - p1, p2 - p3) * 0.5; v = v - gradP * dt; gl_FragColor = vec4(v, 0.0, 1.0); } ; const viscous_frag = precision highp float; uniform sampler2D velocity; uniform sampler2D velocity_new; uniform float v; uniform vec2 px; uniform float dt; varying vec2 uv; void main(){ vec2 old = texture2D(velocity, uv).xy; vec2 new0 = texture2D(velocity_new, uv + vec2(px.x * 2.0, 0.0)).xy; vec2 new1 = texture2D(velocity_new, uv - vec2(px.x * 2.0, 0.0)).xy; vec2 new2 = texture2D(velocity_new, uv + vec2(0.0, px.y * 2.0)).xy; vec2 new3 = texture2D(velocity_new, uv - vec2(0.0, px.y * 2.0)).xy; vec2 newv = 4.0 * old + v * dt * (new0 + new1 + new2 + new3); newv /= 4.0 * (1.0 + v * dt); gl_FragColor = vec4(newv, 0.0, 0.0); } `;

type Uniforms = Record<string, { value: any }>;

class ShaderPass {
  props: any;
  uniforms?: Uniforms;
  scene: THREE.Scene | null = null;
  camera: THREE.Camera | null = null;
  material: THREE.RawShaderMaterial | null = null;
  geometry: THREE.BufferGeometry | null = null;
  plane: THREE.Mesh | null = null;
  constructor(props: any) {
    this.props = props || {};
    this.uniforms = this.props.material?.uniforms;
  }
  init(..._args: any[]) {
    this.scene = new THREE.Scene();
    this.camera = new THREE.Camera();
    if (this.uniforms) {
      this.material = new THREE.RawShaderMaterial(this.props.material);
      this.geometry = new THREE.PlaneGeometry(2, 2);
      this.plane = new THREE.Mesh(this.geometry, this.material);
      this.scene.add(this.plane);
    }
  }
  update(..._args: any[]) {
    if (!Common.renderer || !this.scene || !this.camera) return;
    Common.renderer.setRenderTarget(this.props.output || null);
    Common.renderer.render(this.scene, this.camera);
    Common.renderer.setRenderTarget(null);
  }
}

class Advection extends ShaderPass {
  line!: THREE.LineSegments;
  constructor(simProps: any) {
    super({
      material: {
        vertexShader: face_vert,
        fragmentShader: advection_frag,
        uniforms: {
          boundarySpace: { value: simProps.cellScale },
          px: { value: simProps.cellScale },
          fboSize: { value: simProps.fboSize },
          velocity: { value: simProps.src.texture },
          dt: { value: simProps.dt },
          isBFECC: { value: true }
        }
      },
      output: simProps.dst
    });
    this.uniforms = this.props.material.uniforms;
    this.init();
  }
  init() {
    super.init();
    this.createBoundary();
  }
  createBoundary() {
    const boundaryG = new THREE.BufferGeometry();
    const vertices_boundary = new Float32Array([
      -1, -1, 0, -1, 1, 0, -1, 1, 0, 1, 1, 0, 1, 1, 0, 1, -1, 0, 1, -1, 0, -1, -1, 0
    ]);
    boundaryG.setAttribute('position', new THREE.BufferAttribute(vertices_boundary, 3));
    const boundaryM = new THREE.RawShaderMaterial({
      vertexShader: line_vert,
      fragmentShader: advection_frag,
      uniforms: this.uniforms!
    });
    this.line = new THREE.LineSegments(boundaryG, boundaryM);
    this.scene!.add(this.line);
  }
  update(...args: any[]) {
    const { dt, isBounce, BFECC } = (args[0] || {}) as { dt?: number; isBounce?: boolean; BFECC?: boolean };
    if (!this.uniforms) return;
    if (typeof dt === 'number') this.uniforms.dt.value = dt;
    if (typeof isBounce === 'boolean') this.line.visible = isBounce;
    if (typeof BFECC === 'boolean') this.uniforms.isBFECC.value = BFECC;
    super.update();
  }
}

class ExternalForce extends ShaderPass {
  mouse!: THREE.Mesh;
  constructor(simProps: any) {
    super({ output: simProps.dst });
    this.init(simProps);
  }
  init(simProps: any) {
    super.init();
    const mouseG = new THREE.PlaneGeometry(1, 1);
    const mouseM = new THREE.RawShaderMaterial({
      vertexShader: mouse_vert,
      fragmentShader: externalForce_frag,
      blending: THREE.AdditiveBlending,
      depthWrite: false,
      uniforms: {
        px: { value: simProps.cellScale },
        force: { value: new THREE.Vector2(0, 0) },
        center: { value: new THREE.Vector2(0, 0) },
        scale: { value: new THREE.Vector2(simProps.cursor_size, simProps.cursor_size) }
      }
    });
    this.mouse = new THREE.Mesh(mouseG, mouseM);
    this.scene!.add(this.mouse);
  }
  update(...args: any[]) {
    const props = args[0] || {};
    const forceX = (Mouse.diff.x / 2) * (props.mouse_force || 0);
    const forceY = (Mouse.diff.y / 2) * (props.mouse_force || 0);
    const cellScale = props.cellScale || { x: 1, y: 1 };
    const cursorSize = props.cursor_size || 0;
    const cursorSizeX = cursorSize * cellScale.x;
    const cursorSizeY = cursorSize * cellScale.y;
    const centerX = Math.min(
      Math.max(Mouse.coords.x, -1 + cursorSizeX + cellScale.x * 2),
      1 - cursorSizeX - cellScale.x * 2
    );
    const centerY = Math.min(
      Math.max(Mouse.coords.y, -1 + cursorSizeY + cellScale.y * 2),
      1 - cursorSizeY - cellScale.y * 2
    );
    const uniforms = (this.mouse.material as THREE.RawShaderMaterial).uniforms;
    uniforms.force.value.set(forceX, forceY);
    uniforms.center.value.set(centerX, centerY);
    uniforms.scale.value.set(cursorSize, cursorSize);
    super.update();
  }
}

