Document time of day bug in RandomUnseenWildMon #1196
Merged
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When porting the function
RandomUnseenWildMonto Rust (for Rustic Crystal) I noticed a logic error where it will always compare the potentially rare pokemon to the the first 4 morning encounters to see it is indeed rare.I haven't seen the issue while playing since it's quite rare, and would be hard to notice unless you know what to look for.
Looking thru the grass data, it looks like it could happen for e.g.
ROUTE_30in the night. If it first picked slot 6HOOTHOOTit would tell the player of the rare Hoothoot, even though slot 2 & 4 also containsHOOTHOOTin the night...