class Viscous extends ShaderPass {
  constructor(simProps: any) {
    super({
      material: {
        vertexShader: face_vert,
        fragmentShader: viscous_frag,
        uniforms: {
          boundarySpace: { value: simProps.boundarySpace },
          velocity: { value: simProps.src.texture },
          velocity_new: { value: simProps.dst_.texture },
          v: { value: simProps.viscous },
          px: { value: simProps.cellScale },
          dt: { value: simProps.dt }
        }
      },
      output: simProps.dst,
      output0: simProps.dst_,
      output1: simProps.dst
    });
    this.init();
  }
  update(...args: any[]) {
    const { viscous, iterations, dt } = (args[0] || {}) as { viscous?: number; iterations?: number; dt?: number };
    if (!this.uniforms) return;
    let fbo_in: any, fbo_out: any;
    if (typeof viscous === 'number') this.uniforms.v.value = viscous;
    const iter = iterations ?? 0;
    for (let i = 0; i < iter; i++) {
      if (i % 2 === 0) {
        fbo_in = this.props.output0;
        fbo_out = this.props.output1;
      } else {
        fbo_in = this.props.output1;
        fbo_out = this.props.output0;
      }
      this.uniforms.velocity_new.value = fbo_in.texture;
      this.props.output = fbo_out;
      if (typeof dt === 'number') this.uniforms.dt.value = dt;
      super.update();
    }
    return fbo_out;
  }
}

class Divergence extends ShaderPass {
  constructor(simProps: any) {
    super({
      material: {
        vertexShader: face_vert,
        fragmentShader: divergence_frag,
        uniforms: {
          boundarySpace: { value: simProps.boundarySpace },
          velocity: { value: simProps.src.texture },
          px: { value: simProps.cellScale },
          dt: { value: simProps.dt }
        }
      },
      output: simProps.dst
    });
    this.init();
  }
  update(...args: any[]) {
    const { vel } = (args[0] || {}) as { vel?: any };
    if (this.uniforms && vel) {
      this.uniforms.velocity.value = vel.texture;
    }
    super.update();
  }
}

class Poisson extends ShaderPass {
  constructor(simProps: any) {
    super({
      material: {
        vertexShader: face_vert,
        fragmentShader: poisson_frag,
        uniforms: {
          boundarySpace: { value: simProps.boundarySpace },
          pressure: { value: simProps.dst_.texture },
          divergence: { value: simProps.src.texture },
          px: { value: simProps.cellScale }
        }
      },
      output: simProps.dst,
      output0: simProps.dst_,
      output1: simProps.dst
    });
    this.init();
  }
  update(...args: any[]) {
    const { iterations } = (args[0] || {}) as { iterations?: number };
    let p_in: any, p_out: any;
    const iter = iterations ?? 0;
    for (let i = 0; i < iter; i++) {
      if (i % 2 === 0) {
        p_in = this.props.output0;
        p_out = this.props.output1;
      } else {
        p_in = this.props.output1;
        p_out = this.props.output0;
      }
      if (this.uniforms) this.uniforms.pressure.value = p_in.texture;
      this.props.output = p_out;
      super.update();
    }
    return p_out;
  }
}

class Pressure extends ShaderPass {
  constructor(simProps: any) {
    super({
      material: {
        vertexShader: face_vert,
        fragmentShader: pressure_frag,
        uniforms: {
          boundarySpace: { value: simProps.boundarySpace },
          pressure: { value: simProps.src_p.texture },
          velocity: { value: simProps.src_v.texture },
          px: { value: simProps.cellScale },
          dt: { value: simProps.dt }
        }
      },
      output: simProps.dst
    });
    this.init();
  }
  update(...args: any[]) {
    const { vel, pressure } = (args[0] || {}) as { vel?: any; pressure?: any };
    if (this.uniforms && vel && pressure) {
      this.uniforms.velocity.value = vel.texture;
      this.uniforms.pressure.value = pressure.texture;
    }
    super.update();
  }
}

class Simulation {
  options: SimOptions;
  fbos: Record<string, THREE.WebGLRenderTarget | null> = {
    vel_0: null,
    vel_1: null,
    vel_viscous0: null,
    vel_viscous1: null,
    div: null,
    pressure_0: null,
    pressure_1: null
  };
  fboSize = new THREE.Vector2();
  cellScale = new THREE.Vector2();
  boundarySpace = new THREE.Vector2();
  advection!: Advection;
  externalForce!: ExternalForce;
  viscous!: Viscous;
  divergence!: Divergence;
  poisson!: Poisson;
  pressure!: Pressure;
  constructor(options?: Partial<SimOptions>) {
    this.options = {
      iterations_poisson: 32,
      iterations_viscous: 32,
      mouse_force: 20,
      resolution: 0.5,
      cursor_size: 100,
      viscous: 30,
      isBounce: false,
      dt: 0.014,
      isViscous: false,
      BFECC: true,
      ...options
    };
    this.init();
  }
  init() {
    this.calcSize();
    this.createAllFBO();
    this.createShaderPass();
  }
  getFloatType() {
    const isIOS = /(iPad|iPhone|iPod)/i.test(navigator.userAgent);
    return isIOS ? THREE.HalfFloatType : THREE.FloatType;
  }
  createAllFBO() {
    const type = this.getFloatType();
    const opts = {
      type,
      depthBuffer: false,
      stencilBuffer: false,
      minFilter: THREE.LinearFilter,
      magFilter: THREE.LinearFilter,
      wrapS: THREE.ClampToEdgeWrapping,
      wrapT: THREE.ClampToEdgeWrapping
    } as const;
    for (const key in this.fbos) {
      this.fbos[key] = new THREE.WebGLRenderTarget(this.fboSize.x, this.fboSize.y, opts);
    }
  }
  createShaderPass() {
    this.advection = new Advection({
      cellScale: this.cellScale,
      fboSize: this.fboSize,
      dt: this.options.dt,
      src: this.fbos.vel_0,
      dst: this.fbos.vel_1
    });
    this.externalForce = new ExternalForce({
      cellScale: this.cellScale,
      cursor_size: this.options.cursor_size,
      dst: this.fbos.vel_1
    });
    this.viscous = new Viscous({
      cellScale: this.cellScale,
      boundarySpace: this.boundarySpace,
      viscous: this.options.viscous,
      src: this.fbos.vel_1,
      dst: this.fbos.vel_viscous1,
      dst_: this.fbos.vel_viscous0,
      dt: this.options.dt
    });
    this.divergence = new Divergence({
      cellScale: this.cellScale,
      boundarySpace: this.boundarySpace,
      src: this.fbos.vel_viscous0,
      dst: this.fbos.div,
      dt: this.options.dt
    });
    this.poisson = new Poisson({
      cellScale: this.cellScale,
      boundarySpace: this.boundarySpace,
      src: this.fbos.div,
      dst: this.fbos.pressure_1,
      dst_: this.fbos.pressure_0
    });
    this.pressure = new Pressure({
      cellScale: this.cellScale,
      boundarySpace: this.boundarySpace,
      src_p: this.fbos.pressure_0,
      src_v: this.fbos.vel_viscous0,
      dst: this.fbos.vel_0,
      dt: this.options.dt
    });
  }
  calcSize() {
    const width = Math.max(1, Math.round(this.options.resolution * Common.width));
    const height = Math.max(1, Math.round(this.options.resolution * Common.height));
    this.cellScale.set(1 / width, 1 / height);
    this.fboSize.set(width, height);
  }
  resize() {
    this.calcSize();
    for (const key in this.fbos) {
      this.fbos[key]!.setSize(this.fboSize.x, this.fboSize.y);
    }
  }
  update() {
    if (this.options.isBounce) this.boundarySpace.set(0, 0);
    else this.boundarySpace.copy(this.cellScale);
    this.advection.update({ dt: this.options.dt, isBounce: this.options.isBounce, BFECC: this.options.BFECC });
    this.externalForce.update({
      cursor_size: this.options.cursor_size,
      mouse_force: this.options.mouse_force,
      cellScale: this.cellScale
    });
    let vel: any = this.fbos.vel_1;
    if (this.options.isViscous) {
      vel = this.viscous.update({
        viscous: this.options.viscous,
        iterations: this.options.iterations_viscous,
        dt: this.options.dt
      });
    }
    this.divergence.update({ vel });
    const pressure = this.poisson.update({ iterations: this.options.iterations_poisson });
    this.pressure.update({ vel, pressure });
  }
}

class Output {
  simulation: Simulation;
  scene: THREE.Scene;
  camera: THREE.Camera;
  output: THREE.Mesh;
  constructor() {
    this.simulation = new Simulation();
    this.scene = new THREE.Scene();
    this.camera = new THREE.Camera();
    this.output = new THREE.Mesh(
      new THREE.PlaneGeometry(2, 2),
      new THREE.RawShaderMaterial({
        vertexShader: face_vert,
        fragmentShader: color_frag,
        transparent: true,
        depthWrite: false,
        uniforms: {
          velocity: { value: this.simulation.fbos.vel_0!.texture },
          boundarySpace: { value: new THREE.Vector2() },
          palette: { value: paletteTex },
          bgColor: { value: bgVec4 }
        }
      })
    );
    this.scene.add(this.output);
  }
  resize() {
    this.simulation.resize();
  }
  render() {
    if (!Common.renderer) return;
    Common.renderer.setRenderTarget(null);
    Common.renderer.render(this.scene, this.camera);
  }
  update() {
    this.simulation.update();
    this.render();
  }
}

class WebGLManager implements LiquidEtherWebGL {
  props: any;
  output!: Output;
  autoDriver?: AutoDriver;
  lastUserInteraction = performance.now();
  running = false;
  private _loop = this.loop.bind(this);
  private _resize = this.resize.bind(this);
  private _onVisibility?: () => void;
  constructor(props: any) {
    this.props = props;
    Common.init(props.$wrapper);
    Mouse.init(props.$wrapper);
    Mouse.autoIntensity = props.autoIntensity;
    Mouse.takeoverDuration = props.takeoverDuration;
    Mouse.onInteract = () => {
      this.lastUserInteraction = performance.now();
      if (this.autoDriver) this.autoDriver.forceStop();
    };
    this.autoDriver = new AutoDriver(Mouse, this as any, {
      enabled: props.autoDemo,
      speed: props.autoSpeed,
      resumeDelay: props.autoResumeDelay,
      rampDuration: props.autoRampDuration
    });
    this.init();
    window.addEventListener('resize', this._resize);
    this._onVisibility = () => {
      const hidden = document.hidden;
      if (hidden) {
        this.pause();
      } else if (isVisibleRef.current) {
        this.start();
      }
    };
    document.addEventListener('visibilitychange', this._onVisibility);
  }
  init() {
    if (!Common.renderer) return;
    this.props.$wrapper.prepend(Common.renderer.domElement);
    this.output = new Output();
  }
  resize() {
    Common.resize();
    this.output.resize();
  }
  render() {
    if (this.autoDriver) this.autoDriver.update();
    Mouse.update();
    Common.update();
    this.output.update();
  }
  loop() {
    if (!this.running) return;
    this.render();
    rafRef.current = requestAnimationFrame(this._loop);
  }
  start() {
    if (this.running) return;
    this.running = true;
    this._loop();
  }
  pause() {
    this.running = false;
    if (rafRef.current) {
      cancelAnimationFrame(rafRef.current);
      rafRef.current = null;
    }
  }
  dispose() {
    try {
      window.removeEventListener('resize', this._resize);
      if (this._onVisibility) document.removeEventListener('visibilitychange', this._onVisibility);
      Mouse.dispose();
      if (Common.renderer) {
        const canvas = Common.renderer.domElement;
        if (canvas && canvas.parentNode) canvas.parentNode.removeChild(canvas);
        Common.renderer.dispose();
      }
    } catch {
      /* noop */
    }
  }
}

const container = mountRef.current;
container.style.position = container.style.position || 'relative';
container.style.overflow = container.style.overflow || 'hidden';

const webgl = new WebGLManager({
  $wrapper: container,
  autoDemo,
  autoSpeed,
  autoIntensity,
  takeoverDuration,
  autoResumeDelay,
  autoRampDuration
});
webglRef.current = webgl;

const applyOptionsFromProps = () => {
  if (!webglRef.current) return;
  const sim = webglRef.current.output?.simulation;
  if (!sim) return;
  const prevRes = sim.options.resolution;
  Object.assign(sim.options, {
    mouse_force: mouseForce,
    cursor_size: cursorSize,
    isViscous,
    viscous,
    iterations_viscous: iterationsViscous,
    iterations_poisson: iterationsPoisson,
    dt,
    BFECC,
    resolution,
    isBounce
  });
  if (resolution !== prevRes) sim.resize();
};
applyOptionsFromProps();
webgl.start();

const io = new IntersectionObserver(
  entries => {
    const entry = entries[0];
    const isVisible = entry.isIntersecting && entry.intersectionRatio > 0;
    isVisibleRef.current = isVisible;
    if (!webglRef.current) return;
    if (isVisible && !document.hidden) {
      webglRef.current.start();
    } else {
      webglRef.current.pause();
    }
  },
  { threshold: [0, 0.01, 0.1] }
);
io.observe(container);
intersectionObserverRef.current = io;

const ro = new ResizeObserver(() => {
  if (!webglRef.current) return;
  if (resizeRafRef.current) cancelAnimationFrame(resizeRafRef.current);
  resizeRafRef.current = requestAnimationFrame(() => {
    if (!webglRef.current) return;
    webglRef.current.resize();
  });
});
ro.observe(container);
resizeObserverRef.current = ro;

return () => {
  if (rafRef.current) cancelAnimationFrame(rafRef.current);
  if (resizeObserverRef.current) {
    try {
      resizeObserverRef.current.disconnect();
    } catch {
      /* noop */
    }
  }
  if (intersectionObserverRef.current) {
    try {
      intersectionObserverRef.current.disconnect();
    } catch {
      /* noop */
    }
  }
  if (webglRef.current) {
    webglRef.current.dispose();
  }
  webglRef.current = null;
};

}, [ BFECC, cursorSize, dt, isBounce, isViscous, iterationsPoisson, iterationsViscous, mouseForce, resolution, viscous, colors, autoDemo, autoSpeed, autoIntensity, takeoverDuration, autoResumeDelay, autoRampDuration ]);

useEffect(() => { const webgl = webglRef.current; if (!webgl) return; const sim = webgl.output?.simulation; if (!sim) return; const prevRes = sim.options.resolution; Object.assign(sim.options, { mouse_force: mouseForce, cursor_size: cursorSize, isViscous, viscous, iterations_viscous: iterationsViscous, iterations_poisson: iterationsPoisson, dt, BFECC, resolution, isBounce }); if (webgl.autoDriver) { webgl.autoDriver.enabled = autoDemo; webgl.autoDriver.speed = autoSpeed; webgl.autoDriver.resumeDelay = autoResumeDelay; webgl.autoDriver.rampDurationMs = autoRampDuration * 1000; if (webgl.autoDriver.mouse) { webgl.autoDriver.mouse.autoIntensity = autoIntensity; webgl.autoDriver.mouse.takeoverDuration = takeoverDuration; } } if (resolution !== prevRes) sim.resize(); }, [ mouseForce, cursorSize, isViscous, viscous, iterationsViscous, iterationsPoisson, dt, BFECC, resolution, isBounce, autoDemo, autoSpeed, autoIntensity, takeoverDuration, autoResumeDelay, autoRampDuration ]);

return ( <div ref={mountRef} className={w-full h-full relative overflow-hidden pointer-events-none touch-none ${className || ''}} style={style} /> ); }

import BubbleMenu from './BubbleMenu'

const items = [ { label: 'home', href: '#', ariaLabel: 'Home', rotation: -8, hoverStyles: { bgColor: '#3b82f6', textColor: '#ffffff' } }, { label: 'about', href: '#', ariaLabel: 'About', rotation: 8, hoverStyles: { bgColor: '#10b981', textColor: '#ffffff' } }, { label: 'projects', href: '#', ariaLabel: 'Projects', rotation: 8, hoverStyles: { bgColor: '#f59e0b', textColor: '#ffffff' } }, { label: 'blog', href: '#', ariaLabel: 'Blog', rotation: 8, hoverStyles: { bgColor: '#ef4444', textColor: '#ffffff' } }, { label: 'contact', href: '#', ariaLabel: 'Contact', rotation: -8, hoverStyles: { bgColor: '#8b5cf6', textColor: '#ffffff' } } ];

<BubbleMenu logo={<span style={{ fontWeight: 700 }}>RB} items={items} menuAriaLabel="Toggle navigation" menuBg="#ffffff" menuContentColor="#111111" useFixedPosition={false} animationEase="back.out(1.5)" animationDuration={0.5} staggerDelay={0.12} />

import type { CSSProperties, ReactNode } from 'react'; import { useEffect, useRef, useState } from 'react'; import { gsap } from 'gsap';

type MenuItem = { label: string; href: string; ariaLabel?: string; rotation?: number; hoverStyles?: { bgColor?: string; textColor?: string; }; };

export type BubbleMenuProps = { logo: ReactNode | string; onMenuClick?: (open: boolean) => void; className?: string; style?: CSSProperties; menuAriaLabel?: string; menuBg?: string; menuContentColor?: string; useFixedPosition?: boolean; items?: MenuItem[]; animationEase?: string; animationDuration?: number; staggerDelay?: number; };

const DEFAULT_ITEMS: MenuItem[] = [ { label: 'home', href: '#', ariaLabel: 'Home', rotation: -8, hoverStyles: { bgColor: '#3b82f6', textColor: '#ffffff' } }, { label: 'about', href: '#', ariaLabel: 'About', rotation: 8, hoverStyles: { bgColor: '#10b981', textColor: '#ffffff' } }, { label: 'projects', href: '#', ariaLabel: 'Documentation', rotation: 8, hoverStyles: { bgColor: '#f59e0b', textColor: '#ffffff' } }, { label: 'blog', href: '#', ariaLabel: 'Blog', rotation: 8, hoverStyles: { bgColor: '#ef4444', textColor: '#ffffff' } }, { label: 'contact', href: '#', ariaLabel: 'Contact', rotation: -8, hoverStyles: { bgColor: '#8b5cf6', textColor: '#ffffff' } } ];

export default function BubbleMenu({ logo, onMenuClick, className, style, menuAriaLabel = 'Toggle menu', menuBg = '#fff', menuContentColor = '#111', useFixedPosition = false, items, animationEase = 'back.out(1.5)', animationDuration = 0.5, staggerDelay = 0.12 }: BubbleMenuProps) { const [isMenuOpen, setIsMenuOpen] = useState(false); const [showOverlay, setShowOverlay] = useState(false);

const overlayRef = useRef(null); const bubblesRef = useRef<HTMLAnchorElement[]>([]); const labelRefs = useRef<HTMLSpanElement[]>([]);

const menuItems = items?.length ? items : DEFAULT_ITEMS;

const containerClassName = [ 'bubble-menu', useFixedPosition ? 'fixed' : 'absolute', 'left-0 right-0 top-8', 'flex items-center justify-between', 'gap-4 px-8', 'pointer-events-none', 'z-[1001]', className ] .filter(Boolean) .join(' ');

const handleToggle = () => { const nextState = !isMenuOpen; if (nextState) setShowOverlay(true); setIsMenuOpen(nextState); onMenuClick?.(nextState); };

useEffect(() => { const overlay = overlayRef.current; const bubbles = bubblesRef.current.filter(Boolean); const labels = labelRefs.current.filter(Boolean); if (!overlay || !bubbles.length) return;

if (isMenuOpen) {
  gsap.set(overlay, { display: 'flex' });
  gsap.killTweensOf([...bubbles, ...labels]);
  gsap.set(bubbles, { scale: 0, transformOrigin: '50% 50%' });
  gsap.set(labels, { y: 24, autoAlpha: 0 });

  bubbles.forEach((bubble, i) => {
    const delay = i * staggerDelay + gsap.utils.random(-0.05, 0.05);
    const tl = gsap.timeline({ delay });
    tl.to(bubble, {
      scale: 1,
      duration: animationDuration,
      ease: animationEase
    });
    if (labels[i]) {
      tl.to(
        labels[i],
        {
          y: 0,
          autoAlpha: 1,
          duration: animationDuration,
          ease: 'power3.out'
        },
        '-=' + animationDuration * 0.9
      );
    }
  });
} else if (showOverlay) {
  gsap.killTweensOf([...bubbles, ...labels]);
  gsap.to(labels, {
    y: 24,
    autoAlpha: 0,
    duration: 0.2,
    ease: 'power3.in'
  });
  gsap.to(bubbles, {
    scale: 0,
    duration: 0.2,
    ease: 'power3.in',
    onComplete: () => {
      gsap.set(overlay, { display: 'none' });
      setShowOverlay(false);
    }
  });
}

}, [isMenuOpen, showOverlay, animationEase, animationDuration, staggerDelay]);

useEffect(() => { const handleResize = () => { if (isMenuOpen) { const bubbles = bubblesRef.current.filter(Boolean); const isDesktop = window.innerWidth >= 900; bubbles.forEach((bubble, i) => { const item = menuItems[i]; if (bubble && item) { const rotation = isDesktop ? (item.rotation ?? 0) : 0; gsap.set(bubble, { rotation }); } }); } }; window.addEventListener('resize', handleResize); return () => window.removeEventListener('resize', handleResize); }, [isMenuOpen, menuItems]);

return ( <> {/* Workaround for silly Tailwind capabilities */} <style>{.bubble-menu .menu-line { transition: transform 0.3s ease, opacity 0.3s ease; transform-origin: center; } .bubble-menu-items .pill-list .pill-col:nth-child(4):nth-last-child(2) { margin-left: calc(100% / 6); } .bubble-menu-items .pill-list .pill-col:nth-child(4):last-child { margin-left: calc(100% / 3); } @media (min-width: 900px) { .bubble-menu-items .pill-link { transform: rotate(var(--item-rot)); } .bubble-menu-items .pill-link:hover { transform: rotate(var(--item-rot)) scale(1.06); background: var(--hover-bg) !important; color: var(--hover-color) !important; } .bubble-menu-items .pill-link:active { transform: rotate(var(--item-rot)) scale(.94); } } @media (max-width: 899px) { .bubble-menu-items { padding-top: 120px; align-items: flex-start; } .bubble-menu-items .pill-list { row-gap: 16px; } .bubble-menu-items .pill-list .pill-col { flex: 0 0 100% !important; margin-left: 0 !important; overflow: visible; } .bubble-menu-items .pill-link { font-size: clamp(1.2rem, 3vw, 4rem); padding: clamp(1rem, 2vw, 2rem) 0; min-height: 80px !important; } .bubble-menu-items .pill-link:hover { transform: scale(1.06); background: var(--hover-bg); color: var(--hover-color); } .bubble-menu-items .pill-link:active { transform: scale(.94); } }}</style>

  <nav className={containerClassName} style={style} aria-label="Main navigation">
    <div
      className={[
        'bubble logo-bubble',
        'inline-flex items-center justify-center',
        'rounded-full',
        'bg-white',
        'shadow-[0_4px_16px_rgba(0,0,0,0.12)]',
        'pointer-events-auto',
        'h-12 md:h-14',
        'px-4 md:px-8',
        'gap-2',
        'will-change-transform'
      ].join(' ')}
      aria-label="Logo"
      style={{
        background: menuBg,
        minHeight: '48px',
        borderRadius: '9999px'
      }}
    >
      <span
        className={['logo-content', 'inline-flex items-center justify-center', 'w-[120px] h-full'].join(' ')}
        style={
          {
            ['--logo-max-height']: '60%',
            ['--logo-max-width']: '100%'
          } as CSSProperties
        }
      >
        {typeof logo === 'string' ? (
          <img src={logo} alt="Logo" className="bubble-logo max-h-[60%] max-w-full object-contain block" />
        ) : (
          logo
        )}
      </span>
    </div>

    <button
      type="button"
      className={[
        'bubble toggle-bubble menu-btn',
        isMenuOpen ? 'open' : '',
        'inline-flex flex-col items-center justify-center',
        'rounded-full',
        'bg-white',
        'shadow-[0_4px_16px_rgba(0,0,0,0.12)]',
        'pointer-events-auto',
        'w-12 h-12 md:w-14 md:h-14',
        'border-0 cursor-pointer p-0',
        'will-change-transform'
      ].join(' ')}
      onClick={handleToggle}
      aria-label={menuAriaLabel}
      aria-pressed={isMenuOpen}
      style={{ background: menuBg }}
    >
      <span
        className="menu-line block mx-auto rounded-[2px]"
        style={{
          width: 26,
          height: 2,
          background: menuContentColor,
          transform: isMenuOpen ? 'translateY(4px) rotate(45deg)' : 'none'
        }}
      />
      <span
        className="menu-line short block mx-auto rounded-[2px]"
        style={{
          marginTop: '6px',
          width: 26,
          height: 2,
          background: menuContentColor,
          transform: isMenuOpen ? 'translateY(-4px) rotate(-45deg)' : 'none'
        }}
      />
    </button>
  </nav>

  {showOverlay && (
    <div
      ref={overlayRef}
      className={[
        'bubble-menu-items',
        useFixedPosition ? 'fixed' : 'absolute',
        'inset-0',
        'flex items-center justify-center',
        'pointer-events-none',
        'z-[1000]'
      ].join(' ')}
      aria-hidden={!isMenuOpen}
    >
      <ul
        className={[
          'pill-list',
          'list-none m-0 px-6',
          'w-full max-w-[1600px] mx-auto',
          'flex flex-wrap',
          'gap-x-0 gap-y-1',
          'pointer-events-auto'
        ].join(' ')}
        role="menu"
        aria-label="Menu links"
      >
        {menuItems.map((item, idx) => (
          <li
            key={idx}
            role="none"
            className={[
              'pill-col',
              'flex justify-center items-stretch',
              '[flex:0_0_calc(100%/3)]',
              'box-border'
            ].join(' ')}
          >
            <a
              role="menuitem"
              href={item.href}
              aria-label={item.ariaLabel || item.label}
              className={[
                'pill-link',
                'w-full',
                'rounded-[999px]',
                'no-underline',
                'bg-white',
                'text-inherit',
                'shadow-[0_4px_14px_rgba(0,0,0,0.10)]',
                'flex items-center justify-center',
                'relative',
                'transition-[background,color] duration-300 ease-in-out',
                'box-border',
                'whitespace-nowrap overflow-hidden'
              ].join(' ')}
              style={
                {
                  ['--item-rot']: `${item.rotation ?? 0}deg`,
                  ['--pill-bg']: menuBg,
                  ['--pill-color']: menuContentColor,
                  ['--hover-bg']: item.hoverStyles?.bgColor || '#f3f4f6',
                  ['--hover-color']: item.hoverStyles?.textColor || menuContentColor,
                  background: 'var(--pill-bg)',
                  color: 'var(--pill-color)',
                  minHeight: 'var(--pill-min-h, 160px)',
                  padding: 'clamp(1.5rem, 3vw, 8rem) 0',
                  fontSize: 'clamp(1.5rem, 4vw, 4rem)',
                  fontWeight: 400,
                  lineHeight: 0,
                  willChange: 'transform',
                  height: 10
                } as CSSProperties
              }
              ref={el => {
                if (el) bubblesRef.current[idx] = el;
              }}
            >
              <span
                className="pill-label inline-block"
                style={{
                  willChange: 'transform, opacity',
                  height: '1.2em',
                  lineHeight: 1.2
                }}
                ref={el => {
                  if (el) labelRefs.current[idx] = el;
                }}
              >
                {item.label}
              </span>
            </a>
          </li>
        ))}
      </ul>
    </div>
  )}
</>

); }

Circular Gallery Install

CLI Manual pnpm npm yarn bun npm install ogl usage import CircularGallery from './CircularGallery'

import { Camera, Mesh, Plane, Program, Renderer, Texture, Transform } from 'ogl'; import { useEffect, useRef } from 'react';

type GL = Renderer['gl'];

function debounce<T extends (...args: any[]) => void>(func: T, wait: number) { let timeout: number; return function (this: any, ...args: Parameters) { window.clearTimeout(timeout); timeout = window.setTimeout(() => func.apply(this, args), wait); }; }

function lerp(p1: number, p2: number, t: number): number { return p1 + (p2 - p1) * t; }

function autoBind(instance: any): void { const proto = Object.getPrototypeOf(instance); Object.getOwnPropertyNames(proto).forEach(key => { if (key !== 'constructor' && typeof instance[key] === 'function') { instance[key] = instance[key].bind(instance); } }); }

function getFontSize(font: string): number { const match = font.match(/(\d+)px/); return match ? parseInt(match[1], 10) : 30; }

function createTextTexture( gl: GL, text: string, font: string = 'bold 30px monospace', color: string = 'black' ): { texture: Texture; width: number; height: number } { const canvas = document.createElement('canvas'); const context = canvas.getContext('2d'); if (!context) throw new Error('Could not get 2d context');

context.font = font; const metrics = context.measureText(text); const textWidth = Math.ceil(metrics.width); const fontSize = getFontSize(font); const textHeight = Math.ceil(fontSize * 1.2);

canvas.width = textWidth + 20; canvas.height = textHeight + 20;

context.font = font; context.fillStyle = color; context.textBaseline = 'middle'; context.textAlign = 'center'; context.clearRect(0, 0, canvas.width, canvas.height); context.fillText(text, canvas.width / 2, canvas.height / 2);

const texture = new Texture(gl, { generateMipmaps: false }); texture.image = canvas; return { texture, width: canvas.width, height: canvas.height }; }

interface TitleProps { gl: GL; plane: Mesh; renderer: Renderer; text: string; textColor?: string; font?: string; }

class Title { gl: GL; plane: Mesh; renderer: Renderer; text: string; textColor: string; font: string; mesh!: Mesh;

constructor({ gl, plane, renderer, text, textColor = '#545050', font = '30px sans-serif' }: TitleProps) { autoBind(this); this.gl = gl; this.plane = plane; this.renderer = renderer; this.text = text; this.textColor = textColor; this.font = font; this.createMesh(); }

createMesh() { const { texture, width, height } = createTextTexture(this.gl, this.text, this.font, this.textColor); const geometry = new Plane(this.gl); const program = new Program(this.gl, { vertex: attribute vec3 position; attribute vec2 uv; uniform mat4 modelViewMatrix; uniform mat4 projectionMatrix; varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }, fragment: precision highp float; uniform sampler2D tMap; varying vec2 vUv; void main() { vec4 color = texture2D(tMap, vUv); if (color.a < 0.1) discard; gl_FragColor = color; }, uniforms: { tMap: { value: texture } }, transparent: true }); this.mesh = new Mesh(this.gl, { geometry, program }); const aspect = width / height; const textHeightScaled = this.plane.scale.y * 0.15; const textWidthScaled = textHeightScaled * aspect; this.mesh.scale.set(textWidthScaled, textHeightScaled, 1); this.mesh.position.y = -this.plane.scale.y * 0.5 - textHeightScaled * 0.5 - 0.05; this.mesh.setParent(this.plane); } }

interface ScreenSize { width: number; height: number; }

interface Viewport { width: number; height: number; }

interface MediaProps { geometry: Plane; gl: GL; image: string; index: number; length: number; renderer: Renderer; scene: Transform; screen: ScreenSize; text: string; viewport: Viewport; bend: number; textColor: string; borderRadius?: number; font?: string; }

class Media { extra: number = 0; geometry: Plane; gl: GL; image: string; index: number; length: number; renderer: Renderer; scene: Transform; screen: ScreenSize; text: string; viewport: Viewport; bend: number; textColor: string; borderRadius: number; font?: string; program!: Program; plane!: Mesh; title!: Title; scale!: number; padding!: number; width!: number; widthTotal!: number; x!: number; speed: number = 0; isBefore: boolean = false; isAfter: boolean = false;

constructor({ geometry, gl, image, index, length, renderer, scene, screen, text, viewport, bend, textColor, borderRadius = 0, font }: MediaProps) { this.geometry = geometry; this.gl = gl; this.image = image; this.index = index; this.length = length; this.renderer = renderer; this.scene = scene; this.screen = screen; this.text = text; this.viewport = viewport; this.bend = bend; this.textColor = textColor; this.borderRadius = borderRadius; this.font = font; this.createShader(); this.createMesh(); this.createTitle(); this.onResize(); }

createShader() { const texture = new Texture(this.gl, { generateMipmaps: true }); this.program = new Program(this.gl, { depthTest: false, depthWrite: false, vertex: precision highp float; attribute vec3 position; attribute vec2 uv; uniform mat4 modelViewMatrix; uniform mat4 projectionMatrix; uniform float uTime; uniform float uSpeed; varying vec2 vUv; void main() { vUv = uv; vec3 p = position; p.z = (sin(p.x * 4.0 + uTime) * 1.5 + cos(p.y * 2.0 + uTime) * 1.5) * (0.1 + uSpeed * 0.5); gl_Position = projectionMatrix * modelViewMatrix * vec4(p, 1.0); }, fragment: ` precision highp float; uniform vec2 uImageSizes; uniform vec2 uPlaneSizes; uniform sampler2D tMap; uniform float uBorderRadius; varying vec2 vUv;

    float roundedBoxSDF(vec2 p, vec2 b, float r) {
      vec2 d = abs(p) - b;
      return length(max(d, vec2(0.0))) + min(max(d.x, d.y), 0.0) - r;
    }
    
    void main() {
      vec2 ratio = vec2(
        min((uPlaneSizes.x / uPlaneSizes.y) / (uImageSizes.x / uImageSizes.y), 1.0),
        min((uPlaneSizes.y / uPlaneSizes.x) / (uImageSizes.y / uImageSizes.x), 1.0)
      );
      vec2 uv = vec2(
        vUv.x * ratio.x + (1.0 - ratio.x) * 0.5,
        vUv.y * ratio.y + (1.0 - ratio.y) * 0.5
      );
      vec4 color = texture2D(tMap, uv);
      
      float d = roundedBoxSDF(vUv - 0.5, vec2(0.5 - uBorderRadius), uBorderRadius);
      
      // Smooth antialiasing for edges
      float edgeSmooth = 0.002;
      float alpha = 1.0 - smoothstep(-edgeSmooth, edgeSmooth, d);
      
      gl_FragColor = vec4(color.rgb, alpha);
    }
  `,
  uniforms: {
    tMap: { value: texture },
    uPlaneSizes: { value: [0, 0] },
    uImageSizes: { value: [0, 0] },
    uSpeed: { value: 0 },
    uTime: { value: 100 * Math.random() },
    uBorderRadius: { value: this.borderRadius }
  },
  transparent: true
});
const img = new Image();
img.crossOrigin = 'anonymous';
img.src = this.image;
img.onload = () => {
  texture.image = img;
  this.program.uniforms.uImageSizes.value = [img.naturalWidth, img.naturalHeight];
};

}

createMesh() { this.plane = new Mesh(this.gl, { geometry: this.geometry, program: this.program }); this.plane.setParent(this.scene); }

createTitle() { this.title = new Title({ gl: this.gl, plane: this.plane, renderer: this.renderer, text: this.text, textColor: this.textColor, font: this.font }); }

update(scroll: { current: number; last: number }, direction: 'right' | 'left') { this.plane.position.x = this.x - scroll.current - this.extra;

const x = this.plane.position.x;
const H = this.viewport.width / 2;

if (this.bend === 0) {
  this.plane.position.y = 0;
  this.plane.rotation.z = 0;
} else {
  const B_abs = Math.abs(this.bend);
  const R = (H * H + B_abs * B_abs) / (2 * B_abs);
  const effectiveX = Math.min(Math.abs(x), H);

  const arc = R - Math.sqrt(R * R - effectiveX * effectiveX);
  if (this.bend > 0) {
    this.plane.position.y = -arc;
    this.plane.rotation.z = -Math.sign(x) * Math.asin(effectiveX / R);
  } else {
    this.plane.position.y = arc;
    this.plane.rotation.z = Math.sign(x) * Math.asin(effectiveX / R);
  }
}

this.speed = scroll.current - scroll.last;
this.program.uniforms.uTime.value += 0.04;
this.program.uniforms.uSpeed.value = this.speed;

const planeOffset = this.plane.scale.x / 2;
const viewportOffset = this.viewport.width / 2;
this.isBefore = this.plane.position.x + planeOffset < -viewportOffset;
this.isAfter = this.plane.position.x - planeOffset > viewportOffset;
if (direction === 'right' && this.isBefore) {
  this.extra -= this.widthTotal;
  this.isBefore = this.isAfter = false;
}
if (direction === 'left' && this.isAfter) {
  this.extra += this.widthTotal;
  this.isBefore = this.isAfter = false;
}

}

onResize({ screen, viewport }: { screen?: ScreenSize; viewport?: Viewport } = {}) { if (screen) this.screen = screen; if (viewport) { this.viewport = viewport; if (this.plane.program.uniforms.uViewportSizes) { this.plane.program.uniforms.uViewportSizes.value = [this.viewport.width, this.viewport.height]; } } this.scale = this.screen.height / 1500; this.plane.scale.y = (this.viewport.height * (900 * this.scale)) / this.screen.height; this.plane.scale.x = (this.viewport.width * (700 * this.scale)) / this.screen.width; this.plane.program.uniforms.uPlaneSizes.value = [this.plane.scale.x, this.plane.scale.y]; this.padding = 2; this.width = this.plane.scale.x + this.padding; this.widthTotal = this.width * this.length; this.x = this.width * this.index; } }

interface AppConfig { items?: { image: string; text: string }[]; bend?: number; textColor?: string; borderRadius?: number; font?: string; scrollSpeed?: number; scrollEase?: number; }

class App { container: HTMLElement; scrollSpeed: number; scroll: { ease: number; current: number; target: number; last: number; position?: number; }; onCheckDebounce: (...args: any[]) => void; renderer!: Renderer; gl!: GL; camera!: Camera; scene!: Transform; planeGeometry!: Plane; medias: Media[] = []; mediasImages: { image: string; text: string }[] = []; screen!: { width: number; height: number }; viewport!: { width: number; height: number }; raf: number = 0;

boundOnResize!: () => void; boundOnWheel!: (e: Event) => void; boundOnTouchDown!: (e: MouseEvent | TouchEvent) => void; boundOnTouchMove!: (e: MouseEvent | TouchEvent) => void; boundOnTouchUp!: () => void;

isDown: boolean = false; start: number = 0;

constructor( container: HTMLElement, { items, bend = 1, textColor = '#ffffff', borderRadius = 0, font = 'bold 30px Figtree', scrollSpeed = 2, scrollEase = 0.05 }: AppConfig ) { document.documentElement.classList.remove('no-js'); this.container = container; this.scrollSpeed = scrollSpeed; this.scroll = { ease: scrollEase, current: 0, target: 0, last: 0 }; this.onCheckDebounce = debounce(this.onCheck.bind(this), 200); this.createRenderer(); this.createCamera(); this.createScene(); this.onResize(); this.createGeometry(); this.createMedias(items, bend, textColor, borderRadius, font); this.update(); this.addEventListeners(); }

createRenderer() { this.renderer = new Renderer({ alpha: true, antialias: true, dpr: Math.min(window.devicePixelRatio || 1, 2) }); this.gl = this.renderer.gl; this.gl.clearColor(0, 0, 0, 0); this.container.appendChild(this.renderer.gl.canvas as HTMLCanvasElement); }

createCamera() { this.camera = new Camera(this.gl); this.camera.fov = 45; this.camera.position.z = 20; }

createScene() { this.scene = new Transform(); }

createGeometry() { this.planeGeometry = new Plane(this.gl, { heightSegments: 50, widthSegments: 100 }); }

createMedias( items: { image: string; text: string }[] | undefined, bend: number = 1, textColor: string, borderRadius: number, font: string ) { const defaultItems = [ { image: https://picsum.photos/seed/1/800/600?grayscale, text: 'Bridge' }, { image: https://picsum.photos/seed/2/800/600?grayscale, text: 'Desk Setup' }, { image: https://picsum.photos/seed/3/800/600?grayscale, text: 'Waterfall' }, { image: https://picsum.photos/seed/4/800/600?grayscale, text: 'Strawberries' }, { image: https://picsum.photos/seed/5/800/600?grayscale, text: 'Deep Diving' }, { image: https://picsum.photos/seed/16/800/600?grayscale, text: 'Train Track' }, { image: https://picsum.photos/seed/17/800/600?grayscale, text: 'Santorini' }, { image: https://picsum.photos/seed/8/800/600?grayscale, text: 'Blurry Lights' }, { image: https://picsum.photos/seed/9/800/600?grayscale, text: 'New York' }, { image: https://picsum.photos/seed/10/800/600?grayscale, text: 'Good Boy' }, { image: https://picsum.photos/seed/21/800/600?grayscale, text: 'Coastline' }, { image: https://picsum.photos/seed/12/800/600?grayscale, text: 'Palm Trees' } ]; const galleryItems = items && items.length ? items : defaultItems; this.mediasImages = galleryItems.concat(galleryItems); this.medias = this.mediasImages.map((data, index) => { return new Media({ geometry: this.planeGeometry, gl: this.gl, image: data.image, index, length: this.mediasImages.length, renderer: this.renderer, scene: this.scene, screen: this.screen, text: data.text, viewport: this.viewport, bend, textColor, borderRadius, font }); }); }

onTouchDown(e: MouseEvent | TouchEvent) { this.isDown = true; this.scroll.position = this.scroll.current; this.start = 'touches' in e ? e.touches[0].clientX : e.clientX; }

onTouchMove(e: MouseEvent | TouchEvent) { if (!this.isDown) return; const x = 'touches' in e ? e.touches[0].clientX : e.clientX; const distance = (this.start - x) * (this.scrollSpeed * 0.025); this.scroll.target = (this.scroll.position ?? 0) + distance; }

onTouchUp() { this.isDown = false; this.onCheck(); }

onWheel(e: Event) { const wheelEvent = e as WheelEvent; const delta = wheelEvent.deltaY || (wheelEvent as any).wheelDelta || (wheelEvent as any).detail; this.scroll.target += (delta > 0 ? this.scrollSpeed : -this.scrollSpeed) * 0.2; this.onCheckDebounce(); }

onCheck() { if (!this.medias || !this.medias[0]) return; const width = this.medias[0].width; const itemIndex = Math.round(Math.abs(this.scroll.target) / width); const item = width * itemIndex; this.scroll.target = this.scroll.target < 0 ? -item : item; }

onResize() { this.screen = { width: this.container.clientWidth, height: this.container.clientHeight }; this.renderer.setSize(this.screen.width, this.screen.height); this.camera.perspective({ aspect: this.screen.width / this.screen.height }); const fov = (this.camera.fov * Math.PI) / 180; const height = 2 * Math.tan(fov / 2) * this.camera.position.z; const width = height * this.camera.aspect; this.viewport = { width, height }; if (this.medias) { this.medias.forEach(media => media.onResize({ screen: this.screen, viewport: this.viewport })); } }

update() { this.scroll.current = lerp(this.scroll.current, this.scroll.target, this.scroll.ease); const direction = this.scroll.current > this.scroll.last ? 'right' : 'left'; if (this.medias) { this.medias.forEach(media => media.update(this.scroll, direction)); } this.renderer.render({ scene: this.scene, camera: this.camera }); this.scroll.last = this.scroll.current; this.raf = window.requestAnimationFrame(this.update.bind(this)); }

addEventListeners() { this.boundOnResize = this.onResize.bind(this); this.boundOnWheel = this.onWheel.bind(this); this.boundOnTouchDown = this.onTouchDown.bind(this); this.boundOnTouchMove = this.onTouchMove.bind(this); this.boundOnTouchUp = this.onTouchUp.bind(this); window.addEventListener('resize', this.boundOnResize); window.addEventListener('mousewheel', this.boundOnWheel); window.addEventListener('wheel', this.boundOnWheel); window.addEventListener('mousedown', this.boundOnTouchDown); window.addEventListener('mousemove', this.boundOnTouchMove); window.addEventListener('mouseup', this.boundOnTouchUp); window.addEventListener('touchstart', this.boundOnTouchDown); window.addEventListener('touchmove', this.boundOnTouchMove); window.addEventListener('touchend', this.boundOnTouchUp); }

destroy() { window.cancelAnimationFrame(this.raf); window.removeEventListener('resize', this.boundOnResize); window.removeEventListener('mousewheel', this.boundOnWheel); window.removeEventListener('wheel', this.boundOnWheel); window.removeEventListener('mousedown', this.boundOnTouchDown); window.removeEventListener('mousemove', this.boundOnTouchMove); window.removeEventListener('mouseup', this.boundOnTouchUp); window.removeEventListener('touchstart', this.boundOnTouchDown); window.removeEventListener('touchmove', this.boundOnTouchMove); window.removeEventListener('touchend', this.boundOnTouchUp); if (this.renderer && this.renderer.gl && this.renderer.gl.canvas.parentNode) { this.renderer.gl.canvas.parentNode.removeChild(this.renderer.gl.canvas as HTMLCanvasElement); } } }

interface CircularGalleryProps { items?: { image: string; text: string }[]; bend?: number; textColor?: string; borderRadius?: number; font?: string; scrollSpeed?: number; scrollEase?: number; }

export default function CircularGallery({ items, bend = 3, textColor = '#ffffff', borderRadius = 0.05, font = 'bold 30px Figtree', scrollSpeed = 2, scrollEase = 0.05 }: CircularGalleryProps) { const containerRef = useRef(null); useEffect(() => { if (!containerRef.current) return; const app = new App(containerRef.current, { items, bend, textColor, borderRadius, font, scrollSpeed, scrollEase }); return () => { app.destroy(); }; }, [items, bend, textColor, borderRadius, font, scrollSpeed, scrollEase]); return

; }